Star Wars Roleplay: Chaos

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Neather Regioners [Advert/Interst Check]

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" All men become equals."

The galaxy is corrupted and has become a playground for those with enough sensitivity to handle the force. These special line of peoples forge and rewrite history with the wave of their hands. No more.

Embrace this fact and join the Neather Regioners, A group of all sorts willing to leave the galaxy they call home and walk into a new planar reality and forge something new out of reach from the Force. Neather Regioners accepts all. Jedi, Sith, Force user to non force user. It matters not. Stripped of the force and made a true equal, only the strong will survive the Netherworld and its rules.

The end game is survival, through trial and error we will adapt and evolve to our new found surroundings.


What is Neather Regioners?

In short a group of survivalist, explorers and warriors looking to build anything and everything in a dangerous and mysterious new plane of reality that the Force cannot be sensed in. The Netherworld. Within this new realm the Regioners will start a new.

Structure: The Tribe

Carefully. The Neather Regioners have no Official form of Government and is more Tribal in its inner Workings. The Neather Regioners are divided into three groups. Reavers, Scoungers & Alchemists. All together the groups make up and form the Neather Regioners. There is no One appointed leader but rather three one for each branch. These chosen three are the Elders of the Tribe.


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Reaver Info:
Reavers, Warriors of the Tribe. With the sole purpose of fending off any and all threats. Skills in various forms and disciplines.
Possible Reaver types:
  • Beast masters
  • Medics
  • Hunters
  • Weapon Masters
  • Survivalist
  • Laborers
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Scounger Info:
Scoungers, the Rangers of the Tribe. Tasked with missions that relate to exploration, Black-Ops and gathering/smuggling supplies for the Tribe.
Possible Scounger types:
  • Patrolmen
  • Scouts
  • Smugglers
  • Assassins
  • Spies
  • Infochants
  • Survivalist
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Alchemist Info:
Alchemists, the Craftsmen of the Tribe. Domestic Goods, Engineering, Munitions to the Building of structures. The Alchemist are the brains and provide the best of the best Technology you could want.
Possible Alchemist types:
  • Weaponsmiths
  • Armorsmiths
  • Architects
  • Shipwrights
  • Salvagers
  • Droid Engineer
  • Alchemist (Darkside & Light)
  • Survivalist
  • Etc...

What is the Netherworld?

A different realm of existence that the galaxy was exposed to in 844ABY on the Eve of the 12th Taungsday. It is a place where the Force cannot be sensed. The very lands are cursed and blessed. Some seem to span forever where others are an illusion. A realm yet to be explored and claimed. Portals to remain open to this very day as a reminder. Even has its own map.



Why should I join?
Become apart of something that has never been done before. Plant your mark on the very lands of the Netherworld as you partake in the Tribe as a Reaver, Scounger or Alchemist. In the end you will be able to look back and see what YOU have done. Join the Neather Regioners today.

Did I get anyone's interest?
Join the Tribe today
Faction Bling
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[member="Kezeroth the Beholder"]
Wait, so the whole point of joining this is to be thrown into the Netherworld (both portals of which are guarded heavily by the ever-present OS) and live there... and survive..?

And then what?

I understand the idea behind someone's own personal travel into the Netherworld to live without the force to physically and mentally reach their peak, but how does this benefit an entire faction?

The Netherworld isn't just some other alternate galaxy, it is the place where the dead go and manifest as spirits and what-not.
 
Braith Achlys said:
Wait, so the whole point of joining this is to be thrown into the Netherworld (both portals of which are guarded heavily by the ever-present OS) and live there... and survive..? And then what? I understand the idea behind someone's own personal travel into the Netherworld to live without the force to physically and mentally reach their peak, but how does this benefit an entire faction? The Netherworld isn't just some other alternate galaxy, it is the place where the dead go and manifest as spirits and what-not.
Live, survive, adapt, evolve & Conqueror. As for answering how does a faction benefit from living in the Netherworld, I'm not sure im the one with that answer. What ever a character puts in is what he or she will get. Vague I know but it does not depend on me, which I like. Gives everyone a good sense of belonging if they seek it.

Point is to create, or atleast for me it is.

[member="Basaba Willamina"]
:D
 

Jsc

~Still Surfin
[member="Kezeroth the Beholder"]

If you held PvP Tournaments in the Netherworld without Force Powers? It would be the most badazz Mortal Kombat gig ever. :D
 

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