Development Thread: N/A
Manufacturer: Black Sun Manufacturing and Fabrication
Model: Mouse Lander
Affiliation: Black Sun
Modularity: Lander pod type
Description: Seeking an efficient way to land heavy vehicles and large numbers of troops onto planets, the Suns commissioned a new drop ship. Their requirements were simple, it had to be durable, capable of independent operation, long-ranged, able to land large numbers of either vehicles/troops and equipment/or a combination with minimal refit, and a ship loss couldn't result in the deaths of all the ground forces aboard. The result, the Mouse lander. Heavily shielded and rugged to a fault, it can take a beating and still get there, and if it can't the Load Master can drop the landing pods early and somebody would get hurt for it.
Defense wise, the Mouse mounts four turrets for anti star fighter work. Two are below and on either side of the piloting station, a third is in the tail of the ship, and the fourth in the midst of the ship's broad back, between the point defense lining the edges of the ship. All this is to keep the ship safe as it attempts to land and unload its cargo, the troops and vehicles in the pods lining its underbelly. Each is capable of carrying either 24 soldiers and their gear or 1 AT-SJ or a pair of pod joins can be used to house a single Hammer Walker or Tank. During lengthy transits the soldiers and vehicle drivers may stay in rudimentary barracks aboard the ship before transferring into their pods via a ladder. And while the ship will try to land to deploy its troops where designated (thus retaining the pods), if it becomes apparent that landing would be to hazardous or if the Mouse suffers a critical blow, the pods are capable of being purged. After which they act much like escape pods with only basic maneuverability and automatically seek out the closest habitable planet. On its own each pod is quite defenseless and the harsh landing will render it useless for a second drop, though painstaking measures were taken to develop proper crash seats, braking thrusters, and other means to protect the individuals and vehicles inside so that they may come out fighting wherever they may have landed.
Intent: To create a simple way to land large numbers of troops or heavy vehicles without landing capital ships.
Classification: Medium Freighter
Power Core Generator/Reactor: Solar Ionization Reactor
Hyperdrive Rating: 2
Minimum Crew: 4
Optimal Crew: 18
Armaments: Dual laser turrets x4
Point Defense lasers x6
Non-Combative Attachments: Landing pods x11
Light emergency shields
Passenger Capacity: Simple barracks-264
Cargo Capacity: 100 tons
Consumables: 1 week
Sublight Speed and Maneuverability: 4.5