Star Wars Roleplay: Chaos

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My Factory Stuff

Ravenfire

King of Pumpkins
Moderator
OUT OF CHARACTER INFORMATION
Outside
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Testing Grounds
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Workshop
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WORKSHOP INFORMATION
  • Workshop Name: The Taffing Workshop
  • Location: Lesorskaa City Noverskaa
  • Specialty: Personal Droids and Weapons
  • Tier: Tier II.
DESCRIPTION
The workshop is setup for Tom to basically just mess around with resources and gear outside the eyes of the Mirdirmorut board. He has an AI Genesis who runs the holostore along with her many other jobs and pings Tom when they have a new request. Otherwise most people generally decide to show up to the workshop itself for any gear they may require. Tom decided being loyal to anyone was a bit silly when it came to selling weapons and droids. Tom is willing to sell to anyone who walks in through his doors personally. If it is a request from a holonet source however he will double check who and why. If however Tom knows them personally and they contact him through the holostore he will begin the project for them almost immediately.

RATIONALE

Tom decided Mirdirmorut was large enough as it was as a company. So he made a area for himself within Lesorskaa City on Noverskaa to give himself the ability to make some specialised work for multiple people. He has done several droids for Kaine Australis and several weapons for himself.
 

Ravenfire

King of Pumpkins
Moderator
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OUT OF CHARACTER INFORMATION
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PRODUCTION INFORMATION
  • Manufacturer: the-taffing-workshop
  • Affiliation: Asaraa
  • Model: The Twin Burners
  • Modularity: No

  • Production: Unique Pair
  • Material: Isotope 5, Dallorian Alloy, Ferrocarbon, Hadrium, Denscris, DION Fiber
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TECHNICAL SPECIFICATIONS
  • Classification: Plasma Rail
  • Size: Average
  • Weight: Heavy
  • Ammunition Type: Isotope 5
  • Ammunition Capacity: Power cell, overheats after 200 shots at very high rate of fire.
  • Reload Speed: None
  • Effective Range: Battlefield, (Average at very high)
  • Rate of Fire: Average, (When changed Very High,)
  • Stopping Power: High
  • Recoil: None, (when at very high Average)
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SPECIAL FEATURES
  • Isotope 5

  • Inbuilt Rail Accelerator

  • Laser Sight

  • DION Fiber
  • Very high muzzle velocity allows projectiles to be launched at fantastic speeds, making them nigh impossible to dodge, and providing a significant kinetic impact.
  • Fire selector allows for single shot or full-auto.
  • The plasma bolts do not directly pierce enemy shields but instead continue to burn a target after impact, inflicting significant damage over time to both shields and armour.
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Strengths:
  • DION Fibre - EMP and Ion Resistant
  • HUD - Onboard e-systems allow for seamless link with HUD
  • Burning - Burns on the shields and armour

  • Quick fire - Changing it to full auto will make it fire very quickly overloading anyone using lightsabres

  • Laser Sight - A weapon such as the is designed to be used at ranges longer than the normal pistol, and so comes equipped with a laser sight that allows for more accurate shots at a long distance.

  • Isotope 5 - Gives an endless power supply.
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Weaknesses:
  • Maintenance please - Regular maintenance is essential to prevent critical failure.
  • DION Fibre - is easily damaged by Physical damage.
  • Auto fire - Excessive use of autofire will cause heat-shutdown for twenty seconds after 200 shots.
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DESCRIPTION
Asaraa came to noverskaa looking for a pair of pistols. She found The Taffing Workshop where she spoke with Tom Taff. She brought designs for another company for what she wanted them to be similar to. Tom took a copy of the plan and then thought about upgrading it. So he adding a burning effect to the pistols from another weapon he had made with his own company. He then added so Isotope 5 to make it a unlimited ammo weapon.

He then thought further on it and then added a quick fire option knowing she would be going against light-sabre wielders. Something to overwhelm them. When she returned to pick up the weapons Tom gave her a word of caution. "Don't use the autofire too long or you may find yourself without bullets during a heated battle."
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Ravenfire

King of Pumpkins
Moderator
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OUT OF CHARACTER INFORMATION
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PRODUCTION INFORMATION
  • Manufacturer: Mirdirmorut
  • Affiliation: Mirdirmorut The Family Closed-Market
  • Model: Hidden data pad
  • Modularity: No

  • Production: Minor
  • Material: DION Fiber
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SPECIAL FEATURES
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Strengths:
  • Hard to Hack - Very hard to hack and has a encrypted holonet connection
  • Hyperwave communicator - able to communicate to anywhere in the universe
  • Small and easy to hide - is small and easy to hide
  • DION Fibre - Resistant to Ion and EMP damage
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Weaknesses:
  • Small and crushable - it is easy to crush
  • Jam Sir - Can still be jammed like anything else
  • Track me - If you can track hyperwave communications you can track these pads
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DESCRIPTION
Mirdirmorut was commissioned to create these by their current CEO Tom Taff. It is unknown why he decided to create them or where they occasionally get shipped too or at least the board has no idea. But they don't care as long as they get money. Tom was actually contacted by [member="Ahtemis"] the Donna of The Family with an idea for her small group. Tom agreed that it was a good idea and based it largely on his droid brains with a few modifications. He hopes they are to her liking.
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Ravenfire

King of Pumpkins
Moderator
OUT OF CHARACTER INFORMATION
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PHYSICAL INFORMATION
  • Age: 23
  • Force Sensitivity: Force Dead
  • Species: Human
  • Appearance: Human in very way, dan is unsure whether he belongs to any specific race of human. With his tan skin, blue eyes and dark brown hair. However due to his vong shaping to change to a super solider he is now 6'2". He stands above most people and still looks skinny.
SOCIAL INFORMATION
  • Name: Dan Tray
  • Loyalties: He once was loyal to the FE, however with their fall he instead decided to go into pirating with his first-wolves. They are now however joined The Family
  • Wealth: He is wealthy enough from the pirating he did after the fall of the FE, however he now only keeps enough to survive and gives the rest to The Family to use for other projects.
  • Notable Possessions: sk-ul-armor, wendigo-4d1, anubian-blasterstaff, first-wolves-armour, g-11-shield-gauntlet, t-7-vibro-brace, pr-20, werewolf-machine-gun, n-4-probe-droid, Virboblade
  • Skills: He has been trained in every weapon first by TAE trainers then again by FE trainers. However due to his vong shaping he is three times faster and stronger than any normal human. He is also force dead and as such force powers don't affect him.
  • Personality: He is an extremist with a hatred of the force however this has been tempered by his work with The Family. He now instead only hates force users who aren't with him. He is a leader and likes leading from the front of his men. He as has a lust of revenge, should the Donna ever decide he should be let off his leash he will hunt a person to the end of the stars for doing something bad by him.
COMBAT INFORMATION
  • Weapon of Choice: werewolf-machine-gun
  • Combat Function: Dan prefers standing up front and taking his enemies on. However he also understands the need for secrecy. He leads his group of men into battle with their gear and armour. He will always try to attack first unless told otherwise as he has a extreme hatred for most people for no reason. He is Scrappy thus is very resourceful and good in a fight due to the Experiment due to the experiment with the Fel Empire he is now force dead he is also 3x stronger than normal humans although even with this strength he will still try to avoid hand to hand due to years of malnutrition and not being looked after. He often finds that blasters are his friends as he has defeated many opponents this way. However he has no skills at piloting vehicles or star ships and often expects others to do it.
HISTORICAL INFORMATION
Dan was only a boy when his parents were killed by force users in some stupid war. Not longer after he took his revenge and has been on the run ever since, until he found a group that hated the force as much as he did. He still blames himself for his parents death and the fact that he can use the force he believes is a key factor.

Shortly after this Dan ran and got into very interesting gangs and groups. This gives him a indescribable need to kill people while also able to make fun of some of the worst names of gangs in the world. Because of his entanglements with the law he could never be a bounty hunter. That almost always meant his target would survive.

Getting into the Ancient Eye was the best thing that has ever happened. He has taken a particular interest in working with Thraixis among others. Now he has become a member of the Fel Empire and a vong shaping experiment. He is now a super soldier and leads a group of force hating, force dead killing machines called the first wolves however with the fall of it due to the emperor going missing and the grand moff being captured. Dan decided to leave.

He then pirated until he was contacted by The Family. He now runs the First Wolves for The Donna [member="Ahtemis"].
 

Ravenfire

King of Pumpkins
Moderator
OUT OF CHARACTER INFORMATION
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PRODUCTION INFORMATION
  • Manufacturer: Mirdirmorut
  • Affiliation: Midirmorut Open-Market
  • Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Modularity: under barrel attachments

  • Production: Mass-Produced.
  • Material: Plasma Disruptor components
TECHNICAL SPECIFICATIONS
  • Classification: Plasma Disruptor
  • Size: Large
  • Weight: Heavy
  • Ammunition Type: Power cell
  • Ammunition Capacity: 100

  • Reload Speed: Average
  • Effective Range: Average
  • Rate of Fire: Very Low,
  • Stopping Power: High
  • Recoil: Low
SPECIAL FEATURES
  • charged for greater power
  • chain effect in which the electrical shocks that can travel from one droid to another.
Strengths:
  • Chain effects - chain effect in which the electrical shocks that can travel from one droid to another.
  • Somebody stop me - The gun has a high stopping power with a very low recoil.
Weaknesses:
  • EMP me - Due to the weapons firing systems being used.
  • Firing is slow - the fire rate on this weapon is slow
DESCRIPTION
The "DN bolt caster" was a Drever Corporation plasma disruptor, which could be charged for greater power as well as for a chain effect in which the electrical shocks would travel from one droid to another. These weapons were used a lot during the clone wars against the CIS and were thought lost during the gulag plague however Mirdirmorut managed to recreate the weapon and it's effects. They made it open market in hopes to get their name more out in the open.

The chain effects allow it to chain from droid to droid using electrical shocks. The gun has a high stopping power which gives it a decent hit. Due to the heating of the plasma within the weapon an EMP could effectively disable it. Due to it's slow firing however it is suggested as more of a defensive weapon for holding a area rather than an offensive weapon.
 

Ravenfire

King of Pumpkins
Moderator
OUT OF CHARACTER INFORMATION
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PRODUCTION INFORMATION
  • Manufacturer: Mirdirmorut
  • Affiliation: Midirmorut Open-Market
  • Model: PC - 12
  • Modularity: No

  • Production: Mass-Produced.
  • Material: Duravlex, Pulse Cannon components
TECHNICAL SPECIFICATIONS
  • Classification: Pulse Cannon
  • Size: Large
  • Weight: Heavy
  • Ammunition Type: Fusion Plasma
  • Ammunition Capacity: 100 shots

  • Reload Speed: Very Slow
  • Effective Range: Average
  • Rate of Fire: High
  • Stopping Power: Average
  • Recoil: High
SPECIAL FEATURES
  • Extreme heat
Strengths:
  • The heat is too much - a pulse cannon inflicted extreme pain on its victim as the extreme heat of the bolt burned through it's victim and possibly their armour.
  • I fire quick - Due to the above average speed of the bolts, and the rate at which they could be discharged from a weapon, pulse cannons were often used to take out groups of stationary or fast moving targets.
Weaknesses:
  • EMP me - EMP's will stop the plasma from heating also well as stop it from firing.
  • Reloading - it has a very slow reload speed making it hard to reload in the middle of a battle
  • Recoiling - the recoil is very high possibly throwing the guns accuracy out unless it is mounted.
DESCRIPTION
A pulse cannon was a powerful rapid fire weapon that fired a concentrated bolt of fusion plasma, generally in the form of an incredibly fast moving small orb of blue or purple light. This weapon was used a lot in the days after the fall of the empire. However due to the gulag plague they were thought lost to the galaxy as a whole. That was until Mirdirmorut figured out the tech to recreate them. In doing so it decided to go out of it's normal closed market state instead placing these on the open market for anyone to use hoping it would attract more attention to the company.

The extreme heat of the plasma bolt has been know to burn through people causing immense pain. Given it's rate of fire it is a good offensive weapon against large groups. However it's reload speeds are atrocious and people will find themselves stuck in a fire fight if they don't have another weapon. Due to the heating of the plasma within the weapon an EMP could effectively disable it. As for the recoil of the gun there is a chance it can throw out the weapons accuracy unless it is mounted.
 

Ravenfire

King of Pumpkins
Moderator
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OUT OF CHARACTER INFORMATION
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PRODUCTION INFORMATION
  • Manufacturer: Vorkaliin Barass
  • Affiliation: Vorkaliin Barass
  • Model: The Lizard Knight's Blade
  • Modularity: No

  • Production: Unique
  • Material: Alchemized Ostrine, Dolina Seed, Sith poison
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TECHNICAL SPECIFICATIONS
  • Classification: Sword
  • Size: Average
  • Weight: Heavy
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SPECIAL FEATURES
  • Lightsaber resistant.
  • Deflects blasterfire.
  • Can ground lightning.
  • Very sharp.
  • Enhanced the potency of a user's Force Powers
  • potential to cause frostburn and an instant freeze effect
  • Sith Posion
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Strengths:
  • Well-rounded - It possess the quality of many other Sith Swords.
  • Enhanced Powers - the Dolina Seed enhanced the potency of a user's Force Powers
  • Cold to the touch - Ostrine is a Super Thermal Absorbant which makes it cold to touch has the potential to cause frostburn and an instant freeze effect
  • It's poisoned sir - This sword has Sith poison added to it which will draw more anger out of those cut, however it can be counted by master level jedi powers.
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Weaknesses:
  • Lightside - Bursts of lightside energy can harm or even destroy the sword.
  • Heavy - For a sword its size it is very heavy and bulky.
  • Presence - Darkside presence means that unless you somehow hide it, Jedi can detect you
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DESCRIPTION
A masterpiece of Sith Alchemy this sword was crafted with standard Sith rituals as many Sith Swords before it, therefore it possess many of the traits a Sith Sword should have. It is resistant against lightsabers, can ground lightning and deflect blaster shots. But its presence in the Force will warn any Jedi of its wielder's arrival and ruin any attempts of stealth.

To make up for some of these down sides created by creating a Sith sword Vork add a Dolina Seed from Dagobah which always him to use force powers a bit easier. He made the sword out of Ostrine making it cold to the touch and possible to cause frost bite or even instantly freeze an opponent. He also added Sith poison to the blade which made it so that once someone was cut they would begin feeling angry and falling to the darkside. However it can be countered by very powerful jedi healing.

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Ravenfire

King of Pumpkins
Moderator
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OUT OF CHARACTER INFORMATION

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PRODUCTION INFORMATION
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TECHNICAL SPECIFICATIONS
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SPECIAL FEATURES
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Strengths:
  • Mirdirmorut Droid Brain - Systems are unhackable, thus you are unable to back track where the data is being sent to at least through the droid.
  • DION Fibre - is resistant to ion and EMP attacks.
  • Ammo high - Comparatively high ammunition caliber makes big holes (SR-100)
  • Ray shielding - Ray shields to help with blaster fire
  • Support Fire: With a solid rate of fire and power per shot for a weapon of its class, in addition to its ability to be moved and set up anywhere on the battlefield, the EO-12 can be used to excellent effect in providing support, from covering retreating troops to suppressing a defending enemy and allow friendlies to move forward.
  • Recharging shields - Able to partially recharge from incoming thermal, electrical, sonic, and kinetic energy (MP-1).
  • Noverskaa Steel - is resistant to sonic damage saving the ears of all it's occupants.
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Weaknesses:
  • Mirdimorut droid brain - Can be jammed stopping it from communicating with base as well as jam the hypercomm.
  • Please don't hit me with your hammer - has no protection against kinetic damage.
  • Excessive fire - Excessive use of automatic fire will cause heat shutdown of weapon for 5 seconds (SR-100)
  • Explodes if catastrophically overloaded (ie not shut down before being knocked down) (MP-1)
  • Maintenance required - This droid constantly needs to repair and maintained.
  • Slow moving - Due to the amount of armor and weapons on the walker it is rather slow.
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DESCRIPTION
Kaine Australis set Tom and Mirdirmorut to create a special droid for him. In doing so Tom made up an infinite number of designs but settled on this design. This droid is heavily armed and armoured. It uses multiple weapons systems from places that Mirdirmorut has contracts with. Using all of these it becomes quite the formidable droid. After that droid was created Mirdirmorut used it to craft a larger version of the droid. Which ended up quite large.

The Midirmorut droid brain was adding to make the droid more able to create tactics on it's own terms. Dion Fibre makes the droid able to take tons of ion damage before dropping. Quadranium is strong and durable, being added to the droid gave it similar but lessened defences when compared with the orginal version. However it is larger than orginal version. As it was revived Tom added Noverskaa Steel to it giving it an extra edge against a lot of lightsabre wielders.

It's weapons systems include a minigun and a repeating blaster cannon as well as some missile launchers. Some of these weapons are from companies from outside Mirdirmorut. Added to the droid walker was also two hypervelocity plasma cannons to help take out those pesky aircraft. Incorporating them into the design they made for excellent comparisons and make the droid's life 10 times easier.
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Ravenfire

King of Pumpkins
Moderator
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OUT OF CHARACTER INFORMATION
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PRODUCTION INFORMATION
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TECHNICAL SPECIFICATIONS
  • Classification: APC
  • Role: Troop Transport
  • Size: Large
  • Weight: Heavy
  • Minimum Crew: 1 droid brain.
  • Optimal Crew: 1 droid brain
  • Propulsion: Repulsorlift
  • Speed: Fast
  • Maneuverability: High
  • Armament: Average
  • eo-12-medium-repeating-blaster-cannon
  • Defenses: High
  • DION Fiber
  • Quadranium
  • Noverskaa Steel
  • Squadron Count: High: 20
  • Passenger Capacity: 14
  • Cargo Capacity: Extreme
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SPECIAL FEATURES
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Strengths:
  • Mirdirmorut Droid Brain - Systems are unhackable, thus you are unable to back track where the data is being sent to at least through the droid.
  • DION Fibre - is resistant to ion and EMP attacks.
  • Support Fire: With a solid rate of fire and power per shot for a weapon of its class, in addition to its ability to be moved and set up anywhere on the battlefield, the EO-12 can be used to excellent effect in providing support, from covering retreating troops to suppressing a defending enemy and allow friendlies to move forward.
  • Noverskaa Steel - is resistant to sonic damage saving the ears of all it's occupants.
  • Moving on water: As it is a repulorlift it was also made to be amphibious, thus able to escape over water.
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Weaknesses:
  • Mirdimorut droid brain - Can be jammed stopping it from communicating with base as well as jam the hypercomm.
  • Please don't hit me with your hammer - has no protection against kinetic damage.
  • Mines, Mines, MINES?!!? - This APC is not designed to take on any kind of mines.
  • Easy to hit - Even with all it's defences due to it's size it is fairly easy to hit.
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Description:
After speaking with the Donna about the needs of the family Tom went to Mirdirmorut with a design in mind for a APC that could take water or land. Having decided on this he used some parts of the left overs of the ADC - 7 he went about crafting it. Surprisingly many within Mirdirmorut decided that this APC would be perfect for Noasis Facility along with any others that might end up on water or the like. In doing so they began phasing out the older APC that was no longer up to the charge it was required for.

The Mirdirmorut Droid Brain allows the driving and shooting to be automated making life easier for small groups who may not have a specified driver. The DION Fibre was added to protect the Droid Brain from any forms of Ion damages while Noverskaa Steel was added to protect the occupants from any form of sonic damage that might be aimed at them. The quadranium was added to improve it's ability to defend against blasters and lightsabres. However a few well placed slug rounds would destroy most of this vehicle.

Arming it with a eo-12-medium-repeating-blaster-cannon allowed the vehicle to give a constant rate of fire against enemy targets, however it's main purpose is suppressing foes not destroying them. Given the size of the vehicle however it is a relativity easy target to hit. Even without wheels the APC is not designed to deal with mines making them the perfect way to destroy the APC and ruin anyone's day.
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Ravenfire

King of Pumpkins
Moderator
OUT OF CHARACTER INFORMATION

  • Intent: To create a lightsabre whip for Rachel Taff
  • Image Source: N/A
  • Canon Link: N/A
  • Primary Source: Lightsaber, Lightwhip
PRODUCTION INFORMATION
  • Manufacturer: Rachel Taff
  • Affiliation: Rachel Taff
  • Model: The Unusual Silver Whip
  • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)

  • Production: Unique
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel, blaster components.')
TECHNICAL SPECIFICATIONS
  • Classification: Lightsabre Whip
  • Size: Average
  • Weight: Light
SPECIAL FEATURES
Strengths:
  • Cutting power - Can cut through many materials with relative ease.
  • Under the Sea - Operates under water.
  • What is this? - As an unusual version of a lightsabre, it is most likely that only Rachel can use it.
  • It zigs and it zags - The Dahgee crystal makes the blade zig zag helping the whip be even more unsual.
  • Piercing defences - The hurrikaine crystal makes it so the balde can penetrate defences
Weaknesses:
  • That dang metal - Cortosis will short the blade if in contact.
  • It needs to be short - Hilt is shorter than normal, allowing for only a single handed grip.
DESCRIPTION
Rachel was attempting to make a light sabre blade with the help of [member="Asaraa Vaashe"], She eventually figured out how to create a lightsabre whip with a dark silver lightsabre blade. Although she never said where she got the crystals from nor why they were broken enough to be in a lightsabre whip it is possible it was from her nephew [member="tom"] Taff. The hilt was made short so she would only use one hand to use the whip. It also has the curse of all lightsabres that it is cut short by cortosis.

However in making this lightwhip she found that, the blade zig zaged making it more effective at surprising an enemy and catching them off guard. The blade also was found to get through defence easier than most lightsabres. She added a bifurcating cyclical ignition pulse due to the fact she knew that a decent amount of worlds had places underwater as well as the fact she had watched her nephew practice with being able to manipulate water enough to turn it into creature that could do various things. Having made a rather unusual weapon most people didn't know how to use it properly meaning she could surprise people with it but it also meant no one else could really use it.
 

Ravenfire

King of Pumpkins
Moderator
OUT OF CHARACTER INFORMATION
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GENERAL INFORMATION
COMBAT INFORMATION
  • Availability:Unique.
  • Deployment: Limited.
  • Strengths & Weaknesses:
  • + Stealthy - this group is designed to be stealthy most of the time. (Except in the loud load out)
  • + Down with lightsabres - most of their equipment is designed to work against force users in some way shape or form especially those with lightsabres.
  • + Useful tech - they are experienced slicers and droid commanders and will use these abilities to their advantage
  • - Not designed for this - They are not able to take on tanks or other vehicles in anything other than their loud load out
  • - Take me out to the ball game - They are not able to take on infantry or groups larger than 20.
  • - How long is it till we are done - They are not designed for drawn out combat situation.
  • - Are numbers are small - This group only has 10 members. These individuals are very very hard to replace and as such once they are all gone it is likely they will never be replaced.
  • Description: After winning the armour and main weapons in an auction, Tom decided to create this group of highly skilled individuals. He called them his To DO. In doing so he gave them various other weapons and gear he had at his disposal. After this their first successful task was taking out several key members of some rebel cells bothering Tom after Rowin's leave from Noverskaa.
 

Ravenfire

King of Pumpkins
Moderator
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OUT OF CHARACTER INFORMATION
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PRODUCTION INFORMATION
  • Manufacturer: the-taffing-workshop
  • Affiliation: Thraxis
  • Model: The Dan Effect
  • Modularity: Under barrel attachments

  • Production: Semi-Unique
  • Material: Dallorian Alloy, Ferrocarbon, Hadrium, Denscris, DION Fiber, Duravlex
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TECHNICAL SPECIFICATIONS
  • Classification: Plasma Disruptor Cannon
  • Size: Large
  • Weight: Average
  • Ammunition Type: Fusion Plasma
  • Ammunition Capacity: 250 shots
  • Reload Speed: Fast
  • Effective Range: Long Range
  • Rate of Fire: Very High
  • Stopping Power: Very High
  • Recoil: Very High
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SPECIAL FEATURES
  • HUD connection
  • chain effect in which the electrical shocks that can travel from one droid to another.
  • Extreme heat
  • DION Fibre
  • Underbarrel attachments are interchangeable. Some include a gas launcher that fires Synox, Greande launcher, flash light, laser.
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Strengths:
  • The heat is too much - a pulse cannon inflicted extreme pain on its victim as the extreme heat of the bolt burned through it's victim and possibly their armour.
  • I fire quick - Due to the above average speed of the bolts, and the rate at which they could be discharged from a weapon, pulse cannons were often used to take out groups of stationary or fast moving targets.
  • Chain effects - chain effect in which the electrical shocks that can travel from one droid to another.
  • DION Fibre - is resistant to ion and EMP attacks.
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Weaknesses:
  • Please don't hit me with your hammer - has no protection against kinetic damage.
  • Recoiling - the recoil is very high possibly throwing the guns accuracy out unless it is mounted.
  • Overheating - due to the make of this gun it is possible it can get to hot to hold or fire. (10 seconds)
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DESCRIPTION
Tom created an auction to try and get his new workshop more out into the galaxy. He had a number of people bid and Thraxis was one of them. Tom spoke with Thraxis for a fair while about what would be best for a gun before Thraxis settled on a weapon that was an assult rifle with whatever Tom wanted added a few of the newer guns that mirdirmorut had rediscovered to it. After having finished it Tom told thraxis about all the compents that were within it and asked Thraxis for a name. The man settled on calling it The Dan Effect as a memorium to an old friend he may never see again.

The parts tom added were that it was able to super heat plasma while also having a lightening chain effect of bouncing to other droids. It turned out to be rather effect as a weapon with a very high fire rate and stopping power due to the burns the plasma gives. He added some DION Fibre to remove the idea of anyone being able to EMP the guns. However the downsides to these including the addition of the DION Fibre was that is would be more easily broken by physical damage. It had quite the kickback often making it hard to use without some form of support. Even with Duravlex the gun could get to extreme heats making it difficult to hold or even fire if it overheated. Tom gave Thraxis a warning as he walked away with the guns "They may be excellent guns, but even then it may be too hot to handle."
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Ravenfire

King of Pumpkins
Moderator
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OUT OF CHARACTER INFORMATION
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PRODUCTION INFORMATION
  • Manufacturer: the-taffing-workshop
  • Affiliation: Princess Ashelia Solidor
  • Model: The Princesses Wrath
  • Modularity: No

  • Production: Unique
  • Material: Songsteel, Ferrocarbon, Quantum Fiber, Circuitry, Plasma, Maalraas Leather, Cortosis.
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TECHNICAL SPECIFICATIONS
  • Classification: Bastard Sword
  • Size: Large
  • Weight: Light
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SPECIAL FEATURES
  • Lightsaber resistant Sword
  • Lightsaber resistant plasma filament
  • Very lightweight
  • Able to absorb limited amounts of electricity
  • The hilt of the sword has a Maalraas Leather covered Songsteel
  • Has a cortosis weave added within it.
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Strengths:
  • Surprise I am light - Lighter than other staffs of similar size and strength
  • My resistance is too great - Resistant to lightsabers thanks to songsteel and plasma filament
  • POWER ME! - Able to absorb and release electrical energy
  • Metal Lightsabre Killer - it has a touch of cortosis within the sword allowing it to make it more conductive but also shut of most lightsabres.
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Weaknesses:
  • Too much power - Capacitors can be overloaded with too much current
  • The damage it hurts - Damage to emitter will disable plasma filament
  • Overloading sir - Damage to power cell will cause catastrophic overload
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DESCRIPTION
Tom created an auction to try and get his new workshop more out into the galaxy. He had a number of people bid and Princess Ashelia Solidor was one of them. She wished for a Songsteel bastard sword to be made for her. Tom remebered his father had created something similar which lead to Tom rediscovering a lot of his fathers old personal projects. One of them being a song steel staff that he had supposedly used to beat Kaine Australis at one point. It was called the staff of remembrance but Tom couldn't figure out what it had meant. In any case he decided to use a similar concept for this weapon. Deciding upon a name himself, the princesses wrath.

He went over the list of things it had and didn't have, these included cortosis although she hadn't asked for it he had decided to add it to the sword. But it added to the conductivity of the sword while also switching of most lightsabres. The sword had a plasma fliament that allowed it to burn people when touched. Due to the songsteel it was also very light. However the capacitors can only handle so much electricity. Damaging the emitter of the electricity will damage the plasma filament. If any damage is done to the power cell in the hilt it is possible for it to overload. Tom gave some final words on the blade. "It may be light and strong but be careful the electricity might be to much to handle."
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Ravenfire

King of Pumpkins
Moderator
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OUT OF CHARACTER INFORMATION
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PHYSICAL INFORMATION
  • Age: 34
  • Force Sensitivity: Non-Force User
  • Species: Echani
  • Appearance: She is an Echani woman who stands tall as her name sake. She has white hair that comes down past her shoulder and always has a serious look on her face. Constantly wears a Echani fiber armor and generally has a hidden-data-pad in her hand.
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SOCIAL INFORMATION
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COMBAT INFORMATION
  • Weapon of Choice: Wits and Tactics
  • Combat Function: The Owl generally uses Tactics and wit often even having a witty bout with the AI Genesis who on occasion also helps the owls and cats. She has some skill with weapons however she mainly relies on others to defend her or keep her out of the fight. She is easily outstripped in her weapons skills by anyone who is well trained with weapons or who can use the force. She cannot fight anymore than 5 people at a time and if she is surrounded will definitely loss. She has become to suited to her ship's bridge and thus could easily be taken out by a sniper if ever deployed to the battlefield. She however generally feeds tactics and important information to The Owls and Cats.
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HISTORICAL INFORMATION
She came to Noverskaa for a break from her life and to look for a job. After being directed to the Mirdirmorut facilities present on the world she accidentally ran into Tom Taff. She immediately proved herself as a useful asset by managing to somehow figure out a tactical way to move around him without bumping into him. Tom noticed this as not many had a skill like this, he invited her to a room in which he had her versus genesis the companies AI to a chess match. Tom watched on as she combated the AI with some very interesting tactics which ended in a stalemate.

No one even within the companies more senior military forces had managed this. Shortly after she was summoned to Tom's Office where he called her The Owl. Giving her full command over the new ship he had purchased for the Owls and Cats after their successful put down of local uprisings due to the amount of Dark side energy the Rowin Taff and Salji-Nekt had brought with them. She happily took the position and now manages The Owls and Cats logistics and Tactics.
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Ravenfire

King of Pumpkins
Moderator
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OUT OF CHARACTER INFORMATION
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PHYSICAL INFORMATION
  • Age: 36
  • Force Sensitivity: Non-Force User
  • Species: Thyrsian
  • Appearance: A rather normal Thyrsian for all purposes she has looks that could kill with curly black hair. However she is almost always hidden behind a visor and thus not many people have seen her face apart from The Owl and Tom himself the rest of the people among The Cats and Owls have not seen her face.
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SOCIAL INFORMATION
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COMBAT INFORMATION
  • Weapon of Choice: Depends on the load out - Stealth pr-20, Sniper coyote-sniper-rifle, Loud werewolf-machine-gun.
  • Combat Function: She is a fairly stealthy as a person and in her armour. Most of her weapons and experience is in taking out lightsaber users. She can also slice with the best of them and use these abilities to her advantage. She however is unable to take out tanks or vehicles on her own. As with the Owl if she is surrounded with little to no chances of survival she shall attempt to surrender if not allowed to then she shall fight to the bitter end. She like her group is not able to be in a drawn out combat situation as she was trained for in and out raids.
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HISTORICAL INFORMATION
She was found on bandomeer by Rex working as a hutts personal assassin and slave. She was sold into it as a fairly young child and was found by Rex when she was in her early teens. She was trained by many assassin groups to suit the hutts purposes however when Rex freed her she was suddenly without a reason. She was hired by Rex to simply give her something to do, however she soon became Tom's training partner. In doing so she learnt how to deal with force users.

When Tom created The Owls and Cats he offered her the position of their leader which she took up straight away. She lead them through their first mission to hunt down the rebels on Noverskaa. When she returned she was met by Tom and The Owl. Within an instant she fell for the woman called The Owl which made it easy for them to work together. However she has yet to tell The Owl her true feelings something the other members of The Owls and Cats often joke about. Their big boss brought low by love for another person.
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Ravenfire

King of Pumpkins
Moderator
OUT OF CHARACTER INFORMATION
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GENERAL INFORMATION
COMBAT INFORMATION
  • Availability: Unique.
  • Deployment: Mass
  • Strengths & Weaknesses:
  • + Ready for all - They are pretty much prepped for anything vehicles and air targets included.
  • + Battle Hardened Veterans - Each member of this group is a battle hardened warriors who are ready for anything and can plan around problems.
  • - EMPs - An EMP can pretty much make this whole unit useless as most of their gear requires electricity
  • - Close combat what? - These men and women are not designed for close quarters combat and will fall quickly when engaged that way.
  • Description: During the start of Graak's life these men and women were those who were send out to hunt him and other Ewoks down. He was eventually captured by them after avoiding them for several days. He was placed within a GE facility that he then escaped from, once again the Ewok hunters went hunting him down however that time the GA captured him. He escaped once again and avoided capture for several years from the Ewok hunters till eventually the GE fell and the hunters were supposed to be disbanded.
  • However that didn't happen instead they continued to hunt their prey until they finally caught him. Soon after this they came to realise that this Ewok was their greatest foe but also the only reason they hadn't disbanded themselves. Very quickly they came to a decision throwing their lot in with the little Ewok. It turned out to be the best decision they ever made as being lead by Graak they managed to pull off some before unthinkable jobs. Now they hold there loyalty to the small furry bear till the day he dies.
 

Ravenfire

King of Pumpkins
Moderator
OUT OF CHARACTER INFORMATION
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SETTING INFORMATION
  • Nexus Name: The waterfall of peace
  • Nexus Alignment: Neutral
  • Location: noverskaa
  • Affiliation: N/A
  • Size: Medium - An area that can be renewed/realigned but not destroyed, can be expansive and powerful.
  • Accessibility: It is very easy to find and is a main point of interest on Noverskaa without any form of security
  • Description: The waterfall of peace. It is the only waterfall on the planet where you will find every type of fauna and flora. It is a strange place that is peaceful. Explores and scientist are yet to explain why these affects occur here. But everyone agrees it isn't due to any for signature in the area. It is peaceful.
NEXUS EFFECTS
The nature of the nexus neutral and very difficult to detect. The effects it renders is a sense of peace and calm. This is show through all the animals predators and prey appearing to not hunt each other but instead just drinking from the waterfall. It also appears to create a form of plant surge as many plants not found on the rest of the planet can be found within this area.

POINTS OF INTEREST
The waterfall - The waterfall and it's pool appear to be the epicentre of the Force Nexus. How and why had yet to be full discovered but it is believed that some ancient being imbued the waterfall with it's powers.

The surrounding area - The surrounding area appears to be somewhat effected by it as any creature that comes within the luscious area around the waterfall immediately feels it's effects becoming calmed. It is possible that people aren't affected in the same way but it has yet to be fully tested.

SECURITY
N/A

HISTORICAL INFORMATION
It has been believed that some ancient being of power affected this site with there power. When and how is unknown as almost all records from the planet have been lost and even Flow walking has never been able to pin down who did it as whoever it continues to shift for every person who performs the force power. It is unknown why this phenomena occurs it is possible because there was more than one person pouring energy into the nexus or it is possible whoever created it was a force entity that never wanted who it was revealed. However it is known since the Taff's and Mirdirmourt have taken and remained on the planet that this nexus has gotten stronger due to the force lessons and other things happening there. Such things as Rex imbuing two creatures with light and dark, as well as a marriage proposal.
 

Ravenfire

King of Pumpkins
Moderator
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OUT OF CHARACTER INFORMATION
OUTSIDE
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INSIDE
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SETTING INFORMATION
  • Military Base Name: The Lizard's Keep
  • Classification: Fort
  • Location: Noverskaa
  • Affiliation: The Family, Vorkaliin Barass
  • Population:It is a very large base and holds any and all of the Lizard Knight's Men.
  • Accessibility: It is hidden on the planet and is it isolated from society, it is very heavily guarded and is only open to members of the family that know of it's whereabouts or guests.
  • Description: A rather hidden base with very little access points. Anyone who sees it are those invited to it. However from reports from hunters on the world of Noverskaa it appears to be always busy with men and Vehicles patrolling constantly. It appears like there is a landing pad and possibly a garage.
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POINTS OF INTEREST
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The Lizard's Nest - The Lizard's Nest is where Vork looks over the plans for his small part of the family. It is very bright with a holomap in the centre of the world and even the galaxy at times. Several Key members of Vorks part of the family reside here day in day out figuring out new ways to make crime more lucrative

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The Air-pad - The Air-pad itself is visible from outside the base and is highly busy with freighters and other ships coming and going. It is generally known as the only way into the base itself and is guarded by seveal AAD-7's who are constantly vigilant of anything coming or going.

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The Barracks - Each soldier has there own room within the barracks within the base after all who says crime doesn't pay. Each room has personal belongings to a particular soldier and is generally populated with someone. If not then the door is locked. Given the way they work together they generally don't mind being in each other's space but only when they are there.

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The Armoury - The armoury is literally just that however guests are lead here first to drop off their weapons which are looked after by Quartermaster Threen. The quartermaster keeps the place clean and ready for anytime the men of the Lizard Knight are called out.

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Capo Meeting Room - The Meeting Room should the Donna require to meet everyone in one spot. The Chairs can be filled with holograms should other members of the families higher ups be unable to make it. The area is only used for this prose and as such contains a lot of secret information.

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The Hanger - The area in which any ships are stored that are fighters or smaller. It currently has very few ships but this will be improved as Vork continues to grow his section of the family and requires more ships as well as more people.

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The Garage - The Garage is the space any and all vehicles are stored. All of them are connected to power cells as almost all of the vehicles currently on the base are drone like Vehicles from Mirdirmorut the company on the world. Vork hopes to add more vehicles to it and even have the most vehicles around at his disposal

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Torture Chamber - Hidden deep below the base is a Torture Chamber used by Vork and select members of his group. Including his head torture. Not much more is known about this area purely because of it's purpose.

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SECURITY
Maximum
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several groups of MR-02, AT-BT, DA-7, FW-3, AAD-7
A mine field consisting of E7-acid-mines.
The Protective Forces of the Lizard Knight's Men.
Deflector Shield Generator

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HISTORICAL INFORMATION
Created on Noverskaa by The Family as part of the deal with Mirdirmorut, Vork decided to take up this operation knowing he would be able to deal with the Silvers, Mandalorians and The Sith if need be and as such he has added a lot of defences as well as several vehicles that were purchased by The Family from Mirdirmorut the company that basically owns the planet.

The Base is set out in the wilderness so as to not be seen by many of the groups on Noverskaa. The plans included a minefield which makes it so that it is exceptionally hard to get in by land and as such most people who come to visit the lizard come by air landing on the air pad. However these are far and few between generally people come to supply stuff to the family or retrieve stuff for other Capos.
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Ravenfire

King of Pumpkins
Moderator
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OUT OF CHARACTER INFORMATION
Infantry forces (Including snipers and Heavies)
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Protective forces
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GENERAL INFORMATION
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COMBAT INFORMATION
  • Availability: Unique.
  • Deployment: Mass
  • Strengths & Weaknesses:
  • + Prepared for different situations - They are prepared depending on who for different situations such as taking on people to taking on Vehicles
  • - Only front line troops - could be easily defeated as they are only front line troops.
  • - Defective buyers - could turn if offered enough money they are pirates after all.
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  • Description: Created as a group for Vork, the Lizard Knight Capo. It is a group of thugs and criminals and is generally used to protect the lizards base or be his stock goons. However they can be brought out. They are only front line troops and are not ready for people using the force and are easy to defeat. However they are prepared for anything.
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