Star Wars Roleplay: Chaos

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Approved Tech N0X-000 Superdroid Model

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OUT OF CHARACTER INFORMATION
  • Intent: To make a personal droid for Lunafreya Solidor.
  • Image Source: Here.
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A.
PRODUCTION INFORMATION
  • Manufacturer: Automatron.
  • Affiliation: Lunafreya Solidor.
  • Model: N0X-000 Superdroid Model
  • Modularity: Yes, parts can be replaced and enhancements add.
  • Production: Unique.
  • Material:
  • Ultrachrome made helmet, pauldron, cuirass, cuisses, plackart, gauntlets, fingers, spikes and vambraces.
  • Reinforced Duranium plackart, greaves, sabatons.
  • Duranium made secondary pair of arms.
  • Armorweave rerebrace, couter, poleyn and cape.
  • Manganesse Brass internal parts.
  • Synthmesh skin beneath the armor.
  • Rubber for internal parts.
  • Laminanium for internal parts.
  • Anti-Ion Mesh (Faraday Cage,) and Various Insulating Compounds.
  • Various Droid Components
  • Isotope-5 core, his ‘heart’.
TECHNICAL INFORMATION
  • Classification: Third/Fourth Degree. HRDs straddle the line between combat and human interaction models
  • Weight: Very Heavy.
  • Height: Large. (2 meters)
  • Movement: Bipedal.
  • Armaments: Aside from its brute strength. They are programmed to use a wide variety of ranged and melee and ranged weapons.
Embedded in the model -
1x Gatling gauntlet modified into right arm.
2x Shockmitt gloving system on both hands.
1x Left main arm modified to Acid Stream Launcher.
1x Left main hand modified to
Dart Shooter.
2x Knuckle plate vibro blade on both knees and elbows.
2x Shoulder Electrified Launcher in the shape of shoulder spikes.
6x Modified Gas Launchers into top shoulders and on back.
4x Propellant Rocket Boot on his feet

Melee weaponry -
1x
Wildsword

Misc / Specialized -
Scarecrow Device
Radiation grenades
CryoBan Grenades
RB-02 "Salt" Rounds
RB-03 "Force Breaker" Rounds
RB-04 "Droid's Bane" Rounds
RB-05 "Chazrach" Rounds
RB-06 "Hel" Rounds
Mk I Saberdart


  • Misc. Equipment:
Cognitive Module:

Hardware - AUTOM-001 "the Aether" Brain

Sensors - HUD-2.1 "Acumen" Helmet System

Programming:

  • Fighting and Lightsaber Forms
  • Teras Kasi
  • Form II: Makashi
  • Form III: Soresu
  • Form IV: Ataru
  • Form V: Shien / Djem So
  • Form VI: Niman
  • Form VII: Juyo / Vaapad
  • Three Forms: Strong Style / Medium Style / Fast Style
  • Unorthodox/Hybrid Forms: Wan-shen
  • Memory Cores, with Integrated Memory Wipe Modules and Combat, Battle and Warfare Upgrades.
  • Body Structure:
  • Resistances:
  • Kinetic Weaponry (Ballistic): Very High. Thanks to the properties of its ultrachrome composition, the material can reflect a high amount of kinectic damage without giving in.
  • Energy Weaponry: Very High. Thanks to the properties of its ultrachrome composition, the material can reflect a high amount of kinectic damage without giving in.
  • Disruptor Weapons: Low. Due to being mostly focused on other sorts of resistance, the machine lacks resistance for disruptor weaponry.
  • Electrical and Ion Weaponry: High. Thanks to the properties of its EMD composition, the machine can enure a high amount of electrical damage without giving in.
  • Lightsabers: Very High. Thanks to the properties of its ultrachrome composition, the material can reflect a high amount of kinectic damage without giving in.
  • Plasmatic Melee Weaponry: Average. Due to its material composition, the machine has the same resistance for plasmatic weaponry as its melting point would.
  • Melee Weapons and Shrapnel: High. Thanks to the properties of its ultrachrome composition, the material can reflect a high amount of melee damage without giving in.
  • Sonic Weaponry: Average. Due to its material composition, the machine has the same resistance for sonic weaponry as its molecular point would.
  • Corrosive Weaponry: High. Thanks to the properties of its ultrachrome composition, the material can reflect a high amount of corrosive damage without giving in.
  • Elemental Weapons (Extreme Cold): Average. Due to its material composition, the machine has the same resistance for freezing damage as its base would.
  • Elemental Weapons (Extreme Heat): High. Due to its material composition, the machine has the same resistance for heating damage as its melting point would.
  • Mechu Deru: None
SPECIAL FEATURES
  • Expert warfighter fighter droid, on tactics and strategies.
  • Integrated System - Specialized on wielding melee weaponry.
  • Self-Consciousness.
STRENGTHS
  • Intelligent: Thanks to its internal neural processor and architecture, N0X gained consciousness quickly and soon adapted to a personality so now he can solve problems, find solutions, consider options quicker than any other battle droid in the galaxy. WIth long memory analysis he can playback his former engagements and calculate new ways or reinforcing the current ones so his future actions are improved.
  • Acid Launcher: Filled with Xenoboric Acid his hand falls inside himself and assumes the shape of a cannon. Much like the ranged weaponry, the acid stream launcher can fire blobs of acid, the launcher can fire streams of acid ranging three meters and can be endured for about five seconds before overheating.
  • Gas Launcher: The 'tubes' on his back release amounts of dioxis gas into the air, a lethal substance for most sentient beings. The gas can be used to cover his position and endanger most life around him. His gas launcher can release enough gas to fill a entire room of it.
  • Expert: A master of curiosity with a higher level of learning than those of sentient creatures. N0X was programmed to focus his raw processing power on learning and perfecting his skills by handling weapons and melee fighting and hand-to-hand combat, always trying to perfect his knowledge daily in with constant training and challenging, a trait of great importance skills on this superdroid unit, always looking for his own weaknesses and mistakes to start on trying to correct them.
  • Fast: Thanks to the versatility of the materials he is made, alongside his powerful body N0X is very fast for a droid. He can jump around like if he wants to and he can swing his legs alongside his body fast when on hand-to-hand combat and swings his weapon over his shoulders with enough class that he could join the firedancers on Echani.
  • Weaponmaster: The mastery of his weapon skills are worthy of being a real legendary thing. He learned from the best Jedi masters and melee weapon instructors in the galaxy just to absorb his skills and alter them to his own lethal style. Although, his truest weapon being his sharp curious mind.
  • Grappling Hook: The electrified hooks on his shoulder are a deadly trinket to use in battle. His spikes fire against his foes and if entwined on his mark, the spikes discharge a electric charge that can stun a male Wookie unconscious.
WEAKNESSES
  • Isotope-5: The material his core is made, and although it is protected beneath his cortosis armor, if damaged, the core will explode in a catastrophic explosion.
  • EMP: He can handle EMP damage, but his processor cannot, and each time he takes that sort of damage, his processor starts to go a little more wild, giving a edge to fight but soon replacing it by real damage that can interfere with his core.
  • Ammunition: His acid gun has limited ammo, and carries enough for only eight blobs of acid and three streams of acid before finding itself in need of recharging.
  • Gliding Boots: Although counted as a advantage of his, the machine proved to be too heavy for actually flying, only being able to glide for the smallest distance.
  • Disruptors: N0X has no defense against disruptor weaponry, and although the cortosis substance in his armors can stand against that sort of weaponry, the more he is hit by them, his armor starts to degrade, overheating and melting.
  • Ranged Weaponry: N0X has a lot of handling skills upgrades on using his melee weapons, but he is not a expert using ranged weaponry.
  • Mechu-Deru: With little defense on Mechu-Deru, if this weapon were to be dominated by that Ancient Sith art, the creature would give in easily and become tainted if not taken by the master.
  • Coward: If found in a situation where he is sure not win, or at least can't put up a fight, the unit will retreat to assemble and try again some other day.
  • Acid Launcher: If the acid dispenser on his arm are hit over too many, or even overheat due to constant use, the acid will corrode through the dispenser and eat through his internal circuits, bathing himself in acid.
DESCRIPTION

A great piece of the brilliant minds of Automatron. N0X comes from a long line of desperate errors from the other models, now perfected in his creation. The N0X was the first and only of his kind, innovated with the idea to stabilize his processor in the machine with a core made with the dangerous substance of Isotope-5 was developed to reconcile the power generated by its processing power with the rest. Putting to test the hard work done by its creators at Automaton in their goal of achieving robotic perfection. Without showing any type of functional failure, Automatron proved that they could be build a machine with immense potential, where in addition to receiving proper coding for its future battling skills, the machine expressed the desire to learn personally of its abilities. The creators decided to fulfill that whim and brought to train their superdroid models with what was asked for, where it surprised her tutors and creators in its prowess over the arts of fighting presented to her.

The processor on this machine performed its functions on an ridiculous scale, it learned more each new day and was able to access more of its programming even when it was not requested. Automatron demonstrated innovation, creativity with those models and presented the power of the AETHER-Brain by its self-awareness, something rather unique for a machine, thanks to the Aether, their machines perfectly understood the nature of their realities and understood their place in the world in a way that made them satisfied.

N0X became a staunch servant of princess Lunafreya, she was added into his programming as his cornerstone, so he is assigned to protecting and serving her above all things. His actions serving his princess made him earn a dark reputation.
 
Last edited:
Lunafreya Solidor Lunafreya Solidor

Welcome back to the Factory. Solid sub overall, but just a couple things to take note of.

PRODUCTION INFORMATION
  • Manufacturer: Automatron.
  • Affiliation: Lunafreya Solidor.
  • Model: N0X-000 Superdroid Model
  • Modularity: Yes, parts can be replaced and enhancements add.
  • Production: Unique (+4).
  • Material:
  • Ultrachrome made helmet, pauldron, cuirass, cuisses, plackart, gauntlets, fingers, spikes and vambraces.
  • Reinforced Duranium plackart, greaves, sabatons.
  • Duranium made secondary pair of arms.
  • Armorweave rerebrace, couter, poleyn and cape.
  • Manganesse Brass internal parts.
  • Synthmesh skin beneath the armor.
  • Rubber for internal parts.
  • Laminanium for internal parts.
  • Anti-Ion Mesh (Faraday Cage,) and Various Insulating Compounds.
  • Various Droid Components
  • Isotope-5 core, his ‘heart’.
TECHNICAL INFORMATION
  • Classification: Third/Fourth Degree. HRDs straddle the line between combat and human interaction models
  • Weight: Very Heavy (+2).
  • Height: Large (+1). (2 meters)
  • Movement: Bipedal.
  • Armaments: Aside from its brute strength. They are programmed to use a wide variety of ranged and melee and ranged weapons.


  • Resistances:
  • Kinetic Weaponry (Ballistic): Very High. (-2) Thanks to the properties of its ultrachrome composition, the material can reflect a high amount of kinectic damage without giving in.
  • Energy Weaponry: Very High (-2). Thanks to the properties of its ultrachrome composition, the material can reflect a high amount of kinectic damage without giving in.
  • Disruptor Weapons: Low (+1). Due to being mostly focused on other sorts of resistance, the machine lacks resistance for disruptor weaponry.
  • Electrical and Ion Weaponry: High (-1). Thanks to the properties of its EMD composition, the machine can enure a high amount of electrical damage without giving in.
  • Lightsabers: Very High (-2). Thanks to the properties of its ultrachrome composition, the material can reflect a high amount of kinectic damage without giving in.
  • Plasmatic Melee Weaponry: Low (+1). Due to being mostly focused on other sorts of resistance, the machine lacks resistance for plasmatic weaponry.
  • Melee Weapons and Shrapnel: High (-1). Thanks to the properties of its ultrachrome composition, the material can reflect a high amount of melee damage without giving in.
  • Sonic Weaponry: Average (0). Due to being mostly focused on other sorts of resistance, the machine lacks greater resistance for sonic weaponry.
  • Corrosive Weaponry: High (-1). Thanks to the properties of its ultrachrome composition, the material can reflect a high amount of corrosive damage without giving in.
  • Elemental Weapons (Extreme Cold): Low (+1). Due to being mostly focused on other sorts of resistance, the machine lacks resistance for freeze weaponry.
  • Elemental Weapons (Extreme Heat): Low (+1). Due to being mostly focused on other sorts of resistance, the machine lacks resistance for flaming weaponry.
  • Mechu Deru: None (+3)
You're coming in at 5 points under-powered right now so feel free to to bump the ratings up here by 5 points overall if you would like.

Also of note, since you currently have another piece of tech under review by another judge right now, I'm going to hold off on this approval until that sub is approved first
 
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