Star Wars Roleplay: Chaos

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Character Master Garern Bulmeed

Sɪᴛʜ Mᴜsᴛ ʙᴇ Vᴀɴǫᴜɪsʜᴇᴅ

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MusicLINK MUSIC HERE
Full nameGarern Bulmeed
AliasThe Red Son
Old Bulmeed
The Unquiet Master
Class(es)Jedi Master
Former Revolutionary
Combat Mediator
BirthworldLannik Planet
Current HomeworldNone - Currently Wandering
Age67 Years Old
Rank(s)Jedi Master
Former Jedi Peacekeeper
Faction(s)The Jedi Order
the Red Iaro
SpeciesLannik
GenderMale
Force SensitiveYes
Character AlignmentTrue Neutral
Height1.12 meters - 3'8"
Weight44 kg — 97 lbs
Template CreditAvelion

Mirialan Criminal

GARERN BULMEED
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BACKGROUND


Garern Bulmeed was born into the Red Iaro, a violent revolutionary movement determined to overthrow the Lannik monarchy. His father raised him to believe that brutality was a necessary price for freedom, and Garern spent much of his youth carrying messages, hiding weapons and taking part in attacks. The violence left him with lasting trauma, including nightmares, a fear of confinement and instinctive reactions to explosions and alarms.

His life changed after a failed Red Iaro operation endangered civilians. A visiting Jedi Master intervened, defeating Garern without cruelty before tending to his injuries. She taught him that violence was sometimes necessary, but only when tempered by discipline, compassion and respect for life. Garern resisted these lessons at first, believing restraint was little more than weakness, but eventually left Lannik to train beneath her.

Garern entered the Jedi Order later than most and never became a conventional Jedi. He struggled with meditation, questioned passive leadership and preferred direct action when negotiation failed. Despite this, his experience with extremism made him highly resistant to the dark side. The Sith offered him nothing he had not already heard from the Red Iaro.

He earned the rank of Jedi Master shortly before the Galactic Alliance collapsed. Since then, he has traveled between scattered Jedi enclaves, protecting civilians and training troubled students. His methods remain controversial, particularly his willingness to use controlled violence and his belief that the Sith cannot be safely redeemed. Though many Jedi distrust him, none can deny his loyalty to the Order or his refusal to surrender himself to hatred.
PERSONALITY


Garern is blunt, practical and impatient with empty diplomacy. He believes peace should be pursued, but not at the cost of allowing innocent people to suffer while the Jedi debate. When words fail, he is willing to settle a dispute through controlled force, though he never takes pleasure in hurting others.

Beneath his harsh manner, Garern is deeply protective of soldiers, children and anyone shaped by violence. He understands anger and trauma better than most Jedi, making him an effective mentor to students who fear their own darker impulses. He offers little verbal comfort, preferring to show his concern through action.

His greatest flaw is his certainty. Garern considers the Sith incapable of genuine reform and often judges people by what they once were rather than what they are trying to become. He is unlikely to fall to the dark side, but his rigid beliefs risk turning protection into punishment and caution into prejudice.
SKILLS


* Ability Icons can be found here
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ATARU SPECIALIZATION
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CENTER OF BEING
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MASTER OF SU
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DETERMINED
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VERY AGILE
STRENGTHS & WEAKNESSES


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STRENGTHS

Unshakable Resistance to Extremist Ideology
Garern understands how cruelty is gradually made acceptable. He recognizes the language of radicalization, including the division of people into the pure and the corrupt, the insistence that doubt is betrayal and the promise that one final atrocity will bring permanent peace.

This makes him extremely difficult for Sith, cult leaders and political extremists to manipulate. Their arguments do not tempt him because he has already lived through the consequences of believing them.

Controlled Aggression
Garern is comfortable using violence without surrendering himself to it. He can strike decisively, inflict controlled injuries and end a fight without taking pleasure in his opponent's suffering. His combat style is forceful and efficient, built around breaking an enemy's balance and willingness to continue rather than displaying technical elegance.

He does not confuse passivity with peace. When violence becomes unavoidable, Garern acts before hesitation allows the situation to worsen.

Understanding of the Traumatized
Garern has little formal patience for delicate conversation, yet he possesses a strong instinct for people living with guilt, fear or violent memories. He never tells survivors that they should simply release their pain. He knows that recovery is uneven and that old instincts can return without erasing years of progress.

This makes him an unexpectedly effective mentor for former soldiers, abused children and Jedi who fear their own anger. Garern does not require them to appear healed before he considers them worthy.

Battlefield Awareness
His youth among revolutionaries and later service as a Jedi gave Garern a detailed understanding of ambushes, improvised weapons and urban conflict. He notices exits, unstable structures and concealed firing positions almost automatically. He is particularly capable of recognizing when civilians are being used to restrict the actions of more disciplined opponents.

Garern does not treat combat as an honorable exchange. He treats it as a dangerous problem that should be ended before it spreads.

Loyalty Without Sentimentality
Once Garern accepts responsibility for someone, he does not abandon them easily. He may criticize, argue or even physically drag a companion away from a disastrous decision, but he remains present when circumstances become dangerous.

His loyalty is expressed through reliability rather than warmth. Those who know him understand that Garern standing beside them is more meaningful than any promise he might make.

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WEAKNESSES

Violence as His First Clear Answer
Garern understands that violence should be a final resort, but he is too quick to decide that other options have already failed. He often views negotiation as useful only when both parties fear the consequences of refusing. This can cause him to escalate situations that a more patient Jedi might have resolved peacefully.

His violence is controlled, but control does not automatically make it necessary. Garern sometimes injures people because it is the fastest solution rather than the only solution.

Absolute Distrust of the Sith
Garern's refusal to believe that a Sith can sincerely reform protects him from deception but also blinds him to individual circumstances. He judges people according to what they have been, even when their actions suggest they are attempting to become something else.

He will not torture or murder a surrendered Sith, but neither will he offer meaningful trust. This can turn potential allies into enemies and may push genuinely remorseful individuals back toward the only community willing to accept them.

Mistaking Certainty for Discipline
Because Garern has never felt tempted by Sith teachings, he sometimes assumes that his judgment is more reliable than it truly is. He believes his familiarity with extremism allows him to recognize every version of it, leaving him slow to notice when his own thinking becomes rigid.

He does not risk becoming a conventional Sith. He risks becoming a Jedi who uses the language of protection to justify refusing all compromise.

Difficulty Accepting Authority
Garern respects experience, sacrifice and proven judgment. Rank by itself means very little to him. He has openly ignored councils, military commanders and senior Jedi when he believed their decisions placed civilians at unnecessary risk.

This independence can be valuable during a crisis, but it makes coordinated action difficult. Garern often expects others to trust his instincts while showing little willingness to offer them the same consideration.

Unresolved Trauma
Garern has learned to manage his memories, but he has never fully escaped them. Explosions, certain alarms and the smell of burned insulation can trigger powerful reactions. He may become unusually quiet, aggressive or fixated on controlling his surroundings.

He hates being treated as fragile and will often conceal these episodes. By refusing assistance, he occasionally places himself and others at greater risk than admitting he needs time to recover would have done.

ITEMS


RELATIONSHIPS


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FAMILY
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THE GALAXY AT LARGE
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The Mu-2 Long Range Shuttle came out of hyperspace near the Planet of Roon within the Spice Triangle. The region in the High Republic was notorious for spice trafficking run by the Pyke Syndicate. With the Jedi Order distracted by a schism between the Vanguard and Traditionalists, the Syndicate had broadened its reach beyond the triangle, posing a threat to civilians.

Such bold moves prompted Master Blumeed to travel to the planet to confront the Pyke Boss overseeing the distribution centers on Roon. The area was teeming with treasure hunters in addition to Pyke Guards, making the upcoming mission much riskier than originally believed.

As he touched the control console, the shuttle began its smooth descent toward the landing platform near the Bantha Graveyard, a desolate place filled with the remains of Banthas and numerous downed ships, from starfighters to freighters that were visible from the window.

The journey to the main settlement would be difficult but he hoped his partner was ready for the long trek to bring these criminals to justice or at least weaken their organization so they couldn't easily bounce back, as the ramp opened with a hiss to allow them to exit from the shuttle craft.

He was the first to walk down, lightsaber drawn as he used the force to scan their surroundings for hidden adversaries.

 
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