Star Wars Roleplay: Chaos

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Unreviewed Mornskarr-class Sith Gunship Mk. I

Manufacturer: Malsheem Hypernautics and Manufacturing
Market Status: Closed Market
Production: Limited
Length: High
Width: High
Height: Large
Size: Large


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  • Intent: To create a heavily armed, next generation Sith gunship for the Kainate that delivers overwhelming sustained fire support through superior precision, battlefield dominance, and unmatched stability.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
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  • Sith Life Support System: The Mornskarr's bio-alchemical life-support web keeps its troop bay, cockpit, and internal organic components stable during extended close-air-support missions. Respirator harmonics purge smoke, ash, chemical irritants, and battlefield pollutants drawn in during low-altitude strafing runs. Atmospheric stabilizers prevent disorientation or panic during high-G banking turns or hover-fire engagements, maintaining a steady psychological environment for the crew. This system ensures Sith pilots and gunners remain sharp, calm, and lethal no matter how chaotic the battlefield becomes.
  • Autonomous Combat Matrix: The Mornskarr's combat matrix acts as a tactical co-pilot, built to help crew manage the overwhelming volume of simultaneous firing solutions a gunship must process. It predicts infantry scatter patterns, armor movement, and anti-air emplacements, offering firing windows and angle-of-attack suggestions. If the gunship suffers partial crew incapacitation, the matrix momentarily stabilizes flight or prevents catastrophic overheat of its heavy gun arrays. It does not fly the craft, it empowers Sith crew to fight at superhuman efficiency.
  • Sith Communications Array: The communications suite is tuned for brutal frontline coordination, linking the gunship directly with forward observers, ground commanders, and Sith strike teams requesting air support. It can transmit encrypted Sith coded orders even in ion-flooded skies and under electronic attack. The array also broadcasts psychological pressure pulses downward, subtly fraying the nerves of infantry below and degrading their ability to maintain formation. Its priority is always the same: keep the gunship talking to the war below.
  • Sith Navigation System: The navigation suite blends ritual star-charting with real-time terrain prediction, optimized not for hyperspace stealth but for precision atmospheric maneuvering. It maps ridgelines, trench networks, fortifications, and anti-air zones with uncanny accuracy. When performing low-altitude gunnery passes, it generates predictive threat cones for flak, missiles, and Force-based counters. It is a navigator designed not for exploration, but for murderously efficient ground support.
  • Integrated Flight Stabilization Matrix: Hovering while firing multiple heavy cannons would tear lesser aircraft apart, the Mornskarr retains perfect balance through runic gyros, micro-thrusters, and bloodsteel servos working in concert. The matrix flattens turbulence, wind shear, and recoil shock as if the air itself were obeying Sith command. Even during evasive maneuvers or hard banking, the gunship retains a stable gunnery platform. It turns impossible firing positions into routine ones.
  • Reinforced Sensor Package: The sensor suite is gunship-tier, optimized for tracking armor columns, infantry clusters, artillery batteries, and anti-air emplacements across kilometers of terrain. Multispectral mapping highlights thermal signatures, buried power conduits, and mass-detectors for vehicles. It can also detect Force disturbances, fleeing Jedi, shrouded adepts, or battlefield sorcery, allowing the Mornskarr to bring overwhelming firepower to bear with ruthless precision. This is situational awareness engineered for annihilation.
  • Magno-Clamp Undercarriage & Docking Interface: Its reinforced magno-clamps allow the Mornskarr to latch securely onto frigate hulls, destroyer landing strips, or cliffside pads during high-tension deployments. They hold firm even when the ship takes fire during loading or unloading. These clamps also brace the gunship during heavy maintenance or rearmament cycles, providing a stable footing for rapid turnaround. Everything is scaled up to match the Mornskarr's armored mass.
  • Data Blackout & Malediction Lattice: If enemy forces attempt to capture the gunship, the Malediction Lattice induces a self-purging cascade that destroys tactical data, blanks systems, and "poisons" salvage with curse-logic corruption. Crew-linked bloodlocks ensure that only authorized Sith can disable the failsafe. Even if boarded, the Mornskarr's systems become hostile to intruders, misfiring consoles, corrupting readouts, and locking down critical pathways. No one steals a Mornskarr and lives.
  • Void-Ward Hull Laminate: Built to fly directly through chemical bombardments, volcanic fallout, ion storms, and sorcerous atmospheric events, the laminate repels corrosive agents and diffuses unstable Force energies. It keeps the hull from "dragging" in hostile metaphysical conditions, ensuring the gunship's firing runs remain smooth and uninterrupted. Psychic turbulence caused by large-scale Force use is dampened across the frame, making the Mornskarr far harder to destabilize than conventional atmospheric craft.
  • Gunship-Grade Cockpit & Control Pit: The Mornskarr's cockpit is built like a fortress. Armored, shadow-lit, and insulated against shockwaves from its own guns. Bloodpane HUDs provide layered ballistic arcs, elevation grids, and movement projections tailored for air-to-ground kill geometry. Redundant controls allow the pilot to compensate instantly for damage or system loss. This is a command throne for Sith aviators who wage war from the sky.
  • Internal Tactical Holotank: A compact holotank sits within reach of the gunship commander, projecting real-time recon maps of cities, trenches, forests, or fortresses beneath the craft. It integrates forward observer data, sensor sweeps, and gunnery markers to coordinate devastating fire missions. Crew can rapidly plan ingress/egress routes, populate killboxes, or shift fire support along a moving frontline. It is the brain of the gunship's close-air-support doctrine.
  • Redundant Power Routing Nodes: To maintain firing arcs during ion storms or flak impacts, the Mornskarr contains multiple backup power paths that reroute energy around damaged systems. These nodes stabilize turret rotation, keep capacitors online, and prevent critical weapon banks from overloading during heavy fusillades. Even under crippling ion saturation, the gunship can often keep at least one primary weapon operational. It is built to keep shooting long after other craft fail.
  • Atmospheric Conditioning & Sealed Cabin Pressure: During low-altitude strafing runs, battlefield smoke, toxins, biological agents, or volcanic ash can saturate the sky. The Mornskarr filters and cycles these contaminants instantly, keeping the crew breathing clean air. Stabilized pressure and equilibrium dampeners guard against blackout or disorientation during harsh maneuvers. The system ensures the crew can perform with full focus while the world burns outside.
  • Hardened Armored Accessways: Internal crawl spaces and crew routes are armored to protect personnel moving between fire-control consoles, reload racks, and maintenance junctions. These accessways absorb internal shock from turret recoil, rocket detonations, or hull strikes. Even during catastrophic hits, gunners and technicians can continue operating or repositioning. A gunship lives or dies on maintaining its crew, the Mornskarr makes sure they live longer.
  • Standardized External Mounting Rails: The Mornskarr's hull features robust mounts for missile pods, sensor probes, recon packages, armor skirts, and heavy ordnance containers. These allow the gunship to be outfitted for anti-armor, anti-infantry, anti-fortification, or suppression roles without internal modification. Field crews can reconfigure a Mornskarr between sorties, tailoring its firepower for the specific ground theater.
  • Basic Countermeasure Suite: To survive the intense anti-air fire common in close-support missions, the gunship deploys thermal flares, EM dispersal bursts, and basic anti-missile chaff. While not as sophisticated as advanced Sith countermeasure webs, these baseline systems buy precious seconds during evasive maneuvers. They keep missile locks loose and disrupt the aim of shoulder-mounted launchers or vehicle-based AA systems.
  • Structural Blast Baffles & Shrapnel Damping: The Mornskarr's interior compartments are lined with blast baffles that redirect concussive force and absorb fragmentation from internal or external detonations. This reduces kill-chances from flak bursts, missile proximity-fuses, and ground fire impacting the hull. Sensitive wiring and power conduits are placed behind damping layers that prevent chain-reaction failures. The gunship is designed to take punishment and keep fighting.
  • Emergency Egress Runes & Crash Protocols: If the gunship suffers catastrophic damage, egress runes activate automatically, sealing off pressure leaks, extinguishing fires, and bracing structural beams to protect the surviving crew. Crash harnesses deploy, atmospherics stabilize, and escape doors unlock in prioritized sequence. Even without active Force fields, the runes retain enough inert charge to help preserve life long enough for extraction. The Mornskarr does not give up its crew easily. Should the vessel come under threat of capture, or unable to be recovered, a Bloodlock system is installed to ensure none can get their hands on it.
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  • Superior Close-Air-Support Firepower: The Mornskarr is designed as a hovering execution platform capable of unleashing withering fire on anything it faces. Its heavy cannons, turret arcs, and layered weapons allow it to tear through infantry formations, armored columns, entrenched fortifications, and even starships. When it commits to a firing run, the ground below simply ceases to exist in its original shape.
  • Ultra-Stable Gunnery Platform: Runic gyros, bloodsteel servos, and integrated stabilization matrices allow the gunship to maintain near–perfect firing stability even under evasive maneuvers, turbulent atmosphere, or heavy incoming fire. This stability turns the Mornskarr into a precision artillery piece in the sky, capable of laying down exact, sustained fire with uncanny calm.
  • Highly Durable Hull and Defensive Systems: Between Reinforced Bloodwrought Plating, Gravebind Hull Mesh, Void-Ward Laminate, the layered Aegis of Shadows shield system, and more, the Mornskarr can endure punishment that would tear apart most atmospheric craft. It can take all manner of damage from missile hits, ion blasts, to shrapnel storms and worse, and still complete its mission. Its durability is one of its greatest tactical assets.
  • Advanced Internal Protection & Redundancy: Blast baffles, redundant power routing, armored accessways, and emergency rune protocols ensure that the interior crew and stations remain operational even under catastrophic damage. Systems are designed to keep functioning long after other gunships would be crippled, allowing the Mornskarr to return fire when most vessels would be falling out of the sky.
  • Sith Optimized Systems & Crew Synergy: The gunship contains the latest in bleeding edge, alchemical, technology the Kainate has to offer. Everything from sophisticated life support to superior HUD, sensor systems, and so much more. This creates a combat environment where crews perform at peak lethality, even during extended engagements. The gunship synergizes perfectly with Kainate combat doctrine.
  • Dark Navigation & Targeting: The Mornskarr can compute ambush paths, plot surgical strike angles, and navigate through chaos with near-supernatural precision thanks to ritual-algorithmic star mapping, battlefield omen charts, and the best navigational and targeting systems out there today. It doesn't simply follow a mere flight path, it calculates optimal angles for murder.
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  • Not a Starfighter: The Mornskarr's weight, armor, and weapon loadout make it far slower and less maneuverable than fighters or interceptors. While it excels at close air support and hovering fire, it is not built to dogfight, outrun fighter screens, or evade sustained high-speed pursuit.
  • Large Target: Because the Mornskarr must often hold stable firing positions to unleash its heaviest weapons, it becomes vulnerable to concentrated efforts to destroy it such as anti-air fire, ground based missiles and more. Enemy forces quickly learn that where the Mornskarr goes, devastation follows and aim accordingly.
  • Escort & Air Superiority Dependent: The Mornskarr is strongest when the skies are owned by the Kainate. Without fighter cover or suppression of enemy AA, it risks being overwhelmed by superior numbers or flanked by fast-moving threats. It is devastating, but not invincible.
  • Force Nullification: Many of the systems contained within the gunship are derived from dark engineering. Due to this while under Force Nullification, its Sith aligned systems lose efficiency until removed from the effect. While it still remains a high tier gunship, it loses much of the dark punch that it contains.
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The Mornskarr-class Sith Gunship Mk. I was born not from desperation, but from inevitability. By the time the Kainate had perfected supremacy in the void through the Xarûl, Gorvahn, Velakorr, and Nyctophage programs, a gap in their doctrine began to show, something not revealed through failure, but through success. The Kainate had created the galaxy's deadliest fighters, bombers, and drones, yet the fury of these weapons could not always be delivered where Darth Prazutis needed it most, directly onto the battlefield, in the heart of ground wars, siege corridors, armored thrusts, and entrenched enemy formations. There existed no craft capable of bringing the Shadow Armada's new terrifying precision and brutality down into atmosphere in a sustained, controlled, overwhelming cascade.

The Shadow Hand recognized this gap long before the first reports crossed his desk. He had already envisioned the next stage of the Kainate's evolution, air-to-ground and low-orbit dominance. A weapon that would not duel fighters, nor carve corridors into frigates, nor stalk prey through the void. Instead, it would bring to ground war what the Velakorr brought to capital ship kills: surgical overkill. Thus began Project Night Harrow, the atmospheric counterpart to the doctrine of supremacy that had reshaped the starfighter corps.

The groundwork for the Mornskarr was laid by the models that came before it. From the Xarûl, engineers learned the power of shared cognition and predictive reaction. From the Gorvahn, they inherited hull resilience principles and heavy-caliber energy pathing. From the Velakorr, they stole the gospel of precision, timing, alignment, execution windows. And from the Nyctophage, they took the most dangerous breakthrough of all: the fusion of instinct, intelligence, and controlled terror as a targeting philosophy. The Mornskarr is not a spiritual successor to these craft, it is their atmospheric embodiment, a ground war apex built from everything the Shadow Hand taught the Kainate from harnessing fear to the forge.

Design trials began on the blackened plains of Kaas' Deep Scar, where atmospheric distortions, lightning vortices, and psychic turbulence made stable gunship development all but impossible. That was the point. If a craft could survive there, hover, strafe, hold firing lanes, maintain cabin integrity, it could survive anywhere. Early prototypes buckled under recoil stress. Others tore their own conduits loose attempting zero-velocity drift maneuvers. One detonated when a malformed Scream-Sink damper fed back through test pylons. The failures were not setbacks. They were sacrifices, paving the way to the final frame.

The breakthrough came when the Shadow Mind paired a refined Hive-derived co-pilot intelligence with a full suite of Kainate exclusive stabilization systems. The addition of the Umbral Grav-Repulsion Grid allowed operators to keep the craft stationary in hurricane-tier winds. Nullheart and Ashen-Seal isolation tech gave the frame resilience against internal detonations and ground-fire shockwaves. The Pain-Link Coordination Suite, modified for crewed gunship duties, allowed the pilot to "feel" the battlefield and let the gunship align firing lanes instinctively. When all systems were wired together under the Wraith-Command Casket, the craft achieved its final shape.

Despite being a war machine first and last, the Mornskarr carries a single Noctuary Modular Quarters cell, a compact officer-grade habitation unit built directly into it for the crew. This is not luxury; it is doctrinal necessity. Prazutis demanded that each craft support operator in extended multi-sortie campaigns, and the Noctuary fulfills that role perfectly. Its Umbraplast-lined shell, Null-Veil masking field, and Quietfield allow a crew to enter trance-rest, cleanse emotional noise, and re-center their mind between engagements. In long operations, this quarters becomes the craft's beating heart, a miniature fortress of will, ensuring the crew within emerges sharp, cold, and ready to continue the hunt.

The Mornskarr does not rely on speed or stealth to survive. It survives through inevitability. Its stability matrix and Bloodwrought structure allow it to unleash inescapable terrible fury: hypervelocity slugs, lance strikes, shardpulse storms, and scything lash-beam fire capable of cutting trenches through armor columns. The gunship's overlapping sight networks let its operators see into smoke, sand, heat blooms, camouflage, Force distortions, emotional signatures, and more. Enemy infantry vanish into red outlines on displays. Jedi glow like lanterns behind walls. Armor silhouettes are tagged even while shrouded in ion haze.

In initial combat trials above the Isle of Shattered Reefs, a single Mornskarr positioned itself above an entrenched shield bunker and erased it in under twenty seconds without ever drifting more than five meters. Its shots walked through narrow windows of vulnerability in its defenses that few others could. In Operation Gravemarrow, three Mornskarrs circled a canyon and turned an entire armored battalion into molten slag while never once exposing themselves to direct line-of-sight fire. Their motion was precise. Their circles exact. Their fire arcs unbroken. It was said the gunships didn't fight the battlefield, they played it.

Atmospheric forces across the galaxy would soon realize they had no answer.
But like its kin, the Mornskarr has limits. While under Force Nullification, the Mornskarr lost efficiency and much of its dark side given punch, becoming merely excellent rather than supernatural, and more. Despite these limitations, the Mornskarr has entered service as the standard of Sith close-air dominance, forming the atmospheric arm of the Kainate's doctrine of total supremacy. Where the Xarûl is the scalpel, the Gorvahn the hammer, the Velakorr the executioner, and the Nyctophage the harbinger, the Mornskarr is the overwatch, the unblinking eye that turns the ground itself into a killing floor.

When its engines groan through cloud and smoke, when its presence stains the battlefield like a rising wound, when its guns begin to speak, entire armies retreat. Doctrine has shifted. Warfare has changed. Through the Mornskarr, the Shadow Hand has brought the terror of the Kainate down to the surface of the galaxy itself.



 


Out Of Character Info


Intent: To create a heavily armed, next generation Sith gunship for the Kainate that delivers overwhelming sustained fire support through superior precision, battlefield dominance, and unmatched stability.
Canon Link: N/A
Permissions: N/A
Primary Source(s):

N/A


Technical Information


Affiliation: The Kainate
Model: Mornskarr-class Sith Gunship Mk. I
Starship Class: Small Craft (1-50m)
Starship Role: Gunship
Modular: Yes
Material: Alchemized Sarrassian Iron Bloodwrought Plating Bloodpane Crucivane Hull Frame Blackcore Laminate Hull Liner Netherward Lattice Hull Liner Umbricore Hull Liner Sith Blackstone Crystalline Reinforcement
Armaments: Superheavy Cannon Hardpoint [2] Ventral Wings
Cataclysm Lance Mk. I
Gravehammer Hypervelocity Cannon Mk. I
Weapon Station - Port Ventral Flank
Twin Cannon Hardpoint
Twin Abyssal Lash Cannons Mk. I
Twin Vor'Kar Talon Cannons Mk. I
Twin Phantasmal Ripper Cannons Mk. I
Twin Drazhul Shardpulse Blasters Mk. I
Shriekfang Swarm Pod Mk. I
Weapon Station - Starboard Ventral Flank
Twin Cannon Hardpoint
Twin Abyssal Lash Cannons Mk. I
Twin Vor'Kar Talon Cannons Mk. I
Twin Phantasmal Ripper Cannons Mk. I
Twin Drazhul Shardpulse Blasters Mk. I
Shriekfang Swarm Pod Mk. I
Hexpulse Point Defense Spines Mk. I [2] - Dorsal Fuselage
Hexpulse Point Defense Spines Mk. I [2] - Ventral Fuselage
Note: The two superheavy cannon hardpoints can mount one cannon per hardpoint. The two twin cannon hardpoints can each mount one set of two cannons (twin cannons) per hardpoint.
Defense Rating: Very High
Speed Rating: Average
Maneuverability Rating:: Average
Energy Resist: Very High
Kinetic Resist: Very High
Radiation Resist: Very High
Minimum Crew: 4
Optimal Crew: 5
Passenger Capacity: 10
Cargo Capacity: Small
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