Star Wars Roleplay: Chaos

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Mac O Shenanigans

Gae'celic Alor, Master Beskarsmith
(Images coming soon….)

(Beskar'gam with and without kilt to show plates...)
Name - Mac O Shenanigans

Faction - Mandalorian

Profession - Mando Warrior, Pub owner, Beskar smith, Gaecel'ic'alor(Clan Gaecel'ic leader).

Species - Human

Age - 51

Height - 5'11"

Weight - 175lbs



Strengths - Can hold his liquer to an extreme degree, one hell of a brawler, decent pilot.

Weaknesses - Aggressive, Hot-tempered, Cocky.

Appearance - Dark brown hair, muscular build, standard Mando armor, black with blood red and gold accents.

Daily Armor/Weapons - Chest/Body plates, Shoulder bells, Boots, Shin guards, Gauntlets, kilt; Ripper Mk. II, Claymore(on back, War Hammer, Knives.

Battle gear - Buy'ce, Full body suit, Chest/Body plates, Shoulder bells, Boots, Shin guards, Gauntlets, Cod Piece, Thigh Plates, kilt; 12ga. Auto-shotgun, WESTAR-34, Mandalorian Ripper Mk. II, DXR6 Heavy Carbine, War Hammer, Claymore(on back), Morning Star, Kanabo, several knives

Distinguishing marks - Scar on forehead from repeated headbutting, Panther tattoo on thigh, Clan tattoo on back of neck

Homeworld - Concord Dawn, now Mandalore

Family - Father and Mother deceased, father was Mando bounty hunter, Mother was Jedi who died giving birth. Great Grandmother, and Jango Fett's mother were 3rd Cousins. Has a 'pet' strill, named Tetsu'ko with coal black fur, and higher than normal intelligence. Became his clan's leader upon the death of his uncle, Ar'guyle who died of injuries from a bounty, leaving Mac the oldest living member. Mac's uncle left two sons(Kieron 16; Ar'turus 18 at the time, now in late 20's), and a widow behind as well.

Personality - Likes to drink, fight, and have fun. Believes one should be Mando'ad first or not at all.

History - Born on Concord Dawn, and raised by father until his death when Mac was 10. Designing his own armor on his father's, he took his ship the Murderous Wench, and traveled the stars, building his own small arsenal, and learning basic fighting skills. Mac has since developed a very brutal and up close fighting style.

Purchaced a floundering small bar, the Keldabe Kiss, and uses it as a 'base of operations' for his various activities. Thanks to the many 'business' dealings of his, Mac has made more than enough contacts to be able to supply any drink a patron can name. Along with his work as a mercenary and bounty hunter, Mac has, with a keen sense, invested in the stock market trades and made billions.

Mac currently 'resides' on his family estate on Mandalore. His cousins Kieron and Ar'turus and their families also have homes on the far side of the estate, and work the fields. When not on missions for Mand'alor, or other personal business, Mac can be found at his compound either pounding away in his forge, where he has become well known for his skill with working Beskar, or swimming in the lake on his property. That is if he's not at the Kiss...



-Properties-

* - Small farm with a pond on Mandalore (destroyed)

* - Keldabe Kiss, a pub near the spaceport in Keldabe, known for it's signature ale. Also the location of Mac's office...
(Destroyed)

-Ships-

* - Murderous Wench

modified Persuer Enforcement Ship the Murderous Wench - Beskar Armor plates, 3 point defence turrets, Twin laser cannons, Ion cannon, multipurpose warhead launcher.

* - Prudii'kad - Coming soon

-Weapons-

* - 12 Gauge Auto Shotgun Strill 2000


* - WESTAR-34 Blaster

* - 1 DXR6 Heavy Carbine

* - Mandalorian Ripper Mk. II

* - Several knives & vibroblades

* - War Hammer

* - Custom 4.5 foot Bes'kad claymore carried on back

* - Morning Star

* - Kanabo

* - Left Gauntlet - Razor Disc Launcher, Fibercord line, 3 Retractible vibro-blades on underside(as seen here...)

* - Right Gauntlet - Sonic Blaster, Liquid Stun-Spray, built in datalink to Persuer, 3 Retractible vibro-blades on underside.

Roleplays
A day at the Oyu'baat
An Army of Clay, Flesh and Bone
Welcome to the fold (Mando Dominion of Adumar: 100 post goal)
Mando Finesse (Serenno)
Dirt and Ice (Mandalorian Dominion of Bimmiel)
Never Say Nether: Reclimation (Mandalorian Dominion of Bimmiel)
Shadows of the Past
Tra Kad O'r Choruk(Space Sword in the Stone
Runaway's
Memoirs of a Supercommando
We'll See You Now
Eviction by Force [Mandalorian Clans Dominion of Thule]
 
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Gilamar Skirata

The most important step is always the next one
You'll need to get the ships approved (For retrofits since they are so old!) And individuals aren't allowed ships over 400 Meters, so a SD is a little out of reach. Other than that and some minor tech stuff, welcome! :D The Mando'ade are happy to have someone who knows how to make that metal sing!
 

Kira Talith

Kinetic Communication at its finest my Chick-e-dee
@[member="Mac O Shenanigans"]

Here is what you -can- do. If you join the Mandos, you can probably link the RP where you gained the ship, but only make it up to 2000m which is the max for a Major faction ship.

I'd suggest talking to @[member="Ayden Cater"] for more details if the rp where you gained the ship does not meet the 60 post criteria. Thing is, if you ever leave the mandos, I don't think the ship can go with you unless you join another major faction, as no individual can keep a ship over 400m.

Talk to the RPJ's, they can give you more info.

How to build a Starship Guide prior to building a Starship.

Dimensions
How long is the ship? How wide? How tall? Traditionally, the longest dimension is the length, followed by width, with height in last. If you’re unsure exactly how to break it down, a good ratio is 6-2-1. So a 1,600 meter long ship would have a width of about 500 meters and would be about 250 meters tall.

Corvettes 100 - 200m
Frigates 201 - 400m
Cruisers 401 - 600m
Heavy Cruisers 601 - 1,000m
Light Star Destroyer 1,001 - 1,500m
Star Destroyers 1,501m - 1,700m
Command Ship 1,701 - 2,000m

Note the following:

  • An individual character may not own ship greater than 400 meters in length.
  • Minor factions are permitted unique, player-captained ships up to a length of 1,000 meters.
  • New Major Factions are allowed mass-produced ships up to 1,000 meters in length.
  • A faction development thread of at least 60 quality posts with three or more individual writers will allow the Major Faction to build up to the present cap of 2,000 meters.
  • No ship over 2 kilometers will be approved for any faction, with exception of special Staff-approved event technology.
 

Kira Talith

Kinetic Communication at its finest my Chick-e-dee
@[member="Mac O Shenanigans"]

haha, been there and done it too Mac. I had to dig through a lot of threads for my ship :)

But it was well worth it.

Gather as many threads as you can that deal with the ship too. Doesn't hurt. But the main thread where you got it would be key.
 

Kira Talith

Kinetic Communication at its finest my Chick-e-dee
@[member="Mac O Shenanigans"]

I'm sure if you gather the mandos, they would be more than happy to help you with the thread required for this :)

If you have skype, you can talk it over readily over the faction chat.
 

Kira Talith

Kinetic Communication at its finest my Chick-e-dee
@[member="Mac O Shenanigans"]

XD Where there is a will! There is a way!

And you can make an awesome faction rp with all the rest of the mandos!

Just drop a line to either @[member="Ayden Cater"], he may give you better information as he oversees starships along with @[member="Domino"] in the factory
 

Lyth Meran

Bullet with Butterfly wings.
[member="Mac O Shenanigans"]
that ship...
giphy.gif
 

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