Cira
Best Onion
This is a subject we've had twice in the past year. Every time we've decided to simply tweak the template or ensure that the FJ's are asking for edits for any submission that seems to be unbalanced.
However, it isn't working.
At this point, much like the starship templates, we will be moving forward with a new armor template to make it easier to determine what special features, resistances, and quality an armor maybe through a retail of the quality and feature system. IE, None, Low, average, high, extreme -- with the option to add in what makes it so.
I will toss up the current Armor template so that we can look over how we can tweak it and move forward from there.
Current Armor Template
OUT OF CHARACTER INFORMATION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
However, it isn't working.
At this point, much like the starship templates, we will be moving forward with a new armor template to make it easier to determine what special features, resistances, and quality an armor maybe through a retail of the quality and feature system. IE, None, Low, average, high, extreme -- with the option to add in what makes it so.
I will toss up the current Armor template so that we can look over how we can tweak it and move forward from there.
Current Armor Template
OUT OF CHARACTER INFORMATION
- Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
- Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
- Canon Link: (Please link the canon link if applicable canon item.)
- Restricted Missions: (If your submission uses any Restricted Items link the threads you completed the missions in here)
- Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
- Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc.)
- Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
- Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission, Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer), other potential options include a submitted NPC unit, or another general organisation/group.)
- Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)
- Production: (The scale is Unique (Only One Character), Semi-Unique (Only A Handful of Characters), Limited (Only A Select Group Of NPCs/PCs), Minor (Any Character, Only Select Groups Of NPCs), Mass-Produced. (Anyone.) The Armor Rating 9 & 10 will require the submission to be UNIQUE. These armor ratings are considered very strong and are usually dealing with unique items that should be restricted to Player Characters only.)
- Material: (What is it made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel, blaster components.')
- Classification: (Anti-Blaster, Anti-Ballistic, Multipurpose, Other)
- Weight: (Via Metric System. Appropriate weight varies by quality, material, and character species. For example, standard Mandalorian armor is around 10 kg. Armor made of true Mandalorian iron, or a full set of combat gear for a soldier in the field, can be around 25kg. For special items, try to find the weight of a real-world equivalent.)
- Quality: (Armor class is a measure of general stopping power. Most light armors would be classified as 1-4, most medium armors would be classified as 5-7, and most heavy armors would be classified as 8-10. However, rare or primitive materials, among other factors, can also affect armor class. For example, stormtrooper armor would be class 5, Mandalore's armor or beskar'kandar would be class 10, and a specially forged suit of personal armor for a high-ranking Force user could be anywhere from class 6-9 or thereabouts, depending on how much effort went into it. Many people choose lower armor classes for their custom armor in a trade off for more powerful equipment or specialized resistances, or simply for more mobility.The Armor Rating 9 & 10 will require the submission to be UNIQUE. These armor ratings are considered very strong and are usually dealing with unique items that should be restricted to Player Characters only. )
- (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. - If these are notable enough to be strengths, please add them to strengths. )
- (Provide, in list format, a minimum of 1 strength of this submission. (If your armour has any specific resistances to types of attack (e.g. Ion/EMP/Lightsabers) please list these here))
- (Provide, in list format, a minimum of 1 weaknesses of this submission.)(If your armour is vulnerable to specific types of attack (e.g. Ion/EMP/Lightsabers) please list these here)
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)