Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Character Meleena Bloodscrawl

Meleena Bloodscrawl


458ff633728f7fd643b1c8c62dad4c47.jpg



NAME: Meleena Bloodscrawl

FACTION:

RANK: Bacta-Works Enforcer

SPECIES: General Purpose Nuetralizer Model 1

AGE: Recently Created

SEX:
Designed and coded as Female

HEIGHT: Tall

WEIGHT: Average

EYES: Blue

HAIR: Blonde

SKIN: Golden tan

FORCE SENSITIVE: No




STRENGTHS

Why won't you die?: The regenerative nature of this Biot makes it extraordinarily difficult to destroy using solely conventional means. It can Regen from all but the most mortal of wounds, even a broken neck. Short of a complete decapitation, or it's entire brain and more than ninety of its body being obliterated, it can regenerate fully so long as half it's brain is intact and at least fifteen percent of its body remains in a span of seven hours or less (This can lead to interesting situations should it be cut in half lengthwise, as both halves will regenerate into full bio droids with the same memories up to the point they were temporarily "killed"). It's flesh and bone are highly resistant to temperature extremes, damage from Acid, Lightning, Microwaves, Magnetic weapons, Gravitic Weapons due to being able to generate gravity swells thanks to its Dovin Basal Heart, Radiation Damage, and Ion or Electromagnetic Pulse. This means it can operate in almost any environment for an extended period, and go and be active where other Nuetralizers cannot go, making them not only useful as guards, but as workers in dangerous environment. It also has a bio reactor that can keep it powered for more than two years before it has to wirelessly recharge by touching a power generator or conduit and taking seven hours to recharge. Normally incapable of feeling pain.

Protocol: Perfectly capable of acting as a Protocol Droid, and comes pre programmed for such functions

Diplomat: Possesses natural charisma and charm, which aid greatly in general diplomatic situations, plus being naturally beautiful right out of the factory greatly aids it's efforts in persuasion

Protector: Normally Programmed for absolute loyalty to House Io and it's members, which must never be harmed and always obeyed when present unless said orders violate House Io rules or breaks the law, with stringent secondary programming that ensures fulfilling it's functions must never come at the cost of betraying the House or Khemostian Society, with directives to shut down until manually rebooted should these directives come into conflict. However, due to her familiarity with Laertia Io's coding method, Vera has expertly modified this programming with a singular logic loophole that alters Laertia and House Io from chief creator and faction to a designate or rank that can be reassigned to whoever Vera assigns to be "The Laertia" and "The House Io", with the loyalty programming otherwise remaining intact and technically not violated. Without knowing the exact logic and Coding Vera used to create this backdoor into the infamous Io Loyalty Programming, it would be extremely difficult for enemies to exploit this. Even Laertia herself would struggle to figure it out

The Brains Department: Highly Intelligent, and learns quickly from every encounter, with Human Grade Perceptions and full range of emotions

Not to be trifled with: Despite it's focus on general functions, utility, and protocol, it's still a Nuetralizer, and is thus a tenacious, exceptionally dangerous one on one combatant with a high grade firearms and melee database.

Modularity: Capable of accepting both genetic and cybernetic upgrades

Fitness: Several times faster and more reflexive than an ordinary human, and five times as strong

Quick change: Meleena's body has been modified with a Cybernetic Disguise Implant, allowing her to alter her appearance for infiltration purposes

Enhanced: Meleena bears a number of enhancements over regular General Purpose Nuetralizers, solving problems faster, bearing greater strength, with an ability to remotely control lesser droids and use artificial telepathy

AND WEAKNESSES

Blasters: Not meant for heavy combat or policing work, it's skin and muscles are easily damaged by blasters

Slugs: Slugs rip through its body easily

Lightsabers: Don't make me laugh. No...just...no...also, lightsaber wounds take twice as long to heal as other wounds

Anti Vong: Alpha Red exposure causes it to violently overheat and enter a shut down phase. That takes hours to come out of, rendering it easily destroyed. Baffer Pollen causes it's skin to swell up like a balloon, rendering it sluggish and slow until it's body cycles the substance out of its system over several hours or a cure is immediately applied. Unmasquers cause violent distortions on it's skin, causing it and most of the muscles off the Skeleton, which will be forced to flee and hide while heavily stunned and unable to fight

Paddle Beams: Paddle beams paralyze it's muscles just as they would ordinary humans

Vibro: Vibro Weaponry tears it apart easily

APPEARANCE:

Tall, curvy, and slightly muscular Blonde woman often seen wearing a gold cocktail dress

BIOGRAPHY:

One of a series of Artificial Sisters created by Nathan's wife Vera Mina to serve as family and personal enforcers to Nathan himself, Meleena Bloodscrawl operates as the overseer of House Bloodscrawl R&D, personally checking in on projects, moonlighting as a delivery woman between Jedi Enclaves Nathan is associated with. Always ready to defend Family, Meleena is the last person you want to make an enemy of.

PERSONALITY

Coded to be an "Older" Sister to Nathan, Meleena serves as the voice of reason, a sounding board for ideas, and in keeping with Bloodscrawl Family values, strives to protect the innocent as much as possible, even if it means creating a ocean of corpses from the wicked, but only if left with no other Alternative. Meleena is programmed to be even more hesitant about Killing than Nathan himself is, just to keep him grounded and on his toes, and adores Nathan as a sibling

SHIP:

TIE/VN

KILLS:


BOUNTIES COLLECTED:





ROLE-PLAYS:



Upgrades:

Mental Enhancement Grade One
Comprehensive Cybernetic Enhancement Level 1
Sword Herald Nerve Enhancement System
Drug Processing Implant
Ex-Musc. Enhancement
Cybernetic Disguise Implant


Weapons

Bloodscrawl Lightsaber
 

Users who are viewing this thread

Top Bottom