Star Wars Roleplay: Chaos

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NADIR G-SERIES Hypermissile

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS

  • Classification: Missile

  • Size: Missile

  • Length: Large for a missile

  • Weight: Heavy for a missile

  • Ammunition Type: Missile

  • Ammunition Capacity: Single warhead

  • Effective Range: Capital ship

  • Rate of Fire: One shot
SPECIAL FEATURES

  • Miniaturized hyperdrive technology
Strengths:

  • HYPER: The hyperdrive already begins spooling up in the tube – therefore, when the missile is shot, it almost immediately jumps to hyperspace along its plotted course. Since its course tends to be plotted straight through enemy ships, the Hypermissile is capable of causing massive destruction and puncturing vessels through-and-through. Fun for the whole Fleet™!

  • EMP/Ion resistance: To avoid any unfortunate accidents with malfunctioning hyperdrives, the missiles are highly reinforced against both types of damage.
Weaknesses:

  • Hoth, we have a problem: If the missile gets stuck in the tube for whatever reason, it’s still going to jump to hyperspace. That means, of course, that it’s going to take a chunk of your ship with it. Awkward.

  • Straight-shooter: These aren’t homing missiles. Nor are they heat-seeking missiles. Nor smart missiles, for that matter. Once they are spewed out of the tube, the only way they go is forward, with no possibility for course correction or adjustment.

  • Exorbitant: Due to the cost of production, the missiles are egregiously expensive. Because of Nadir’s peculiar business model for the G-series, the price is not in credits – rather one of favors and objects of great value.
DESCRIPTION
Nadir R&D don’t do the whole ‘dip your toes in the kiddy pool’. They just jump into the deep end and learn how to swim – well proven by their success with the G-series Hyperpocket. Of course, they would hardly be worthy of the station they call their home if they didn’t find a way to weaponize the beautiful intricacies of hyperspace technologies.

Enter G-series Hypermissile.

This is a beaut best enjoyed pointed straight at a slow target, preferably through something awfully vital – like the bridge, or perhaps the engines. One could even strike at the hyperdrive in a bout of spiteful irony.

Regardless of the target, the Hypermissile has only one job, and does it with a brutal efficiency. Once its trajectory is set by missile operations, the hyperdrive will begin spooling up. As it’s only manufactured with a single jump in mind, the miniaturized version of this technology comes optimized for this very purpose. This timed delay between trigger squeeze and ejection is intentional and crucial to the proper function of the missile – it ensures that the projectile is capable of jumping to hyperspace as quickly as possible after leaving the tube, thus allowing the opposing ships little time to notice or prepare for the attack.

The Tunqstoid-Turadium body gives the relatively small body of the missile impressive mass, further exacerbated by the immense acceleration that always precedes a hyperspace jump. Through some careful meddling with the standard alluvial dampers, Nadir has managed to artificially stretch out the duration between the beginning of the jump and the missile’s actual entrance into hyperspace. This serves a simple purpose – to increase the distance traveled at faster-than-light speeds, thus lending the Hypermissile its raw destructive power.
 
Aver Brand said:
Regardless of the target, the Hypermissile has only one job, and does it with a brutal efficiency. Once its trajectory is set by missile operations, the hyperdrive will begin spooling up. As it’s only manufactured with a single jump in mind, the miniaturized version of this technology comes optimized for this very purpose. This timed delay between trigger squeeze and ejection is intentional and crucial to the proper function of the missile – it ensures that the projectile is capable of jumping to hyperspace as quickly as possible after leaving the tube, thus allowing the opposing ships little time to notice or prepare for the attack.


Aver Brand said:
he Tunqstoid-Turadium body gives the relatively small body of the missile impressive mass, further exacerbated by the immense acceleration that always precedes a hyperspace jump. Through some careful meddling with the standard alluvial dampers, Nadir has managed to artificially stretch out the duration between the beginning of the jump and the missile’s actual entrance into hyperspace. This serves a simple purpose – to increase the distance traveled at faster-than-light speeds, thus lending the Hypermissile its raw destructive power.
Aside from the inability for anyone targeted (aimed at) by one of these to react (no starships move even remotely close to relativistic speeds), large projectiles moving at near-relativistic speeds are incredibly destructive.

A 4,000 meter (4km) battlecruiser, the Quaestor, collided with the planet Pammant in 19 BBY by jumping to hyperspeed and launching directly into the planet's surface. This caused a catastrophic event so incredibly destructive that it fractured the world all the way to the planet's core, rendering it uninhabitable and dousing it with radiation. Every living sentient being on Pammant died.

While the Quaestor is much larger than this missile, the planet would also be far larger than every ship this would be utilized against. As the wookieepedia doesn't directly state the size of this particular planet we'll have to look at other inhabited worlds in the galaxy and find the average size to find the most accurate representation of how small that ship was in comparison to the planet and how small this missile would be in comparison to any ship: worlds such as Coruscant, Corellia, Ryloth, and Naboo.
  • The average/mean of these worlds is: 11,490 Kilometers (11,490,000 meters)
  • The ship, Quaestor, sits at 4 KM (4,000 meter)
You haven't listed the size of this missile, but as this is "large" for a missile and will be used to target capital ships I will input the following data from a 500 meter cruiser and a ST2 Concussion Missile, which is just over 1 meter long.
  • 500 m Ship
  • 3 m Concussion missile
Without going incredibly heavy into physics, I'm going to look at the ratio of size of the Quaestor to the mean size of the 4 habitable planets I linked above (Coruscant, Corellia, Ryloth, Naboo) and the ratio of a 3 meter missile to a 500 meter cruiser.
  • Mean of habitable worlds: 11,490,000 M
  • Length of the Ship: 4,000 M
Meaning that planet was 2,872.5 times larger than the ship that collided with it.

  • 500 m Ship
  • 3 m Missile
Meaning that ship would be 166.66 times larger than the missile colliding with it.

From just a proportional standpoint, this missile (especially with explosives behind it), will quite easily pop that ship like a balloon. That's also only taking into account a 500 meter ship for scale, disregarding anything smaller or larger than it, and even if you go all the way up to 5,000 meters you're still at a 1666.66 times larger than the missile colliding with it (still larger, in regards to proportion, than the ship to planet ratio).

From just a balancing standpoint of damage potential alone, this is considered a superweapon. When you compound the above concerns about potential damage with the reactionary window available to others (almost 0) this becomes something I cannot approve on concept.

There is also the issue of this being a missile that jumps to hyperspace, which could result in future attempts at launching this to hyperspace to strike a target from an incredibly far distance almost instantly, but the above is reason enough for me to deny this on concept.

As always, you may second chance this ruling.
 

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