Star Wars Roleplay: Chaos

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Necrons

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Name: Necrons

Designation: Sentient (Hive-Mind wiht lords)

Homeworld: Mandragora

Languages: Telepathic Communication

Average Height: 6'5"

Skin Colour: Commonly Gray (Changes with Dynasty)

Hair Colour: No hair.

Breathes: None

Strengths: -Can reanimate unless fully destroyed
-Powerful weaponry capable of large scale destruction

Weaknesses: - If Lord is killed, units will flee
- Many necrons still sleep in a comatose state

Distinctions: Made of a tough metal called necrodermis. Do not need nourishment or atmosphere.

Average Lifespan: Immortal, but can rust and oxidize without care from Canotepk Wraiths.

Races: According to Dynasty

Estimated Population: Billions entombed on several worlds in the south of the galaxy, only just beginning to wake up.

Diet: None

Communication: Telepathic

Culture: High tech, black and green version of ancient Egypt, with a high focus on glyphs and Dynasties.

Technology Level: High, using Gauss cannons as standard equipment as well as many magics converted into technologies.

General Behavior: Currently Isolationist, but intent on eradicating all life in the galaxy to a bacterial level.

History: The Necrons are a mysterious race of robotic skeletal warriors that have lain dormant in their stasis-tombs for more than 60 million Terran years and who are the soulless creations and former servants of the ancient C'tan, the terrible Star Gods of Eldar myth. The Necrons are ancient beyond reckoning, predating even the birth of the Eldar. At long last, however, they are beginning to awaken from their Tomb Worlds, for the galaxy is ripe for conquest and the restoration of the Necron Empire since the disappearance of the Old Ones more than 60 million standard years ago. The Necrons are a completely robotic humanoid species whose technological prowess is probably unmatched by any of the other intelligent species of the galaxy. Yet out of a desire for vengeance against the more fortunate long-lived ancient xenos race called the Old Ones, and the trickery of the godlike intelligences known as the C'tan, the Necrons shed their original organic forms and lost all forms of compassion and empathy, becoming ruthless, undying killing machines who are determined to exert their mastery over the galaxy once more.

Across the galaxy, an ancient and terrible race is stirring back to life. Entombed in stasis-crypts for millions of Terran years, they have slumbered through the aeons, waiting for the galaxy to heal from the wounds of a long and bloody war. Now, after sixty million years of dormancy, a great purpose begins. On desolate worlds thought long-bereft of all life, ancient machineries wake into grim purpose, commencing the slow process of revivification that will see those entombed within freed to stride across the stars once again. The unstoppable, undying Necron legions are rising. Let the galaxy beware.

All Necrons, from the lowliest of warriors to the most regal of lords, are driven by one ultimate goal, to restore their ancient ruling dynasties to glory and to bring the galaxy under their rule once more, as it was in ancient days. Such was the edict long ago encoded into the Necrons' minds, and it is a command so fundamental to their being that it cannot be denied. Yet it is no small task, for the Necrons are awakening from their Tomb Worlds to find the galaxy of the late 41st Millennium as recorded by the Imperial Calendar much changed. Many Tomb Worlds are no more, destroyed by cosmic disaster or alien invasion. Others are damaged, their entombed legions afflicted by slow madness or worn to dust by entropy's irresistible onset. Degenerate alien races squat amongst the ruins of those Necron Tomb Worlds that remain, little aware of the greatness they defile with their upstart presence. Yet there is no salvation to be found in such ignorance. The undying have come to reclaim their lands, and the living shall be swept aside.

Notable Player Characters: None as of yet.

Intent: Used for several events involving galactic security as Necrons may prove to be a large threat.
 
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