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Approved Tech Mandalorian Custom Raider Armor

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Skosk Fett

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Images: My avatar, I have tried multiple times to find an image link. If anyone can help, thank you.


Intent: To provide fair protection to Skosk with fair armor.

Manufacturer: Mandal motors
Model: Mandalorian Custom Raider Armor
Affiliation: Mandalorians
Modularity: Yes, if needed the armor can be scaled to a different size
Production: Unique
Material: Beskar
Description: (I need ideas ,and help for the paragraph portion, its a little different then writing about your character, heh)
+ Looks: The armor is made not only for protection, but intimidation. Some parts allow for the user to easily see Skosk's incredible build. While increasing Skosk's size slightly, this gives him the impression of looking like a big green tank.

+ Layers: Because of the armor's weight, in order for the design to work multiple layers had to be separated out. As a result it evenly spreads the armor's protective abilities effectively. The last layer being cloth, in order for Skosk's skin to be more comfortable in the set.
+/- Beskar: The armor is completely made of Beskar, having no other elements to the armor. This allows it to give great protection, even for any heavy armor. But, the user is very slowed down in the armor, doubling Skosk's weakness in the process of doubling his protection.

+/- Arms: As seen in the picture there is literally no protection in the arms . Sith or other veterans could use this flaw, to there advantage. The upside is, it supports the intimidation design, many can see Skosk's proud display in his huge arm's.
- Lower Back: One of the three weakness's in the armor, there is no protection in the lower back due to it being a joint connection toe armor.
-Back of the knees: The back of the knees have very little protection, to allow movement.
- Storage: There is no storage for the user to carry his gear, if something needs to be carried, it must be by hand, or shoulder.

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Armor

Classification: Anti- lightsaber, Anti- blaster
Weight:40 kg
Quality:8
Other Feature(s):Night Vision, Infrared vision, Built in Beskar Knuckles, and lastly built in comm unit.
 
Just a quick formatting piece before anything else...
+ Features: Night Vision, Heat seeking Vision, Built in Beskar Knuckles, and lastly built in comm unit.
This list should be placed under the Other Features section.

Have you talked to the owner of Mandalmoters, and are they willing to make this for you?

+/- Beskar: The armor is completely made of Beskar, having no other elements to the armor. This allows it to give great protection, even for any heavy armor. But, the user is very slowed down in the armor, doubling Skosk's weakness in the process of doubling his protection.
Armor like this is never made with only one material. Normally, this would have a leather/armorweave/ some clothing like item so that the metal plates don't rub on the bare skin and some of the force of the impact is absorbed. Leather or heavy clothing would work easily for this, and will be an easy addition.

+ Looks: The armor is made not only for protection, but intimidation. Some parts allow for the user to easily see Skosk's incredible build. This is also down while increasing his size slightly in the piece of armor
First "done by." But of a typo there.
Secondly, what are the intimidation factors here? Spikes? Symbols? Does it make him seem taller?
@me when you're done.
@Skosk Fett
 

Skosk Fett

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[member="Strask Ak'lya"]

The intimidation factors are that it easily shows off his muscular body, while making him twice as big as he already is. Many feel uncomfortable facing someone at such a greater proportion then themselves. I'll work on the other things you have mentioned, thank you. Also look at layers, I edited it to specify its last layer as being cloth underneath all the protective material.
 
@Skosk Fett
Add what you just told me into your description under "Looks."

Any plate armor will have the following openings to enable movement: armpit, elbow, back of the knee. You can ignore the first two, as you have no armor on your arms, but the last one will need to be added.
 

Skosk Fett

Guest
I have added this in, is it ok if a little protection is added there? [member="Strask Ak'lya"]
 
@Skosk Fett
That depends on how much movement you want. Do you want to be able to run in the armor? If so, then leave it open.

Skosk Fett said:
[member="Strask Ak'lya"]

while making him twice as big as he already is.
So it makes him twice as tall, or twice as wide? Because twice as tall is a bit of a problem. Beyond the fact that that much Beskar would be too heavy to be effective and your listed weight would go up significantly. Also, most starships don't accommodate a four meter tall being.
 
@Skosk Fett
Your submission says slightly larger, rather than twice as large. Either edit that to fit what you're saying, or go with it only being slightly larger.
Under "Classification", put Anti-Lightsaber, Anti-blaster for clarity.
 

Skosk Fett

Guest
[member="Strask Ak'lya"]

I have decided to stay with slightly increasing, I apologize for changing my mind.
 
[member= "Skosk Fett"]
Alright. Last few things here before passing this to the higher-ups...
Remove the Features from the description. It's redundant, as everything should be listed in Other Features already.
What can be modified on the armor? This needs defining, as otherwise, you could make additions to it that are less than approvable. Please define that after the Yes in the Modularity line.
Change "Heat Seeking Vision" to "infrared vision". Same thing, proper name.
 
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