KeCholo
Money Man
OK, I might be suggesting this simply because it's something I want to do, but isn't that what suggestions are supposed to be anyway?
I was very disappointed to learn that individuals could not own vessels of length over 400m, however this was quickly remedied when I created a minor faction page. No problem there.
I was then disappointed to learn that minor factions could/can not own vessels over 1 kilometer. I was wanting one such vessel but alas I would have to align myself witch a major faction which wouldn't fit the flow of my character. So, I would like to get feedback and see if some other staff and members would support the following rule:
Minor Factions are allowed as many ships from lengths 400m-1,000m (that's currently a rule) and are now allowed 1 ship of length 1-3 kilometers.
Some of you may think, ''Woah, this is going to screw up factions. Does this guy want Chaos to collapse or something? TRAITOR!''
I don't, and here are several reason why this rule wouldn't break the factions system, but rather would help it.
1. The minimum requirements for getting ships of specified lengths still is in place. That 3,000 meter ship can't be gotten by just one writer, three people need to help him or her get it.
2. Credits, sure you can bull crap some credits into existence, but not enough to buy a warship. Writers will have to work for these credits. This prevents the new guy with 10 posts from buying the replica of Grevious' Invisible Hand.
3. Minor factions can now compete with major factions. If a minor works hard enough, it could compete with a major faction that is way above it's head. Sure, some of the ships <1km are powerful, but allowing minor factions one huge ships lets them compete in skirmishes and battles with major factions.
4. Individuals still can't own huge ships. No one person owns this ship, this prevents someone from going ham and doing something unrealistic.
5. Crew. Sure, you own the ship but now you need to get a crew. There are several RP steps that are/could be implemented (finding crew, credits, provisions, post counts, other writers ect) to prohibit every minor faction and their grandma from getting a huge ship. This makes actually getting the ship more rewarding.
Please be brutally honest, don't dance around and try to be nice if you don't like the idea. If you have a variation of this rule that you think might be better, slap it in the comment.
Tagging the man, the myth, the legend [member="Tefka"]
I was very disappointed to learn that individuals could not own vessels of length over 400m, however this was quickly remedied when I created a minor faction page. No problem there.
I was then disappointed to learn that minor factions could/can not own vessels over 1 kilometer. I was wanting one such vessel but alas I would have to align myself witch a major faction which wouldn't fit the flow of my character. So, I would like to get feedback and see if some other staff and members would support the following rule:
Minor Factions are allowed as many ships from lengths 400m-1,000m (that's currently a rule) and are now allowed 1 ship of length 1-3 kilometers.
Some of you may think, ''Woah, this is going to screw up factions. Does this guy want Chaos to collapse or something? TRAITOR!''
I don't, and here are several reason why this rule wouldn't break the factions system, but rather would help it.
1. The minimum requirements for getting ships of specified lengths still is in place. That 3,000 meter ship can't be gotten by just one writer, three people need to help him or her get it.
2. Credits, sure you can bull crap some credits into existence, but not enough to buy a warship. Writers will have to work for these credits. This prevents the new guy with 10 posts from buying the replica of Grevious' Invisible Hand.
3. Minor factions can now compete with major factions. If a minor works hard enough, it could compete with a major faction that is way above it's head. Sure, some of the ships <1km are powerful, but allowing minor factions one huge ships lets them compete in skirmishes and battles with major factions.
4. Individuals still can't own huge ships. No one person owns this ship, this prevents someone from going ham and doing something unrealistic.
5. Crew. Sure, you own the ship but now you need to get a crew. There are several RP steps that are/could be implemented (finding crew, credits, provisions, post counts, other writers ect) to prohibit every minor faction and their grandma from getting a huge ship. This makes actually getting the ship more rewarding.
Please be brutally honest, don't dance around and try to be nice if you don't like the idea. If you have a variation of this rule that you think might be better, slap it in the comment.
Tagging the man, the myth, the legend [member="Tefka"]