OUT OF CHARACTER INFORMATION
SETTING INFORMATION
- Military Base Name: The Lizard's Keep
- Classification: Fort
- Location: Noverskaa
- Affiliation: The Family, Vorkaliin Barass
- Population:It is a very large base and holds any and all of the Lizard Knight's Men.
- Accessibility: It is hidden on the planet and is it isolated from society, it is very heavily guarded and is only open to members of the family that know of it's whereabouts or guests.
- Description: A rather hidden base with very little access points. Anyone who sees it are those invited to it. However from reports from hunters on the world of Noverskaa it appears to be always busy with men and Vehicles patrolling constantly. It appears like there is a landing pad and possibly a garage.
POINTS OF INTEREST
The Lizard's Nest - The Lizard's Nest is where Vork looks over the plans for his small part of the family. It is very bright with a holomap in the centre of the world and even the galaxy at times. Several Key members of Vorks part of the family reside here day in day out figuring out new ways to make crime more lucrative
The Air-pad - The Air-pad itself is visible from outside the base and is highly busy with freighters and other ships coming and going. It is generally known as the only way into the base itself and is guarded by seveal AAD-7's who are constantly vigilant of anything coming or going.
The Barracks - Each soldier has there own room within the barracks within the base after all who says crime doesn't pay. Each room has personal belongings to a particular soldier and is generally populated with someone. If not then the door is locked. Given the way they work together they generally don't mind being in each other's space but only when they are there.
The Armoury - The armoury is literally just that however guests are lead here first to drop off their weapons which are looked after by Quartermaster Threen. The quartermaster keeps the place clean and ready for anytime the men of the Lizard Knight are called out.
Capo Meeting Room - The Meeting Room should the Donna require to meet everyone in one spot. The Chairs can be filled with holograms should other members of the families higher ups be unable to make it. The area is only used for this prose and as such contains a lot of secret information.
The Hanger - The area in which any ships are stored that are fighters or smaller. It currently has very few ships but this will be improved as Vork continues to grow his section of the family and requires more ships as well as more people.
The Garage - The Garage is the space any and all vehicles are stored. All of them are connected to power cells as almost all of the vehicles currently on the base are drone like Vehicles from Mirdirmorut the company on the world. Vork hopes to add more vehicles to it and even have the most vehicles around at his disposal
Torture Chamber - Hidden deep below the base is a Torture Chamber used by Vork and select members of his group. Including his head torture. Not much more is known about this area purely because of it's purpose.
SECURITY
Maximum
2 uses of
the-mirdirmorut-defence-package
several groups of
MR-02,
AT-BT,
DA-7,
FW-3,
AAD-7
A mine field consisting of
E7-acid-mines.
The Protective Forces of the Lizard Knight's Men.
Deflector Shield Generator
HISTORICAL INFORMATION
Created on Noverskaa by The Family as part of the deal with Mirdirmorut, Vork decided to take up this operation knowing he would be able to deal with the Silvers, Mandalorians and The Sith if need be and as such he has added a lot of defences as well as several vehicles that were purchased by The Family from Mirdirmorut the company that basically owns the planet.
The Base is set out in the wilderness so as to not be seen by many of the groups on Noverskaa. The plans included a minefield which makes it so that it is exceptionally hard to get in by land and as such most people who come to visit the lizard come by air landing on the air pad. However these are far and few between generally people come to supply stuff to the family or retrieve stuff for other Capos.