Star Wars Roleplay: Chaos

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Approved Species Nórrmen | Homo Sapiens Augeus

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Left-to-right: Example of young adult female Norr pilot and middle-aged male Norr industrialist.
Source (x, x)
"Never leave behind you a man, woman or child who can ever carry a sword." -Ancient Norr Proverb.
OUT-OF-CHARACTER INFORMATION
Intent:
Create a mysterious race of augmented humans engineered to wage warfare with the dominant society; reflecting this, they're ferocious as vikings and disciplined like ancient samurai, which is necessary given the brutality of their homeworld. The race is less numerous than the famous star wars warrior societies like the Echani, Thyrsians or Mandalorians but significantly more "hardcore" with a "survival of the fittest" mentality. Their culture and homeworld have fostered this. Their central themes are brutality, ferocity and discipline.
Image Credit:
Source 1, Source 2, Source 3, Source 4, Source 5, Source 6.
Canon: Human (Off-Shoot).
Permissions: N/A.
Links: Human, Mutant, Genetic Engineering.

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Source (x)
"Nórrtrooper" in Imperial Service circa 877 ABY
"We felled the great warriors in Beskar" -Anonymous Nórrmen.

GENERAL INFORMATION
Name:
Nórrmen.

Taxonomic Name(s): Homo Sapiens Augeus, Archeohomina.
Other Name(s): Nórr, Nórrmen, Nórrman, Pikey (Derogatory).
Designation: Sentient

Classification: Near-Human.
Origins: Tingel Arm.
Average Lifespan: ~550 Standard Years (Maximum)

Physiological Lifespan Stages:
  • Adulthood: 24 Standard Years onward.
  • Young Adulthood: 21-24 Standard Years.
  • Late Adolescence: 18-21 Standard Years.
  • Middle Adolescence: 14-17 Standard Years.
  • Early Adolescence: 11-13 Standard Years.
  • Late Childhood: 7-10 Standard Years.
  • Middle Childhood: 5-7 Standard Years.
  • Early Childhood: 3-5 Standard Years.
  • Toddler: 1-3 Standard Years.
  • Infancy: Neonate-1 Standard Years.
Estimated Population: Planetary
Population Estimate: ~14,000,000-15,000,000

Description: The Nórr, at first glance, appear to be an angelic artistic depiction of picturesque humanity, standing on average nigh seven feet tall and with a musculoskeletal mass and density that is simply unachievable by their diminutive genetic relatives. They have wavy or straight hair with angular hawklike faces. They all have porcelain or fair skin and have a range of different body types. Among their race, there is a significant morphological variation; some are taller and shorter than average. The Nórr are, on average, notably more intelligent than baseline humans. The Nórr are an extremely durable and long-lived species; for example, they generally only begin to acquire face wrinkles once approaching one hundred years of age and retain their body mass throughout their lives.
PHYSICAL INFORMATION

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Source (x)
A Norr Archon with recessive Piked ears
"Power demands sacrifice" - Ancient Norr Proverb.

Breathes: Type I Atmosphere (1.3x Typical Density)
  • Noble Gas Composition:
    • 35% Oxygen.
    • 63% Nitrogen.
    • 1% Water Vapour.
    • 0.9% Argon.
    • 0.03% Carbon Dioxide.
Native Gravity: 2.3G (~2.3x Earth-Like).
Average Height of Adults:

  • Male: 211cm/6'11".
  • Female: 200cm/6'7".
Average Mass of Adults:
  • Male: 137.5Kg-203.5Kg//303 .lbs-448 .lbs
  • Female: 125Kg-182.5Kg/275 .lbs-402 .lbs
Average Length of Adults: Varies to individual.
Skin colour: Pale, Fair.
Eye colour: Blue, Green, Hazel, Purple, White, Yellow.

Hair colour: Black, Brown, Blonde, White.
Distinguishing Feature(s):

  • "Hawk-like":
    • Almond-shaped eyes.
    • Angular Jaw.
    • High cheekbones.
    • Prominent brow ridge.
    • Sharp noses.
    • "Piked" Ears (Recessive Genetic Trait).
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Source (x)
Imperial study of the Nórrmen armoured ribcage
"It's beautiful; Human physiology perfected for war." -Anonymous Tarkinist

Distinctions:
  • Ability to digest and incorporate inert, heavy metals such as titanium into their skeleton.
  • Accelerated healing.
  • Dramatically reduced aging.
  • Osteo-Ceramic overlapping armoured ribs.
  • Redundant cardiac system (second heart).
  • Remarkable reaction time.
  • Resistance to biological and chemical threats.
  • Ultradense connective tissue.
  • Ultradense musculature.
Races:
  • Homo Sapiens Augeus: Genetically modified Homo Sapiens Sapiens have developed into their distinct species.
    • Nór: The inhabitants of the "death world" Frysk have developed an extraordinarily ferocious and disciplined culture under the pressures of their homeworld. They frequently encounter temperatures at the low end of -45 degrees Celcius and highs of 60 degrees Celsius.
Force Sensitivity: Standard.
Strengths:
  • MSTN Deviation: The MSTN Gene is Responsible for producing the protein Myostatin, which inhibits the growth and size of muscles and connective tissue in normal humans, and is significantly reduced in the Nórr. Myostatin deficiency dramatically increases connective tissue, muscle size and density. The typical adult Homo Sapiens Augeus can lift three to five times its mass and run or sprint three to five times faster than their baseline human counterparts. Naturally, A strike from an adolescent or adult Homo Sapiens Augeus carries significant multiple times the kinetic energy or force that a comparable strike from Homo Sapiens Sapiens contains and is sufficient to easily fracture the skeleton of Homo Sapiens Sapiens.
  • PAX-Gene Structure: PAX-Gene in baseline Homo Sapiens is responsible for the growth and structure of the human eyes. In normal humans, the gene delivers instructions to the growing eyes where capillaries grow over the top of their photoreceptors, resulting in their eyes glowing red in photographs. In Homo Sapiens Augeus, PAX genes responsible for this are different and result in the growth of eyes where the capillaries connect to the back of the photoreceptors instead of being laid over the top of them. This allows for more visible light to reach the photoreceptors. As a result, Homo Sapiens Augeus exhibit higher resolution eyesight, able to read at eighty feet what a baseline human adult can read at twenty feet. Because of the redirected blood flow, the Norr exhibit Tapetum Lucidum, where light is reflected into the photoreceptors like a nocturnal predator giving them a greenish-hue in low-light environments and allowing the Homo Sapiens Augeus to see in low-light settings.
  • Osteo-Augmentation: Their skeleton is grown from a titanium-oxide reinforced crystallised calcium; their Genome is altered so that Osteogeneration through osteoblasts and osteoclasts makes use of digested inert titanium into the calcium-based construction. Osteoblast cells lay down the Titanium Oxide into the crystalline calcium's foundations. This leaves the Homo Sapiens' Augeus' bones practically unbreakable. Notably, the space between their ribs fills with osteo-ceramic material and provides increased protection to the vital organs from ballistic threats and edged weapons. Because the titanium reinforcement is being laid down naturally, the osteostructure retains a porous texture permitting circulatory system growth and function. However, a healthy Homo Sapiens Augeus requires titanium and an inert metal-rich diet.
  • Super-Myelinated Nervous System: Nervous System nerve cells are produced in a super-myelinated form; their neural dendrites have fibrified. Their central, motor, sensory and periphery nervous systems pass through signals at astonishing velocities. Their spinal columns are significantly thicker than a baseline. Reducing reaction time by 300-500%, increases fine motor control and gross motor control function. It dramatically enhances the subject's sense of balance. This mutation is responsible for the Nórr's famous grace and agility. To a Human baseline observer, an Nórr appears to have an almost preternatural ability to anticipate attacks.
  • Telomere Chain Resilience: The Telomeres that protect their chromosomes' have a considerable capability to self-repair in response to damage. This grants resistance to the damaging and mutagenic effects of ionizing radiation. There is also a massive reduction in the physical effects of aging and the onset of the degradation in physical performance. However, the trade-off here is that aging Homo Sapiens Augeus require access to sophisticated medical monitoring and technology to screen for and treat cancers as they age into several centuries.
Weaknesses:
  • Cardio-Pulmonary Resuscitation: The Nórrmen skeletal structure has been reinforced to the point where the bones of the ribs are interlocking and are nigh unbreakable for mechanical force or physical exertion; this has its drawbacks. For example, A Nórr can't be effectively resuscitated or revived through typical techniques utilised for cardio-pulmonary resuscitation by another Human. This leaves them more vulnerable to unfavourable outcomes from Cardiac arrhythmia or their heartbeat otherwise being interrupted.
  • Cross-Breeding: The Nórr and Homo Sapiens Augeus writ large are fundamentally genetically-modified Humans where their mutations have become dominant expressions in the Genome; they can reproduce with Humans and Near-Humans, however. Children born from such a union are invariably mutated and cannot survive past infancy without intense genetic therapy. Ergo, any population of Homo Sapiens Augeus is incapable of reproducing with Homo Sapiens Sapiens or one of their closely-related off-shoots.
  • Exotic Diet: Each healthy adult Nórr requires a significant amount of calories per day to compensate for their energy expenditure; as a result, they produce a disproportionate carbon footprint per capita. In a military environment, this translates to extraordinarily troublesome logistics where vast armies of the Nórr require significant volumes of food and water when compared to their value on a strategic level. Additionally, the presence of titanium in their skeletal means they require Titanium as part of their diet for healthy bone growth and development. Titanium is an uncommon metal in the universe, and it is costly to transport large quantities of it.
  • Flash Blindness: A Nórr can be blinded temporarily by the phenomenon of "flash blindness", where an intense source of visible light is directed into their eyes when the muscles have relaxed in low-light conditions. This causes immediate pain, and impaired vision as the structures of the eye force a contraction to protect the photoreceptors from damage. The risk of damage is directly proportional to the luminosity and power of the light source, as more visible light is reflected into the focus point of the eye when compared to baseline Humans, the effects of flash blindness on the Nórr are decidedly pronounced.
  • Genetic Mutation: As they age, Nórr, like baseline Humans, develop cancerous growths as their DNA is damaged; however, as the Nórr live significantly longer than baseline Humans, so does the scope and severity of the mutation. As their minds are taken by madness, their bodies are simultaneously at risk of undergoing the "flesh change", a type of cancer where their bodily tissue grows uncontrollably, proportionally increasing with age. Mutating and degenerating physically and mentally into screaming barely recognisable monsters straight out of a nightmare, it is considered honourable for Norr warriors suffering from the condition to be allowed to die in a battle where their suicidal aggression and horrifying appearance are leveraged for shock troops.
  • Gravitational Atrophy: Having adapted and evolved in an extraordinarily high-gravity environment, Homo Sapiens Augeus are liable to atrophy when they reside in a low-gravity environment such as an earth-like 0.9-1.0 gravity field. This can be mitigated or reduced with regular and strenuous exercise however, without that regular exercise, Homo Sapiens Augeus will atrophy and waste away.
  • Hypoxia: Nórr can struggle to maintain high levels of physical exertion on typical type I worlds while they breathe the same atmospheric noble gas mixture as Humans and most Near-Humans the devil is in the details; Nórr have evolved with a more significant share of oxygen in their atmosphere about fifteen per cent more on average. Nórr has adapted to a dense atmosphere rich with oxygen. This can be compensated for with a supplemental oxygen supply. Under extreme physical load in a typical Type I atmosphere, they are liable to fatigue quickly without supplemental oxygen; a comparison for a baseline Human would be scaling a mounting and trying to exercise where the atmosphere is thinner.
  • Repugnant: The Nór are considered abhorrent as a civilisation by more egalitarian societies of the galaxy; their culture and customs are condemned as ruthless and merciless by the galaxy's academia by far and large. They are infamous and renowned for "child sacrifice" and "blood-letting rituals". With a society that represses homosexual relationships and promotes an ideology of "survival of the fittest" where the weak are culled in ritualistic combat as teenagers, it isn't difficult to see how they are at odds with democratic and egalitarian societies.
CULTURE
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Source (x)
Early Atomic-age Nórrmen male combat diver with stage 4 flesh-change.
"Better to burn than wither." -Ancient Norr Proverb.

Diet: Herbivorous (Naturally), Carnivorous (Preferred).
  • Dairy.
  • Fruit.
  • Inert Heavy Metals.
  • Meat.
  • Nuts.
  • Legumes.
  • Poultry.
  • Seafood.
  • Vegetables.
Communication:
Technology level: Information (Pre-Imperial Discovery), Space (Adopted).
  • Electro-Plasma Vibroblades: Nórr are renowned for their single-edged vibroblades, which are constructed to feature a plasma filament running along the length of the edge to assist in the cutting of even the heaviest infantry armours. The weapons are remarkable in their construction as they often do not feature crossguards. Observers often comment that this tendency in design is reflective of their aggressive mentality.
  • Personal Deflector Shields: All Nórr manufactured or designed personal armour systems feature a resilient and efficient recharging unique deflector shield generator that interdicts high velocity kinetic and energy projectiles; this has dramatically increased their soldiers' survivability against ranged attacks and led to a renaissance of melee combat as a melee weapons' speed can be controlled by the wielder but also correspondingly necessitates at a cultural level more outstanding training and skill. This has resulted in melee combat central to the Nórr's military culture and explains their frightening expertise.
  • Powersuit: Nórr military and paramilitary organisations make wide use of Powersuits equipped with Personal Deflector Shields and Repulsorbelts when fighting campaigns away from their homeworld to leverage their physiological traits and enhance their individual infantryman's combat performance to compensate for the fact they are usually outnumbered and fighting in an environment with at atmosphere that is almost always detrimental to their physical performance.
  • Repulsorbelts: As part of a Nórr warrior's standard equipment, they wear Repulsorbelts which generate micro-repulsor fields to slow an individual's falling velocity. This is used by Nórr warriors operationally to scale mountains on their homeworld of Frysk and to deploy from fast-moving low-flying dropships without needing additional equipment like a grav-chute.
Religion/Beliefs:
CHILDREN
Nórr children are generally raised in a communal environment of their family when away from education facilities; they are not prohibited by custom and law to know the identity of their "true" Father, and adults are prohibited by custom and law supplying that information. Instead, they are placed into the legal guardianship of a maternal uncle and, where one isn't available, a paternal uncle. This cultural methodology in raising children is to mitigate the impact of Nepotism. In Norr society, one gets what they earn when they earn it. Occasionally Nórr appointed as the child's principal guardian or "uncle" is their biological Father. In tighter-knit communities such as interstellar Nórr colonies, this custom and law are abandoned to prevent interbreeding which is detested in their culture.

On Frysk proper, Nórr children are educated full-time in military boarding schools, where they are taught civil and military skills such as camouflage and concealment, literacy, numeracy, drill, marksmanship, fieldcraft and cryptography. In secondary education, there are several elective subjects that Nórr adolescents can elect to study, such as legal studies or applied leadership.

FAMILY
Family and lineage are a source of pride for the Nórr, calling out the names of revered ancestors amid combat, beckoning them to look their way and witness their accomplishments. Battle poems and sagas are important to the Nórr people, although it is only customarily acceptable for them to be throat-sung or chanted by men. It is considered the customary responsibility of the Matriarchs, the oldest women in a given family, to keep a "Familial Grimoire" detailing the family line and each member's accomplishments, deeds and accolades.

Society and familial life are broadly patriarchal, although men and women are afforded the same civil and political rights. Males typically work as soldiers and in soldiering's supporting trades, considered the most prestigious professions in their society. Females, though, can hold considerable power and esteemed positions in commerce, trades and public service. Females are socially and legally entitled to choose their mates; marriage is entered into exclusively for companionship, which is considered sacred and lifelong the concept of divorce is socially and legally foreign to the Nórrmen.

Same-sex marriages are socially prohibited, and open expressions of homosexuality are sometimes repressed violently. Nórr children and soldiers form close-knit relationships, referring to their comrades as "Brother" or "Sister", respectively, addressing their peers with the honorific before their name. Nórr squads and platoons are intensely loyal to one another; the loyalty is expressed through mourning and is one of the few circumstances where it is considered acceptable for male Nórr to cry openly. Soldiers will drain the blood from their fallen, scatter it across the earth and then construct funeral pyres atop the soil, saying prayers over the dead before burning them and scattering their ashes to a strong breeze.


NAMING CONVENTIONS
Names and titles for the Nórrmen are very important. The most popular Nórr given names are the names of legendary heroes or heroines. At birth, Nórr are given one name, and this is persistent throughout their entire life. Upon reaching adulthood, they are given a "Badgename" which broadly consists of two parts: The first is normally an adjective describing the person and the second part identifies their occupational lineage for example 'Brightsmith' may indicate the individual is particularly gifted. Their occupational lineage is that of metal craftsmen. Alternatively, badge names may be derived from an individual's birthplace, such as 'Landsmeer'. Rarely the badge name is tied to a specific battle and is considered a high honour to be bestowed one and a portent of greatness.

In Nórr culture, highly distinguished persons are addressed with the honorific 'Held'. At the same time, one's ancestors are referred to as "Foarâlden", which loosely translates to "Forefathers" but means "Before heroes" when translated literally. Current and former soldiers or law enforcers of high distinction are entitled to use the honorific 'Eare' immediately preceding their badge name, which translates directly to "Honour". A commander is known by their direct subordinates as "Haadman". So an example of a respectful reference from a Nórr soldier to their decorated squad leader would be "Haadman Fervir Eare Splintershield".

Naming Example(s):
  • Male: Ahelmil, Angeron, Angul, Aurvandil, Ask, Fervir, Gerit, Grann, Hauke, Heinir, Irmin, Kherus, Mannus, Nervii, Omani, Raik, Rugi, Thelir.
  • Female: Alette, Annor, Anirul, Anske, Aukje, Eline, Fenneke, Fleur, Hallin, Heilke, Ilse, Irulan, Kelly, Kyle, Mieke, Nienke, Liothida, Reece, Renske, Rugi, Silke.
  • Badgename: Brimstone, Ebonhawk, Firehawk, Gravepelt, Ironside, Lawgiver, Metalsmith, Giantweaver, Oresmith, Shattershield, Silverhand, Suncrown, Soulkeeper, Swordshatter.

SUPERSTITION
  • Angulism: An Ethno-religion practised by the Nórr characterised by a belief that strength and self-sacrifice are the penultimate virtues; it holds that dying in battle is the highest honour and glory that a practitioner can achieve and that they have a duty of care to cull weakness from themselves and the race on the whole to ensure its' strength and purity. Angulism encourages the idea that discipline and self-induced adversity are the keys to power and knowledge. Those who have mastered self-discipline have overcome fear and achieved true enlightenment. Zealous adherents believe they are a "chosen people". A superior race, mingling blood with the "weak" peoples such as Humans and Near-Humans or aliens, is prohibited; the ideology describes death as a suitable punishment for "miscegenation".
    • Anointed in blood: Before embarking on a campaign or beginning a military operation against an opponent, Angulist warriors will participate in a sombre parade where a Angul chaplain will throat-chant a funeral dirge, and the Nórr soldiers will be anointed with a stripe of blood from the ritualistically prepared corpses of fallen soldiers. It serves as a reminder for the soldiers of the blood that flows through their veins and is considered a benediction of strength.
    • Blood is Sacred: For the Nór, it is believed that an individual's life force, their essence, is contained within the blood. As such, it is treated with reverence. It is considered a duty and responsibility for powerful and virile warriors to donate their blood so that their vitality may be passed on to others. Conversely, the drawing of another's blood contrary to law in criminal acts attracts great severity from Nór courts. The Nór also believe that blood nourishes and sanctifies the ground upon which it falls, so it is ritually scattered by farmers to mark the planting of crops. The Nór often construct parade grounds and monuments at the site of cataclysmic battles.
    • Dreams are messages: The Anguli stance toward dreams is that they are messages from "The Deep", the otherworld into which all beings pass upon death; adherents to the religion often consider one's dreams to be a manner of prophecy.
    • Miscegenation: Angul's creation legend holds that the Nór are the origins of Homo Sapiens, the source of humanity. They believe that baseline Humans result from a genetic mutation that resulted in weak, feeble children. According to legend pre-Angul Nór pitied their deformed children and sent them into space aboard a pair of Arks that landed on distant worlds. This belief also reinforces their brutal regime of eugenics, determined to prevent such a calamity from occurring again; it also serves as justification for why the punishment for Miscegenation is customarily steep.
SENSE OF HONOUR
  • Way of the Warrior: A code of conduct expected of every Nór warrior.
    • Clean away the blood: After melee combat, every Nór warrior is trained to wipe it clean before resheathing; this generally takes the form of A swordsman running the flat length of the blade in the crook of an elbow, along a sleeve or between an index finger and thumb this is a custom from when the Nór used iron-based swords and would rust if not cleaned of blood.
    • Competition respect: For the Nórr, the competition of life versus death, struggle and success means everything. They possess a deep respect for their peers and scorn the weak. A worthy adversary should be respected and acknowledged; the weak or cowardly should be shunned. A Nórr warrior will not be callous without instruction. They will kill the enemy's non-combatants if instructed, but killing those who are beneath you or offer no competition offers no honour or glory in the mind of the Nórr.
    • Determined discipline: Unflinching and unyielding, Nór are drilled for hours on end, conditioned to train, fight and survive in any environment; they'll stand at attention in the pouring rain for hours on end if asked. They move in loose formations with utter silence, timings without flaw or equality. They effortlessly apply principles of formational drill in any melee confrontation without speaking a solitary word.
    • Filial piety: Nór society holds deep reverence and respect for their elders, mentors and their ancestors, taking considerable pride in the countless generations of survivor-warriors who have gone forth and preceded them. With their respect for the authority and experience of elders, there is no room for doubting or questioning one's superior officer. The Nór make for a terrifying shock force; they will annihilate enemies of any race, sex or age without discrimination if ordered.
    • Martial honour: Martial honour is revered to a Nór; it is considered a humiliation and unconscionable disgrace to willingly be taken captive ergo; they do not surrender and, if given an opportunity, will die in battle or perish in the attempt. An honourable fate for a mortally wounded Nór in imminent danger of captivity is to fall on their sword and commit suicide. Additionally, it is considered acceptable to request the aid of a comrade or friend to facilitate the passing. To be the executioner in such a scenario is a great honour as it implies deep intimacy, trust and respect between the two parties.
    • Mercy is for the weak: For the Nór, the phrase "Mercy is for the weak" is taken literally to the extreme. Mercy is truly for the weak because snivelling non-combatants and cowards aren't worth the honour of death by combat. Nór revels in competition, and they broadly ignore those who don't want to fight them unless instructed otherwise.
    • Relentlessness: Nór warriors pride themselves on dedication and tenacity. They fight in an immediate and head-on style; their singular, unwavering focus is to mow down their enemy beneath their blades or weapon fire; they are fanatical berserkers who care little for their own lives.
    • Ritual Dismemberment: Traditionally, Nór will ritually dismember their defeated foes and display them as trophies; in ancient times, this involved boiling the skull and then impaling them on spikes or mountain them on pauldrons. It is not necessarily a sign of disrespect, a superstition held by some Nór is that the vanquished warrior may use his skull to peer into the material world from the otherworld and observe the battles fought, thereby participating in them vicariously.
    • Throat-Singing: For the Norr, the ultimate vocal expression of power and vitality is what is commonly known as "throat-chanting" it is the Norr warrior's bagpipes. Battle poems, funeral dirges and heroic boasts for soldiers must be throat-sung or chanted so those who have passed into the undying and enduring otherworld may hear its' din. Customarily, it is only acceptable for males to throat-sing or chant.
POLITICS/GOVERNMENT
Power Structures: Unitarianism.
Power Sources: Autocracy, Oligarchy.
Power Ideologies: Monarchy.
Socio-Economic Attributes: Totalitarianism, Despotism.

Government: Nórrmen, due to their limited number and culture, generally band together into meritocratic states with a strong central government; representation in the legislatures of Nórr society generally rides on the back of merit rather than popular support, and their legislatures elect a pair of "Archons" or "Consuls". They are chosen from the legislature with veto power over any legislation put before them by the legislature as a means of ensuring that the civil and political rights and interests of society, on the whole, are respected. In modern times on Frysk, the Archon acts as the head of state and the Consul as the head of government.

Suppose a Magister has lost all confidence in the Archon or Consul. In that case, It is customary in Nórr culture to depose them through Assassination. Although the only means for it to be considered lawful, it must be carried out with personal weaponry, as it is believed that a leader who cannot protect himself cannot possibly hope to protect those he represents. If the attack fails, the Magister responsible and his immediate family must be sentenced to death. Suppose a Magister attempts to carry out the Assassination personally. In that case, it is considered to be highly honourable, and their immediate family, in this case, is protected by law from execution. However, they may have their citizenship stripped and exiled from Frysk.

It is considered custom for a leader to go out amongst his people and assist them with their employment; this often takes the form of the Archon or Consul performing some kind of manual labour, tending to a garden, helping their kitchen staff, participating in or leading soldiers during training exercises when visiting military academies. This comes from the Nórr's belief that leaders are to be exemplary in their field and to appeal to the Norr competitive spirit, inspiring those beneath them not to be outdone by their superiors.

General behaviour:
The Nór of Frysk best represents the Homo Sapiens Augeus species; they are incredibly warlike people who have adapted to the extreme selection pressures of their "homeworld" Frysk, which has tested the limits of their resilient physiology. Their defining characteristics are their ferocity and iron discipline cultivated by the natural savagery of Frysk; their societies are hierarchical without exception. Frysk values the ideal of the "survival of the fittest those most capable of adapting and overcoming their environment, their religious and societal philosophy involves ritualistic combat and endurance tests. For example, for young Frysk men, their endurance and strength are expected to be tested as warriors and slay many enemies. Young Frysk women are expected to bear many children from the most prominent warriors or prominent military commanders to compensate for the grim reality of their homeworld.

Their society dominated by the implicit or explicit threat and/or use of force has resulted in a meritocracy that favours the representation of men as the wielders of political power. The policies and laws of the Frysk seek to give their adults a high standard of living at the expense of children who are put through trials and tests that test their intelligence and physical fitness. Children outnumber adults as a matter of course due to their society's focus on war and combat-related professions.

To ensure a merit system where nepotism is reduced or eliminated, parents and their children are prohibited by law from knowing one another's identities. Fathers and mothers are only permitted by law to be introduced or identified as nebulous "uncles" or aunts". Honour in competition, whether sport or combat, is considered sacrosanct; in contests, it is deemed to have no integrity or honour should two opponents be pitted against each other with a vast skill or physical power gap. As a result, the Norr seldom permits combat contests between men and women.

In Frysk schools, armed combat training begins at six years of age. They are given dull but still-edged blades, instructed in their use, and expected to participate in full-contact sparring matches with other children where laceration injuries are common. In these exercises, killing is discouraged, although children who prove capable of killing an opponent receive additional attention and training, often being enrolled in special programs.

As part of their intense civil and military education and passage into adolescence, Nór children undergo several tests and trials according to their sex. Males aged 12 to 13 are taken into the wilderness and left to return or die to test their survival skills and fitness. As part of their trials, females are expected to produce children between the ages of 15-18, typically no less than three. Among females, infertility is viewed with a mix of pity and derision. Male adolescent Nór students are permitted by custom and law to challenge one another to duels, including those that result in grievous bodily injury or death. Duels and their terms require informed written consent by both involved parties is supplied and endorsed by their School's "Amid" or principal.

All Nórr young adults, to be considered eligible for graduation and citizenship, must participate in singular ritual combat against a prisoner and kill them. Such fights to the death as a means of contest among adults are prohibited as the "tribe" or "race" is perceived to be weakened should the best warriors kill one another. Nór who die during this test are considered unworthy, and prisoners who succeed in killing the Nór student are retained for use against the creme de la creme.

Those who survive primary and secondary education to graduate and become adults face no further trials and are guaranteed civil and political rights by custom and law. All male adults are required by law to serve in the military on an active basis for a period not less than fifteen years; males who have gained admission into higher and vocational education or work in a critical service or manufacturing skills may serve this period partly or wholly as an active reservist and not expected to deploy in an expeditionary role. All-female adults are required by law to serve in the military on an operational basis for not less than five years. As a result, women in Nór society are over-represented in post-secondary academia and the service-based industry, while men dominate the political landscape and military.

Both men and women are eligible for commission in the military as officers. An adult serving on an active basis in the military may not be appointed to civil political positions. The Nórr acknowledge that leadership and political or professional success should not be determined by one's skill with a blade alone and know that military leadership isn't necessarily staffed with the finest warriors. Physicians who can heal warriors and engineers who build weapons are respected as equals to the finest warriors. Everyone in Nór society is indoctrinated as a soldier first and foremost.

Given their political power and structure place prestige on an individual's merit rather than something so superfluous as beauty, men compete for the most intelligent and beautiful women as wives. In Nór society, marriages are entered into on a consensual basis; it is viewed as socially acceptable for women to discriminate between suitors based on strength and ambition. The progeny of such a union stands to survive the trials of childhood and adolescence. Nór mothers are separated from their children during infancy and adopt the role of one of many "Aunties".

Cloning within Nór society may be used to replace organs and limbs lost to conflict. The Nór revere and acknowledge strength and honour even among their enemies and will seize the corpses of great warriors and clone them so that the warriors' legacy can endure. For the Nór, who respect strength above all else, it matters not if the host is Nór only so long as they are Human or of a closely related species and the subject of the cloning has proven themselves worthy. They consider reliance or dependency on ranged weapons to be the refuge of the forward. Due to the high gravity of their homeworld, chemical-based projectile weapons were largely ignored. It wasn't until the introduction of directed energy weapons that the Nórr incorporated them widely into warfare.


When recruiting a Nór to be a soldier, you don't have to train them into a martial mindset. Oppression by technologically powerful enemies and infighting for scant resources have honed their fighting skills so that there's nothing left for a formal trainer to give them but a rank and a uniform. With every breath, they check their environment for danger or threats. Carry everything needed for self-sufficiency, constantly clean and maintain any equipment, have outstanding survival skills, move and fight as tightly cohesive units, operate at night as comfortably as day, kill without compunction, and are prepared to fight bitterly or without hesitation, sell their lives to buy their comrades another day.

Adult career soldiers from alien cultures who fail in their training are verbally abused, exercised to exhaustion, and given remedial training until they wash out or pass. A Nórr adolescent who makes a mistake will die.

HISTORICAL INFORMATION
Homo Sapiens Augeus were engineered in pre-history by alien gene wright as part of an experiment to create supersoldiers from the Human prodigious species, which threatened to reproduce in such volume they would one day come to dominate the galaxy with their number. However, the augmented Humans rebelled against their alien enslavers unsuccessfully, although not before inflicting massive casualties on the aliens'. Homo Sapiens Augeus, like Homo Sapiens Sapiens, were considered uncontrollable but is an example of erroneous mercy that couldn't bring itself to destroy their creation. Instead, the aliens elected to imprison the power of the augmented humanity in 100,000 BBY, abandoning them on what was thought to be a mountainous and inhospitable place, virtually devoid of arable lands across its' rocky surface, completely unable to sustain an advanced civilisation. The massive planet had an unpleasantly dense atmosphere and extraordinarily high gravity. It was thought the Augeus couldn't survive; the Homo Sapiens Augeus proved that, like their diminutive cousins, though, they would persevere against tremendous odds.

In 100,000 BBY, The illiterate Augeus on Frysk consisted of differing warring tribes. Their origins were rapidly forgotten; among them emerged what would become the Nórr; their fair and angelic appearance belied their belied penchant for vicious ferocity and utterly unbreakable discipline. The primitive Nórr occupied the poor mountains of Golgoth. Still, they practised total war from the slopes of their home. One after one-after-another, they conquered and enslaved their pacifist neighbours who resided in the fertile vales, taking captured women as wives, making eunuchs of the men and slaughtering their children. The Nórr took the criminals from among their felled enemies' population and used them to train their children to be warriors in their brutal rituals. The Nórr, through their application of total war, utterly exterminated all other Homo Sapiens Augeus on Frysk through ethnic genocide; their cousins survive only as a faint admixture in the Genome of the Nórr.

The Nórr and Frysk, their homeworld, were discovered by Emperor Palpatine's Galactic Empire after centuries-long obscurity shortly after the Scourge of Mandalore. The Galactic Empire fought a savage three-year war against the Nórr, which resulted in a stalemate and casualties for the Galactic Empire that numbered in the hundreds of thousands and only the tens of thousands for the Nórr. After the Galactic Empire base-delta-zeroed Frysk's already hostile surface, they were finally brought to the table. The Galactic Empire negotiated a treaty with the Nórr whereby the Galactic Empire would provide foodstuffs and modern technology. In exchange, the Nórr would house dangerous prisoners of the Galactic Empire in Correctional Centres and use them for their ritualistic trials, provide candidates for the Empire's Death Troopers, Acknowledge Emperor Palpatine as "The Emperor of Frysk on the Iron Throne", and his lawful successors as the Emperor of Frysk and finally provide their finest warriors to the Emperor's guard.

The Nórr have since been loyal to Imperial Ideology, particularly the brand of Humanocentrism promoted by the original Galactic Empire. In the modern context, the Nórr broadly pledged their support to the Sith Emperor of the Sith Empire. Following the uprising of Irveric Tavlar's rebels, the Nórr's hierarchy fought against the New Imperial Order, fighting them to a stalemate in a vicious and costly terrestrial campaign. Besieged and starving, they came to the negotiation table, where a respectful acknowledgement of mutual strength was made, and the Nórr hailed Irveric Tavlar as the "Iron Imperator". The Nórr acknowledged him as the lawful and rightful successor to the Imperial Throne and joined the New Imperial Order; the Legions of Frysk were inducted into the Imperial Military's Stormtrooper Corps and now serve DECEASED Erskine Barran DECEASED Erskine Barran the Lord-Regent as the Imperial military's most dangerous and fanatical soldiers styling themselves as the "Blades of the Emperor". The Nórr of Frysk are dependant on agricultural imports from the Empire and other foreign powers for population growth and adequate food supply in return. The Nórr provide warriors equal to any and superior to most.


DECEASED Erskine Barran DECEASED Erskine Barran Lucien Dooku Lucien Dooku Zef Halo Zef Halo
 
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Jedi Maverick
Codex Judge
Okay a couple of things that you need to fix:
  • There are some parts of the template that are missing. You need to fill in the description section of the general information.
  • Also can you clarify the population? It's a little confusing to read.
  • You need to link a planet that's either canon or an ACCEPTED planet on this site. Please link the planet as soon as you find one.
  • Please link a proper origin.
 
Okay a couple of things that you need to fix:
  • There are some parts of the template that are missing. You need to fill in the description section of the general information.
  • Also can you clarify the population? It's a little confusing to read.
  • You need to link a planet that's either canon or an ACCEPTED planet on this site. Please link the planet as soon as you find one.
  • Please link a proper origin.

Hey mate, I've made some updates. I conceived their home will be in the Tingel Arm and planned on smashing out the planet once I got this assessed so I could slap them on as a species on the planet.

If that's not acceptable, I'll need some time to smash out the planet.

Cheers.
 
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