Star Wars Roleplay: Chaos

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Approved Location Madlands

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Sola Wessiri

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OUT OF CHARACTER INFORMATION

SETTING INFORMATION
  • Landmark Name: Madlands
  • Classification: Desert
  • Location: Weik
  • Affiliation: Weikians
  • Size: Large (945,000 square kilometers)
  • Population: Insignificant
  • Demographics: Human
  • Accessibility: Easy to get to, open to the public. Most tend to avoid it, however.
  • Description: Vast desert wasteland with canyons, ridges, sand dunes and gorges. Skeletons of old colonial ships, caravans, people and Dust Stalkers litter the desert.

POINTS OF INTEREST


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* HELLSGATE: The entrance to the Madlands, one is greeted with a maze of canyons, gorges and rock formations. Warlords, exiles, and Dust Stalkers roam Hellsgate for prey. It is also an alternate route to other points in Weik.

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* MAD SEA: Beyond the reaches of Hellsgate lay the Mad Sea. It isn't so much a sea as it is a landscape filled with sand dunes and echos of old life. A veritable wasteland, there is next to no life here. Living conditions are too harsh.

HISTORICAL INFORMATION

The Madlands live up to their name. A harsh, hot, and uninviting desert past the Ordan Spine mountain range on Weik the Madlands are home to the vicious Dust Stalkers that are quick to prey on intruders. Warlords and exiles from either of the cities or settlements are also known to search for unsuspecting caravans of travelers seeking 'safer' routes. Often the Mandalorians were hired out as protection for those caravans to help ensure safe passage, yet even with their help, safety was never a guarantee. Most tend to avoid the area altogether. The few that live there were considered 'mad', which wasn't entirely far off. The desert takes it's toll on many.
 
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