Vithar Seth
Character
Images: https://www.walldevil.com/16494-anime-clouds-fantasy-art-godzilla-green-tea-monsters-stars.html
Name: Mynkir
Designation: non-sentient
Homeworld: Glyss
Language: N/A
Average height of adults: 10 meters
Skin color: Icy-Blue, Red, Orange
Hair color: N/A
Breathes: Type 1
Strengths:
Weaknesses:
Distinctions:
Average Lifespan: Up to 150 years
Races: N/A
Estimated Population: 200,000
Diet:
Carnivorous
Communication:
Technology level: N/A
General behavior: Mynkir are natural lone hunters often times wandering off on their own. For more than two to be seen together peacefully was a rare occurrence. Rarely did they settle down to breed, and when they did the parents would go their separate ways or devouring each other. Often times leaving the pups to fend for themselves and grow on their own.
Mynkir do not settle in one place for long often traveling all day and only resting at night which has allowed the species to spread all across Wynona. However the Mynkir have shown a tendency to be attracted to shiny objects such as crystals, gems, or shiny metals and can be found hording them on rare occasions. Domesticated Mynkir are different from their kin in many ways, as they were birthed near the city they defend and since birth were trained to be protectors of the people. They are not vicious like their more primal brethren and are seen as relatively peaceful except for when one tries to remove its scales.
History: Mynkir are a species that can only be found in the Aradia system, and encounters with them have went back to when the worlds were first colonized by the immigrant Omawi, and Dathomirians. It wasn’t to long after they had first begun building a village on Wynona before a lone Mynkir stumbled upon the unfinished village. Seeing the occupants as nothing more than a meal the Mynkir terrorized the village cutting the initial numbers down drastically. With no way to defend themselves the citizens began to flee before the behemoth, however among them was one past Nightsister. A women that had left her planet out of fear and had no intentions of leaving another out of such emotions. Controlling the beast with her magic the women forced the beast to obey her commands which ended up being the first of domesticated Mynkir. During the war against the Zerith they played a pivitol roll as war beasts for the original colonizers of the planet.
Notable Player-Characters: N/A
Intent: To create a native fauna for the planets of the Aradia system to give it more life and a unique feel.

Name: Mynkir
Designation: non-sentient
Homeworld: Glyss
Language: N/A
Average height of adults: 10 meters
Skin color: Icy-Blue, Red, Orange
Hair color: N/A
Breathes: Type 1
Strengths:
Speed: Even with its great size the Mynkir is capable of crossing distances quickly with incredibly long strides.
Scales: The scales that covers a Mynkir’s back are sturdy enough to take shots from blasterbolts and even deflect slugthrower rounds.
Weaknesses:
Cannibalistic: Due to not many other creatures being big enough to sate a Mynkir’s hunger they turn to feasting on each other which in turn keeps their population from growing significantly.
Eyesight: Mynkir have trouble discerning two-dimensional images and often times will attack shadows.
Underbelly: A Mynkir’s underbelly lacks scales unlike the rest of its body and is a prime spot to attack the creature as a blaster bolt can easily penetrate it.
Neck: On each side of the Mynkir’s neck are pieces of exposed nerves that when shot can severely wound the Mynkir.
Distinctions:
Dense scales
Extremely long tail
Tridactyl feet
Two rows of sharpened teeth
Exposed nerve clusters along neck.
Average Lifespan: Up to 150 years
Races: N/A
Estimated Population: 200,000
Diet:
Carnivorous
Humans
Duxalo
Mynkir
Communication:
Roars
Howls
Technology level: N/A
General behavior: Mynkir are natural lone hunters often times wandering off on their own. For more than two to be seen together peacefully was a rare occurrence. Rarely did they settle down to breed, and when they did the parents would go their separate ways or devouring each other. Often times leaving the pups to fend for themselves and grow on their own.
Mynkir do not settle in one place for long often traveling all day and only resting at night which has allowed the species to spread all across Wynona. However the Mynkir have shown a tendency to be attracted to shiny objects such as crystals, gems, or shiny metals and can be found hording them on rare occasions. Domesticated Mynkir are different from their kin in many ways, as they were birthed near the city they defend and since birth were trained to be protectors of the people. They are not vicious like their more primal brethren and are seen as relatively peaceful except for when one tries to remove its scales.
History: Mynkir are a species that can only be found in the Aradia system, and encounters with them have went back to when the worlds were first colonized by the immigrant Omawi, and Dathomirians. It wasn’t to long after they had first begun building a village on Wynona before a lone Mynkir stumbled upon the unfinished village. Seeing the occupants as nothing more than a meal the Mynkir terrorized the village cutting the initial numbers down drastically. With no way to defend themselves the citizens began to flee before the behemoth, however among them was one past Nightsister. A women that had left her planet out of fear and had no intentions of leaving another out of such emotions. Controlling the beast with her magic the women forced the beast to obey her commands which ended up being the first of domesticated Mynkir. During the war against the Zerith they played a pivitol roll as war beasts for the original colonizers of the planet.
Notable Player-Characters: N/A
Intent: To create a native fauna for the planets of the Aradia system to give it more life and a unique feel.