Maranon
The Flawed Sage
NAME: Maranon
FACTION: None
RANK: Sith Master
SPECIES: Zeltron
AGE: over 5000
SEX: Female
HEIGHT: Six feet.
WEIGHT: 230 pounds
EYES: Golden
HAIR: Black
SKIN: Pink, almost purple
FORCE SENSITIVE: Yes (Sith Master)
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STRENGTHS
Force Mastery: Once an accomplished Consular with a wide ranging command of esoteric abilities, Maranon arguably became even more dangerous once she learned the Dark Side, as her creativity has made her application of it extremely deadly, due to her wide range of knowledge, including magic. She is skilled in the three Consular related force channeling abilities, making effects with nearly any Force power much more potent and difficult to withstand, even for other Sorcerer type Force Adepts. She can repair her body with the Dark Side at a very fast rate, roughly twenty five percent that of a Gen'Dai, and has very high skill at crafting Force Illusions and Dark Illusions, and special skill in using Atmokinesis and Telekinesis. She also has extensive skill in magic.
Cunning: A clever schemer and social climber, Maranon will try to win with the tongue first before the sword, or manipulate from afar or close range.
Rich: Possessing a vast remainder of a once staggeringly large fortune, Maranon's wealth could be considered close to that of Count Dooku himself
Unpredictable Offense: While Maranon has dedicated some of her skill in lightsaber combat to use of a single blade in Soresu though she demonstrates a far more exceptional talent at using the lightwhip, juyo, and Makashi in a deadly, self developed blend.
Seducer: Everybody Loves Maranon...at least thats how she'd want it if she could have her way. Maranon is talented at seduction, getting past peoples defenses, be it man or woman, through both the use of her Zeltron physiology as well as good old fashioned psychology.
Pain Tolerance: Excessively high.
WEAKNESSES
Force Voids: Stepping into a Force Void will severely weaken her, as she depends on it for her survival
Sensory Deprivation: Maranon, due to being dead for thousands of years developed an intense addiction to sensory imput, constantly needing it and thrills. Finding a way to deprive her of sensory imput is a good way to psychologically damage her.
It burns: Light sided objects will burn her flesh, and completely cut her off from her connection to any use of the Darkness, and greatly weaken her use of any other Force Power. At a distance, it causes her intense pain that weakens her use of the Force and renders her sluggish. Force Light will cause near incapacitating agony if she fails to defend against it properly, and it takes all her skill and cunning to resist its effects.
Obsession: Maranon is obsessed with getting whatever she wants, and fixates on what or who she desires until she gets it. This can be exploited against her severely, as it can make her next course of action predictable, or even lead her into a trap.
Uncertainty Principal: Maranon's private, growing doubts about the choices she has made occasionally interfere with her use of the Force, and can allow an opponent an edge if they manage to exploit that doubt and make it grow. She's slightly more vulnerable than normal to the Force Powers Fear and Horror and mental attacks in general and it takes exhausting concentration on her part to resist these attacks, so much so, she cannot use force powers while resisting them. This leaves her vulnerable to secondary attacks.
Weak defense: Her focus on the lightwhip leaves her lightsaber defense ultimately weak
Pride: Maranon's vanity can mean she often tries to get her way through sheer persuasion, and this can occasionally cause her to misjudge a situation where it would be more prudent to resort to violence, causing her to be at a disadvantage. She wants to win on charisma alone, and this can be used against her in an attempt to attack and disable her quickly. This was best illustrated during Harte's initial encounter with her on Katanos Seven: Maranon tried almost to the very end to tempt and seduce both her and Sawa Ike, rather than overwhelming them both with the numbers advantage of her various abominations in her palace tomb when she had the chance. She tends to think she is in more control over others than she actually is, and tends to dismiss those weaker than herself in combat, however, it should be noted that her worst defeats have come about precisely because of this, as weaker enemies, with less to work with, are forced to come up with more inventive strategies that can catch her off guard. While Maranon is not a moron by any means the fact remains that her over confidence is her chief weakness.
Dark healing weakness: While powerful, and constantly active, the fact remains that because the healing is based in the darkness it is ultimately inferior to light based healing.
In the presence of light nexuses or beings strongly or near completely attuned to the light her healing abilities are greatly slowed. Also, in the presence of viridian kyber crystals her healing abilities are shut down completely. Also, if cut with lightsabers powered by viridian crystals the wounds will take longer to heal. It also cannot heal wounds from lightsaber resistant metals...those types of wounds require a seperate, magical method.
APPEARANCE:
A beautiful, almost purple skinned woman of slim but muscular build, clad in a dark gowns often but occasionally likes purple business wear or far more revealing clothing.
BIOGRAPHY:
Born as Kerimi Avalon, the woman who eventually became Maranon started life as a young girl recruited from Zeltros by the Jedi Order, Kerimi studied dilligently and was considered a model Jedi, but privately began to long for a release from the ancient strictures, desiring someone to love and be loved by but it was something she could never receive as a Jedi during the Orders ancient days. Kerimi stayed loyal however, and taught many students, her once gorgeous looks withering away to her intense discomfort, but still, she persisted, teaching until she was an old crone, lamenting what she feared more and more to be a wasted life, her natural empathic abilities harming her in each encounter with dark adepts, as she secretly desired their unrestrained life. But her self control, as always, held out.
So steeped was Kerimi in wisdom and strength in the Force that one day she was awarded an unfathomable honor. In an act of Divine Revelation, Kerimi received a vision of a small fragment of the mystical, Time Affecting magical formula known as the Kolda Bratha Calculus, and the revelation drove her temporarily insane, a time in her life that she never truly recovered from, it seems. Realizing that the fragment she had received dealed with the effects of reversing age, Kerimi's strength of will at last failed her, and she used the Formula to enchant a small pool with its power, immersing herself in it and instantly becoming young, but the selfishness of her act and the misuse of divine power instantly turned her to the Dark Side, rendering her lust filled, spiteful, and cruel. Cast out of the Order after trying to lead a master she had long fancied to the pool of youth she had created, Kerimi Avalon was no more, and in her place rose Maranon, fixated with taking an abundance of pleasure that was long denied to her Jedi self from nearly anywhere she could find it.
Taking an Energy Vampire as her student, a man called Xavier, she was eventually betrayed by him when he visited Atrisia and instantly fixated from afar on a prefect of Kagamiri named Sawa Ike, who Xavier wished as a mate and queen to rule with him in his necropolis like a twisted king of the dead. Traveling to Atrisia to both annoy him and frustrate his plans, Maranon can arguably be considered to be indirectly responsible for the fate of both Ni-Ne Li-Ves and Sawa Ike, as she provided a covert assistance to both of them in their quest to save Atrisia from the prototype warship known as The Sacred Ancestor. After that incident, she traveled the galaxy, gaining power and taking interest in the affairs of Katanos Seven, which she began to control from the shadows.
But Maranon never truly found the love she secretly craved and prized above all other things, never realizing her greedy manipulative nature would prevent her from ever truly attaining it. The closest she ever came was a servant girl she eventually toyed with and treated just like all her other lovers while she ruled ancient Katanos Seven as a Sith Queen, once the Sith Religion truly began to spread.
Fatally poisoned with Synox by the servant she had ultimately mistreated, Maranon lay dead in her crypt, preserving her spirit with Sith Magic, suffering extreme emotional devastation from the isolation as hundreds of years passed, eventually forced to go into hibernation, while sending what hapless people who wandered into her tomb to find the means to revive her. She revived after sensing, (And fixating on) Maple Harte fighting off cybernetic zombies during her very first mission for the CIS, as well as encountering Sawa once more, Maranon's evil culminated in her attempt to drain the life force of Katanos' population to revive herself, which also would have granted her immense power but was defeated by the combined efforts of Sawa and Maple (Though Sawa did most of the heavy lifting). Defeated and trapped in her own jewelry, Maranon was forced to make a deal and merge with a mysterious spirit to gain the strength to escape the gem she was trapped in, brain washing Maple on Atrisia and subjecting Darth Shojo to an unholy ritual which she used to recreate her body. Now she schemes once more, free to walk the galaxy, but now full of doubt...
PERSONALITY
Lustful, seductive, and intelligent, with a very well developed and twisted sense of humor, and combined with ruthlessness, Maranon is a textbook example of a Femme Fatale. But the years and isolation in her tomb after her first death have not done wonders for her sanity, as she is more obsessed with getting her way than ever, and enjoys toying with others emotionally, seducing them and then moving on to the next person or thing to hold her interest. But there are hints she has begun to doubt her path. She hesitates to go for maximal cruelty, often prefers to negotiate or manipulate rather than fight. After merging with the strange spirit, it is arguable whether she is even truly fully herself any longer. Her doubts have only begun to grow after her revival and she is, at the very least, no longer willing to kill every single inhabitant of a world just to live again. Maranon has a severe addiction to continuous imput and cannot stand to be bored. Also privately battling bouts of depression the more she thinks on her decisions. Sincerely desires affection but her selfish nature keeps sabotaging this, and this is especially hard on her as she is fully aware of the problem and does not know how to correct it. Is deathly afraid of losing her beauty and is extremely vain in regard to this. She cannot stand to be humiliated or embarrassed and is obsessed with image.
SHIP:
Lover's Reach (Royal Space Yacht)
KILLS:
BOUNTIES COLLECTED:
---------------------------------------------------------------------------------------------------------------------------------
ROLE-PLAYS:
FACTION: None
RANK: Sith Master
SPECIES: Zeltron
AGE: over 5000
SEX: Female
HEIGHT: Six feet.
WEIGHT: 230 pounds
EYES: Golden
HAIR: Black
SKIN: Pink, almost purple
FORCE SENSITIVE: Yes (Sith Master)
---------------------------------------------------------------------------------------------------------------------------------
STRENGTHS
Force Mastery: Once an accomplished Consular with a wide ranging command of esoteric abilities, Maranon arguably became even more dangerous once she learned the Dark Side, as her creativity has made her application of it extremely deadly, due to her wide range of knowledge, including magic. She is skilled in the three Consular related force channeling abilities, making effects with nearly any Force power much more potent and difficult to withstand, even for other Sorcerer type Force Adepts. She can repair her body with the Dark Side at a very fast rate, roughly twenty five percent that of a Gen'Dai, and has very high skill at crafting Force Illusions and Dark Illusions, and special skill in using Atmokinesis and Telekinesis. She also has extensive skill in magic.
Cunning: A clever schemer and social climber, Maranon will try to win with the tongue first before the sword, or manipulate from afar or close range.
Rich: Possessing a vast remainder of a once staggeringly large fortune, Maranon's wealth could be considered close to that of Count Dooku himself
Unpredictable Offense: While Maranon has dedicated some of her skill in lightsaber combat to use of a single blade in Soresu though she demonstrates a far more exceptional talent at using the lightwhip, juyo, and Makashi in a deadly, self developed blend.
Seducer: Everybody Loves Maranon...at least thats how she'd want it if she could have her way. Maranon is talented at seduction, getting past peoples defenses, be it man or woman, through both the use of her Zeltron physiology as well as good old fashioned psychology.
Pain Tolerance: Excessively high.
WEAKNESSES
Force Voids: Stepping into a Force Void will severely weaken her, as she depends on it for her survival
Sensory Deprivation: Maranon, due to being dead for thousands of years developed an intense addiction to sensory imput, constantly needing it and thrills. Finding a way to deprive her of sensory imput is a good way to psychologically damage her.
It burns: Light sided objects will burn her flesh, and completely cut her off from her connection to any use of the Darkness, and greatly weaken her use of any other Force Power. At a distance, it causes her intense pain that weakens her use of the Force and renders her sluggish. Force Light will cause near incapacitating agony if she fails to defend against it properly, and it takes all her skill and cunning to resist its effects.
Obsession: Maranon is obsessed with getting whatever she wants, and fixates on what or who she desires until she gets it. This can be exploited against her severely, as it can make her next course of action predictable, or even lead her into a trap.
Uncertainty Principal: Maranon's private, growing doubts about the choices she has made occasionally interfere with her use of the Force, and can allow an opponent an edge if they manage to exploit that doubt and make it grow. She's slightly more vulnerable than normal to the Force Powers Fear and Horror and mental attacks in general and it takes exhausting concentration on her part to resist these attacks, so much so, she cannot use force powers while resisting them. This leaves her vulnerable to secondary attacks.
Weak defense: Her focus on the lightwhip leaves her lightsaber defense ultimately weak
Pride: Maranon's vanity can mean she often tries to get her way through sheer persuasion, and this can occasionally cause her to misjudge a situation where it would be more prudent to resort to violence, causing her to be at a disadvantage. She wants to win on charisma alone, and this can be used against her in an attempt to attack and disable her quickly. This was best illustrated during Harte's initial encounter with her on Katanos Seven: Maranon tried almost to the very end to tempt and seduce both her and Sawa Ike, rather than overwhelming them both with the numbers advantage of her various abominations in her palace tomb when she had the chance. She tends to think she is in more control over others than she actually is, and tends to dismiss those weaker than herself in combat, however, it should be noted that her worst defeats have come about precisely because of this, as weaker enemies, with less to work with, are forced to come up with more inventive strategies that can catch her off guard. While Maranon is not a moron by any means the fact remains that her over confidence is her chief weakness.
Dark healing weakness: While powerful, and constantly active, the fact remains that because the healing is based in the darkness it is ultimately inferior to light based healing.
In the presence of light nexuses or beings strongly or near completely attuned to the light her healing abilities are greatly slowed. Also, in the presence of viridian kyber crystals her healing abilities are shut down completely. Also, if cut with lightsabers powered by viridian crystals the wounds will take longer to heal. It also cannot heal wounds from lightsaber resistant metals...those types of wounds require a seperate, magical method.
APPEARANCE:
A beautiful, almost purple skinned woman of slim but muscular build, clad in a dark gowns often but occasionally likes purple business wear or far more revealing clothing.
BIOGRAPHY:
Born as Kerimi Avalon, the woman who eventually became Maranon started life as a young girl recruited from Zeltros by the Jedi Order, Kerimi studied dilligently and was considered a model Jedi, but privately began to long for a release from the ancient strictures, desiring someone to love and be loved by but it was something she could never receive as a Jedi during the Orders ancient days. Kerimi stayed loyal however, and taught many students, her once gorgeous looks withering away to her intense discomfort, but still, she persisted, teaching until she was an old crone, lamenting what she feared more and more to be a wasted life, her natural empathic abilities harming her in each encounter with dark adepts, as she secretly desired their unrestrained life. But her self control, as always, held out.
So steeped was Kerimi in wisdom and strength in the Force that one day she was awarded an unfathomable honor. In an act of Divine Revelation, Kerimi received a vision of a small fragment of the mystical, Time Affecting magical formula known as the Kolda Bratha Calculus, and the revelation drove her temporarily insane, a time in her life that she never truly recovered from, it seems. Realizing that the fragment she had received dealed with the effects of reversing age, Kerimi's strength of will at last failed her, and she used the Formula to enchant a small pool with its power, immersing herself in it and instantly becoming young, but the selfishness of her act and the misuse of divine power instantly turned her to the Dark Side, rendering her lust filled, spiteful, and cruel. Cast out of the Order after trying to lead a master she had long fancied to the pool of youth she had created, Kerimi Avalon was no more, and in her place rose Maranon, fixated with taking an abundance of pleasure that was long denied to her Jedi self from nearly anywhere she could find it.
Taking an Energy Vampire as her student, a man called Xavier, she was eventually betrayed by him when he visited Atrisia and instantly fixated from afar on a prefect of Kagamiri named Sawa Ike, who Xavier wished as a mate and queen to rule with him in his necropolis like a twisted king of the dead. Traveling to Atrisia to both annoy him and frustrate his plans, Maranon can arguably be considered to be indirectly responsible for the fate of both Ni-Ne Li-Ves and Sawa Ike, as she provided a covert assistance to both of them in their quest to save Atrisia from the prototype warship known as The Sacred Ancestor. After that incident, she traveled the galaxy, gaining power and taking interest in the affairs of Katanos Seven, which she began to control from the shadows.
But Maranon never truly found the love she secretly craved and prized above all other things, never realizing her greedy manipulative nature would prevent her from ever truly attaining it. The closest she ever came was a servant girl she eventually toyed with and treated just like all her other lovers while she ruled ancient Katanos Seven as a Sith Queen, once the Sith Religion truly began to spread.
Fatally poisoned with Synox by the servant she had ultimately mistreated, Maranon lay dead in her crypt, preserving her spirit with Sith Magic, suffering extreme emotional devastation from the isolation as hundreds of years passed, eventually forced to go into hibernation, while sending what hapless people who wandered into her tomb to find the means to revive her. She revived after sensing, (And fixating on) Maple Harte fighting off cybernetic zombies during her very first mission for the CIS, as well as encountering Sawa once more, Maranon's evil culminated in her attempt to drain the life force of Katanos' population to revive herself, which also would have granted her immense power but was defeated by the combined efforts of Sawa and Maple (Though Sawa did most of the heavy lifting). Defeated and trapped in her own jewelry, Maranon was forced to make a deal and merge with a mysterious spirit to gain the strength to escape the gem she was trapped in, brain washing Maple on Atrisia and subjecting Darth Shojo to an unholy ritual which she used to recreate her body. Now she schemes once more, free to walk the galaxy, but now full of doubt...
PERSONALITY
Lustful, seductive, and intelligent, with a very well developed and twisted sense of humor, and combined with ruthlessness, Maranon is a textbook example of a Femme Fatale. But the years and isolation in her tomb after her first death have not done wonders for her sanity, as she is more obsessed with getting her way than ever, and enjoys toying with others emotionally, seducing them and then moving on to the next person or thing to hold her interest. But there are hints she has begun to doubt her path. She hesitates to go for maximal cruelty, often prefers to negotiate or manipulate rather than fight. After merging with the strange spirit, it is arguable whether she is even truly fully herself any longer. Her doubts have only begun to grow after her revival and she is, at the very least, no longer willing to kill every single inhabitant of a world just to live again. Maranon has a severe addiction to continuous imput and cannot stand to be bored. Also privately battling bouts of depression the more she thinks on her decisions. Sincerely desires affection but her selfish nature keeps sabotaging this, and this is especially hard on her as she is fully aware of the problem and does not know how to correct it. Is deathly afraid of losing her beauty and is extremely vain in regard to this. She cannot stand to be humiliated or embarrassed and is obsessed with image.
SHIP:
Lover's Reach (Royal Space Yacht)
KILLS:
BOUNTIES COLLECTED:
---------------------------------------------------------------------------------------------------------------------------------
ROLE-PLAYS: