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Pending Approval M5-A Scyk-type Interceptor

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Not open for further replies.
Manufacturer: Aether Systems
Market Status: Closed Market
Production: Mass-Produced
Length: Average
Width: Average
Height: Small
Size: Average
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M5-A SCYK-TYPE INTERCEPTOR

OUT-OF-CHARACTER INFORMATION
Intent
An updated variant of the M3-A Scyk Interceptor for use by the Mandalorian Empire
Image Source[HERE]
Permission(s)Not Applicable
Canon Link(s)M3-A Scyk Interceptor
Primary Link(s)Not Applicable

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PRODUCTION INFORMATION
ManufacturerAether Systems
AffiliationMandalorian Empire
ModelM5-A Scyk
Market-StatusClosed-Market
ProductionMass-Produced

Materials

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TECHNICAL INFORMATION
ClassificationInterceptor
Length9.5 meters
Width7.4 meters
Height5.7 meters

Rating Specifications
ArmamentsVery Low
DefensesVery Low
Squadron CountVery High - (20) per Squadron
ManeuverabilityHigh
SpeedHigh
Hyperdrive RatingEquipped - Class 1.0

Armaments and Defenses


ADDITIONAL INFORMATION AND LOGISTICS
Crew Compliment(1) Pilot
(1) Astromech Droid
Passenger Capacity(0) Passengers
Cargo Capacity120 Kilograms
Consumables3 Galactic Standard Days




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STRENGTHS
  • SLAM - This overdrive system reroutes energy from the reserves that power the armaments to the sublight engines, allowing for a burst of acceleration and doubling the sublight speeds of the craft.
  • Increased Maneuverability - The lack of primary combat shields and life-support systems has greatly reduced the mass of the M5-A Scyk, thus conferring exceptional maneuverability and increased acceleration and sub-light speeds to the fighter.
  • Armament Modularity - The greatest strength of the M5-A Scyk is its ease with which it can be modified. Though its standard armament is a set of twin laser cannons, these can be easily swapped for a set of twin ion cannons, a concussion missile launcher, or a proton torpedo launcher - allowing for greater versatility within a singular squadron.
  • Squadron Size - Colloquially known as the Mando TIE or Mandalorian TIE Fighter, the M5-A Scyk was designed to be easily produced and in mass quantities. Its small size and the ease with which it can be rapidly manufactured allowed the craft to be deployed en masse, resulting in larger squadron formations.
WEAKNESSES
  • SLAM - An unintended effect when the overdrive system is utilized that can render the pilot unconscious due to the sudden acceleration overwhelming the Inertial Compensator, rendering both the Starfighter and the Pilot vulnerable.
  • No Life Support - The M5-A Scyk lacks basic life support systems and functions that are present in other Starfighters and Interceptors. This requires that each pilot be sealed within a self-contained, insulated, pressurized suit and carry their own emergency atmospheric unit and life support pack.
  • Minimal Defenses - Heavier armor plating and defensive systems - such as Deflector Shield Generators - as well as Life Support Systems, were removed in favor of increased speed and maneuverability.
  • Minimal Armaments - Though its armaments are easily swapped, the M5-A Scyk retains a limited armament that often pales in comparison to other Starfighters of a similar size and classification.
DESCRIPTION
The M5-A Scyk-type Interceptor is the first design in a new series of designs to be produced and manufactured by Aether Systems under contract with the Mandalorian Empire. Colloquially known as the Mando TIE or Mandalorian TIE Fighter, the M5-A Scyk lacks in its defensive capabilities as well as lacks basic life support systems and functions that are present in other Starfighters. This requires that the pilot be sealed within a self-contained, insulated, pressurized suit and carry their own emergency atmospheric unit and life support pack before entering the craft. However, this lack of defensive capabilities and life support systems has resulted in a craft that is both smaller and more easily produced in mass quantities, allowing the M5-A Scyk to be deployed en masse with larger squadron formations.

A disadvantage of the M5-A Scyk can be seen in its previously mentioned lack of defensive capabilities, as the removal of heavier armor plating was done in favor of increased speed and maneuverability. This often requires the pilots to utilize the increased speed and maneuverability to avoid damage and overcome an enemy in engagements. The greatest strength of the M5-A Scyk remains its ease with which it can be modified - specifically, with which its standard twin laser cannon armament can be easily swapped for a set of twin ion cannons, a concussion missile launcher, or a proton torpedo launcher; this allows for greater versatility within a singular squadron to create wings with complementary weapon mixes. However, although its armaments are easily swapped, the M5-A Scyk retains a limited armament that often pales in comparison to other Starfighters.

While the M5-A Scyk lacks more sophisticated systems and defensive shields, the extensively trained and highly skilled pilots of the Mandalorian Empire more than make up for the difference. However, the true standout feature of the M5-A Scyk is the inclusion of a Hyperdrive Engine that was missing from its predecessor, the M3-A Scyk, removing the need for the pilot to rely on allied ships to transport these squadrons en masse. Overall, the M5-A Scyk-type Interceptor provides the Mandalorian Empire with a craft that is easily produced and manufactured, easily deployed en masse, and easily modified to provide greater versatility to overcome their enemies.

 


Out Of Character Info


Intent: See Above
Permissions: See Above

Technical Information


Affiliation: Mandalorian Empire
Starship Class: Small Craft (1-50m)
Starship Role: Other
Modular: Yes
Material: See Above
Armaments: See Above
Defense Rating: Very Low
Speed Rating: High
Maneuverability Rating:: High
Energy Resist: Very Low
Kinetic Resist: Very Low
Radiation Resist: Average
Minimum Crew: 1
Optimal Crew: 1
Passenger Capacity: 0
Cargo Capacity: Very Small
Last edited:
Amelia von Sorenn Amelia von Sorenn

Cool submission! Love seeing Mandalorian ships! That being said there are concerns we need to address before we move forward. Your squadron count is Extreme. Per the factory rules Extreme ratings in anything require the production to be Unique or Semi-Unique. So you’ll have to drop the production, or drop the rating!
 
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