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Work In Progress Mos Motesta

sɪɴɴᴇʀs ʙʏ ᴅᴇᴇᴅ ʙᴜᴛ ʀɪɢʜᴛᴇᴏᴜs sᴛɪʟʟ


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"Water gives life, but it also takes"
—Local saying
OUT OF CHARACTER INFORMATION
SETTING INFORMATION
  • City Name: Mos Motesta
  • Classification: Free city
  • Location:
  • Affiliation: The Book of Mos Motesta
  • Population:
    • Moderate
      • Estimated 50,000
  • Demographics:
    • Open to all species
      • Human, 30%
      • Near human, 15%
      • (Mixed)Atrisian, 10%
      • (Mixed)Mandalorian, 10%
      • Trandoshan, 10%
      • Jawa, 10%
      • Weequay, 5%
      • Rodian, 5%
      • Tusken Raider, 5%
        • Scattered nearby
  • Wealth: Medium
    • The city maintains decent trade with the rest of Tatooine by selling water, often at Mos Eisley, Anchorhead, Bestine and Carnthout. The money from this trade however is either directly pocketed by the Daimyo or goes into paying "protection money" to local gangs. The citizens of Mos Motesta remain in poverty, while The Water Barons prosper.
    • Additionally, Mos Motesta features Bronzium, Chromium and magnetic ore mines, which provides the rest of the city's wealth. Bronzium is used in much of the city's arts and crafts, such as tableware and decorations. The Bronzium and magnet trade is however regulated by the main Water Baron gangs under the Daimyo, and heavily taxed. Still, these valued ores find their way through the southern circuit trade route into Mos Eisley.
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Southern Circuit:
  • The Southern Circuit is the nickname of a popular trade route from Mos Motesta to Mos Eisley Spaceport, traveling though the very south of the Jundland wastes and making stops at the moisture farms of the Great Chott Salt Flats before proceeding to Anchorhead, and then to Mos Eisley itself. The southern circuit is by far the safest trade route for the water caravans of Mos Motesta, and contributes much to the city's economy. However, the southern circuit leaves Bestine and Arnthout out of the picture, as it means passing by the Motesta Oasis itself. This territory is still under Tusken control, making most hesitant.
Northern Circuit:
  • The Northern Circuit is the nickname of an infamous trade route from Mos Motesta to nearby Bestine and Arnthout, before proceeding through the Slauce Canyon to Mos Eisley Spaceport and back. This route is considerably less popular than the Southern Circuit because it begins in the northern canyon of the Jundland Wastes, which are known to be the home of scattered Tusken Raider tribes. It is not uncommon for traders making the northern circuit to die in the attempt, but the bonus payout still draws in Mos Motesta's most daring, or perhaps most desperate caravanners. This bonus pay is not only for the hazards along the way, but because the route is faster, and with higher paying customers in dry Bestine. For this reason, there is something of an career to be made for mercenaries hired as caravan guards along the northern circuit.

  • Stability: Low
    • Gang violence is somewhat common on the streets of Mos Motesta, and Tusken Raider attacks outside the walls often deter outsiders from traveling to the city, which itself is ruled by three separate gangs. These gangs have separated the city into three territories, where true law enforcement is a rarity and crime runs rampant. Citizens often bring "Tribute" to the city's Daimyo and receive protection in exchange. Those who cannot afford to pay tribute must instead deal in smaller bribes to local gang members, which results in extortion more often than actual protection.
  • Freedom & Oppression:
    • [ Describe the atmosphere of freedom in this city. Are the people fairly free or is oppression of society and commerce heavy? Does it have a dictatorial ruler? Is fear of the ruling body prevalent? Relaxed and open? Is anything unusual illegal or permitted? ]
  • Description:
    • [ Provide a description of this city at a glance. More in-depth descriptions can be added in points of interest. ]

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POINTS OF INTEREST

0: MOS MOTESTA COVERT(Not pictured)​
  • Somewhere below the city itself exists a set of caverns and tunnels carved centuries ago in search of the Motesta spring. Many of these tunnels have either been collapsed or forgotten, but one set in particular has become the home of a Mandalorian Tribe following the old ways, Who now hide even from their fellow mandalorians. This Covert is the home of the Ex-Death Watch Crusaders known as Viper Team, and other Children of the Watch who have banded together in an attempt to live according to their ancient religion without prejudice from their fellow Mandalorians.

    The tunnels within which the covert has been built, are far enough below the rocky ground to remain hidden even from many sensors above. This is partially due to the magnetic deposits of the Jundland wastes, which help to confuse and block most scanners from the city if they scan too deep. The Entrance however, far below a sewer grate where sunlight still shines. At the very bottom, a young Taung War Oak is being grown as a marker.
    The tunnels drop a few levels until one reaches the first corridor, where some of the covert's guards are typically posted and sometimes children play. Beyond here, one enters the covert's own Speakeasy Cantina, constructed amidst the tunnel's old central junction, which would have led to more mines in a bygone age. Now it serves as the primary "hub" for the covert's mandalorian inhabitants. Here one can partake in smuggled drinks from the surface, low volume music and sometimes even gatherings of some importance.

    Beyond the bar, there are a few corridors that lead to living quarters and bedrooms. Just another short corridor away is the covert's Cryo-furnace, where their armorer resides and forges the armor of their kin. A Mythosaur skull icon hangs above the door on either side, forged from Mandalorian Steel. It serves as a symbol of both hope and courage to the inhabitants of the covert, but also a sign of respect and office to their armorer and spiritual leader. Within that round room, filled with tools and weapons, resides the one truly leads the covert. The one who is unity. The one who is the old way in Mos Motesta. The one whose legacy is worn by each and every mandalorian within.
  1. MOS MOTESTA SPACEPORT
    • Mos Motesta is home to a humble spaceport that pales in comparison to true port-cities such as Mos Eisley. It features only three docking bays, in the form of large rings constructed from sturdy Ditanium walls, which in turn feature grated windows and key-hole doors. Within these rings, ships may come and go following a quick security check. The security is however on the Water Baron's payroll, so suspicious IDs and illegal cargo is often overlooked.

      Each docking ring is responsible for warehouses and other storage buildings scattered about the area, and is usually able to contain more offloaded cargo than these ships can even carry. That is because the long stretch of canyon-top beyond also sees use within the spaceport, being used as a makeshift runway and landing zone by much larger ships. It is not uncommon for this stretch of sand to become a temporary market when new shipments come in each month, bringing in foreign commodities brought in beside goods ordered by the barons. Offworld fruits for instance are rather popular, both for their relatively fresh quality or to be dried and saved for later. Some of the gang members even develop soft spots for some of the elders within the community, who bake these fruits into small pies.
  2. WAIKA'S CANTINA
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    • Waika's cantina is one of the most, if only, popular stop in Mos Motesta. In actuality, the cantina itself is just a walled off courtyard around a central fountain, but the opportunistic Waika has turned it into an outdoor restaurant and bar which has become the main hangout spot for many of the locals and even the occasional trader come in from the spaceport. Waika herself, a Togruta Ex-smuggler, won the courtyard in a bet with the Water-Baroness Miss Kotai on a swoop bike race. She later furnished it with various chairs and tables, and took stock from her own ship to supply the new bar with before selling the ship itself. Truth is, she jettisoned some spice while smuggling for the Hutts, who sent her through imperial territory. Now she's hiding from their wrath here in Mos Motesta, with nowhere else to go.

      But for an Ex-smuggler on the run, Miss Waika has garnered quite the reputation in Mos Motesta. She treats everyone fairly and behaves for the gangs, but even they would never shortchange the gruff Togruta and her bouncer, a large D.U.M. droid. While Waika's cantina has a reputation as a classy, decent establishment, The bold always learn that there is only one true law in Mos Motesta; Don't fight in Waika's Cantina.
  3. TRASSA FAMILY ESTATE
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    • The Trassa family, a clan of Trandoshan hunters and mercenaries, rules over the 1st quarter or "Trandoshan quarter", positioned on the east side of town. Historically, the eastern side of town was home to various Bronzium Mines, Which the Trassa has been guarding for many years as hired security. Over time, they gained influence and would eventually acquire the Bronzium mines for themselves with the help of a previous Daimyo.

      Like all the Water Barons, The Trassas were given a a large plot an estate in their respective district. The Trassa estate itself can be identified by the large Krayt Dragon bones that adorn their tower like great horns. Legend has it that these bones were collected by a now deceased head of the household, Sskygg Trassa, who allegedly killed a greater krayt dragon in the Jundland wastes.

      Inside the tower itself, one is typically escorted to the Baron's throne room. The current Baron is Sskragg Trassa, who has decorated the small throne room with many animal trophies that he and his brother, Sskogg Trassa, have collected during galaxy wide hunts over the years.
  4. EASTERN QUARTER
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    • The city has been divided into four separate quarters, with each quarter having it's own name and a ruling Baron. Thus, each quarter is directly affiliated with one of the major gangs, which has slowly developed slight cultural variations and mindsets within each territory.

      The eastern quarter is run by the Trassa family, a powerful clan of Trandoshans with their own gang, of which most have served as mercenaries in neighboring systems. Despite this, the eastern quarter has garnered a reputation as a place of violence, and easily the most dangerous in the city.

      The Trandoshans keep a tight hold of the Bronzium trade in the city, which is mined in the caves along the eastern outskirts. Though a shadow of it's former self, The mine still yields enough Bronzium and magnetic ore to line the Trandoshans' pockets and cement their control over the east quarter.

      Theese wide and bustling streets are often patrolled by Trandoshan mercenaries or other aliens hired by the Trassa family. For this reason, the they are often unkind to Atrisians, due to the Trassa's feud with the Atrisian Baroness Kotai. And yet, Renn Kotai, The Baroness' daughter, maintains her own club in the central eastern quarter. It took time, but she was able to prove her disconnection from her mother's business and desire for independence. Now the club actually receives protection thanks to Trassa guards.
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  5. MID-QUARTER
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    • The Mid quarter, sometimes called the "South quarter" or "southwest quarter", Is the only part of town that is not directly controlled by one of the Barons. The tight streets are often protected from the sun by shade between tall buildings, and most of the housing can be found here. This usually comes in the form of apartments, but a few small shops and actual houses can be found sprinkled throughout the district.

      Crime is not as common here as in the other districts, but that doesn't mean it isn't similarly lawless. Black market traders whose wares upset even the barons can be found in abandoned or hidden basements and tunnels under the mid-quarter, and the guards from the other districts do not come here. Instead, The Daimyo's own gang will sometimes send a guard or two to check it out, but only when someone has really pissed him off. Most locals in the mid-quarter rely on little neighborly alliances, and sometimes, smaller gangs.

      Recently, The Mid-district Militia (MDM) was formed by the residents of the mid-quarter to protect their own. The Daimyo sees them little more than a potential inconvenience, and tolerates them for now. They are little more than elders and teens with pistols looking out for their own, after all.
  6. KOTAI FAMILY ESTATE
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    • The uncharacteristically beautiful Kotai Estate lies at the very edge of the western quarter, owned by the Kotai family. It was built in Atrisian style some years ago by the first Kotai water baron, Mikashi Kotai, who rose to power by blackmailing the local mine owner into transferring ownership. Someone had been selling to the sith during the confederacy's reign, And Kotai was quick to take advantage when the confederates left Tatooine.

      Now the clan and it's Chromium mine belong to Baroness Torrina Kotai. She runs the district and her gang with an iron fist, lined with soft velvet.

      Despite this, The baroness' own daughter, Renn Kotai, ran away and was able to defect to the eastern quarter. Torrina was devastated, but unable to muscle her way through Trandoshan territory to bring her daughter back. Renn still believes her mother to be neglectful, using her daughter for her own ambitions and little more. Torrina on the other hand is afraid that the Trandoshans may injure or even kill Renn one day, despite Renn's seeming friendship with the Trassa family. Now she rules as a bitter, paranoid woman.
  7. WESTERN QUARTER
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    • Narrow streets and small market stalls make up the majority of the West Quarter, sometimes patrolled by "House Guard" in service to the Kotai family. The district is considered one of the most quiet and relatively peaceful of the first three, boasting a lower crime rate and certainly fewer disappearances. This is due to the harsh punishments levied against the enemies of Baroness Kotai, which often result in dismemberment among thieves or outright execution to others. All determined by the shifting mood and whims of the Baroness.

      There are no rival gangs within the West quarter, and though there are fewer guards here, suspicious activity is rarely left unfound. The citizens here are expected to keep an eye out as much as the guards, and those who do not comply and stand against the family's enemies are made example of.

      Despite this, trade flows more freely inside the west quarter. The chromium mines generally keep the Atrisians placated and sometimes the Baroness will even use her wealth to improve conditions within the district. The streets are kept clean, the noise is minimal, and health improved over the other districts. Tandoshans however do not benefit from these small freedoms, as the Baroness' distrust of the Trassa family has developed into a paranoia. Trandoshans are not welcome in the west quarter, and are typically imprisoned or assassinated in the night.
  8. MOS MOTESTA ARENA
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    • Dug into the ground long ago, The Motesta arena used to be one of the city's main attractions. During the days of the Hutts, people would come from all over the outer rim territories to watch slaves fight to the death against each other or monsters brought in from the wastes. When the Confederacy came to Tatooine however, Only those with shady connections could get in to see these shows.

      But it was when the Mandalorians came that the fights truly ground to a halt. Having seen first hand what Mandalorians could do from inside the arena, The Barons feared Enclave retribution for the many years they had exploited Mandalorian gladiators. It was quickly shut down, and remains to this day as little more than abandoned structure on the edge of town. Duels are sometimes fought between locals however, often a pair of gang members settling a dispute or in some cases, even the barons themselves have come when challenged.
  9. "THE STANDS"
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    • Much like the arena seating for which they were named, The stands sit atop the highest point of the cliffside, overlooking the rest of the city below. It is here that wealthy underlings of the Barons are often housed in their own miniature estates and live in luxury while looking down at the rest. Small swimming pools can be found here, as can lively parties hosted by Vigos, sometimes on behalf of the Barons themselves. Those who dwell here are referred to by the locals as "The untouchables", because even the other gangs know that to harm the vigos is to invite war and death upon themselves.
  10. NORTH ENTRANCE
    • The only access to Mos Motesta from the ground is a narrow winding path from the canyon below and up very cliff face itself. One at the very top, Visitors are greeted with a pair of towers and a row of little houses where most of the Daimyo's guard live off duty. There is also a larger barracks where security checks are made before one enters the city, often resulting in shakedowns to newcomers if they aren't expected guests in their own right.
  11. EASTERN GATE
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    • Along the north-eastern cliff face is a sudden drop, with Mos Motesta being built on the highest points of the local canyon. Here there is another narrow and winding path upwards into the north quarter. This path is protected by the eastern gate, sometimes called the "Fortress gate". It consists of three watchtowers connected by small bridges all in triangular pattern, which in turn are built into a large bulwark of Ditanium. Snipers rest in these towers 24\7 and watch for Tusken Raiders and other unwanted guests that might come for the farms around them. The bulwark itself is also a garrison for the remainder of the Daimyo's guards, and is always ready to fend off an attack.
  12. AGRICULTURAL ZONE
  13. NORTH QUARTER
  14. BATHHOUSE
  15. CASTLE MOTESTA
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SECURITY
High, Maximum
) and any specific security assets in list format. What defenses does this location have, including internal and perimeter defenses? Please note that the rating is relative to the type of location this is. Normal civilian locations have a different scope in security, compared to military locations. As such a primarily civilian location with a Maximum security rating is not on the same level as a military base with a Maximum rating. Consider the 'Stability' and 'Freedom and Oppression' fields when working on this section, and make sure these reflect each other in your final submission. Please link rare or uncommon tech/equipment to the SW wiki article or Factory-approved submission. Common canon items do not need to be linked. ]

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HISTORICAL INFORMATION
[ Include a description on the city's history here. Detail how it came to be created and why. Talk about the people involved in this city's history and expansion; and what role it played and still plays. For historical cities, if you so desire, you can include events from the Chaos Canon timeline or board history where appropriate. ]
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