Popo
I'm Sexy and I Know It

Intent: To create a top notch suit of power armor that will hopefully set the standard for future powered armor designs.
Development Thread:
- Iron Within, Iron Without - Design
- Hutts... In SPAAAAAACE! - Phrik
Model: Tenloss M1-01 Powered Armor
Affiliation: Tenloss Corporation, Open Market
Modularity: Internal components and armor plating cannot be altered, but helmet computer systems and bolt-on weapons can be altered or added by specialized individuals.
Production: Limited (standard variant), Semi-unique (Phrik variant - Phrik variant is for Player Characters Only)
Material: Quadranium Steel, Phrik (semi-unique variants), Alusteel, Durasteel, Thermal Gel, Armorweave, titanium, fissionable substances, and other power suit construction materials.
Classification: Multipurpose
Weight: 400kg
Quality: 10
Special Features:
- LIghtsaber resistant (Semi-unique variants)
- Highly durable
- Energy resistant
- Kinetic resistant
- Reliable
- EMP/Ion hardened
- Capable of lifting heavy weights
- Functionally endless power supply
- Vision Scope Array (thermal, infrared, nightvision, etc)
- Head's Up Display
- Pineal Eye Sensor
- Internal Overlay Display
- Rangefinder
- Targeting Array (50 target maximum)
- Motion Tracker (can be synched with Rangefinder and Targeting Array for rudimentary target prediction)
- Encrypted, Internal Commlink
- Broadband Antennae
- On-board Battle Computer (Control on board weapons verbally or through HUD)
- Holorecorder
- Audiorecorder
- Oxygen recycler (4 hour air supply)
- Identification Chip
- External infrared directional lights
- External comms
- External audio sensors
- Externally mounted variable powered light
- 1x EX-M2 (right arm)
- 1x Flamethrower (left arm)
- 1x Missile Launcher (shoulder)
- 2x Powered Gauntlets (each hand)
Description:
We make tanks and ships and weapons and armor and we are well known for our commitment to quality and design. We fill niche roles that no other corporation fills and lead the pack in common areas with revolutionary designs and excellent quality. Today, however, we branch out into a new role, one that few have taken the challenge in designing and one that we will, after today, dominate throughout the galaxy.
Powered Armor.
What you see before you is the M1-01 Powered Armor, code-named 'Paladin'. As you can see, it as a four hundred kilo, armor plated monster capable of decimating entire units of troops and taking down enemy vehicles and installations with relative ease. What you see is a suit that will revolutionize warfare. What you don't see is how it will do so.
The skeleton is quadranium steel and highly resistant to damage and stress. It is reinforced by a Quadranium-Titanium allow and powered by EMP/Ion hardened servos and electronics. This layer is anchored to and supported by struts of the same material with which to bolt the armor plating and life support modules without risking structural strength in the design.
You'll see the hands are designed similar to Mandalorian Crushgaunts, but envelope far more. Crushgaunts are limited in two ways, namely by only enhancing grip strength and by being made of beskar and therefore hard to get. Those nutty Mandos don't like sharing their magic metal, so we made do with what we have. What we have is a powered gauntlet that grips like a crushgaunt, but can rip and shred and tear where a 'Gaunt can only crush. Troops armed with this suit can literally peel apart many kinds enemy installations and vehicles if they so desire, though obviously the heavier the defenses the longer this will take.
The suit is also capable of lifting a large amount of weight if need be, about a tonne using the arms alone. The suit itself can lift two tonnes safely using the entire strength of the suit with the weight spread throughout. Keep in mind these are the safe numbers. The suit can exceed that, but it's not designed to do so and we're not responsible for injuries or deaths from reckless soldiers overstressing the frame and servos.
Fortunately, they won't have to worry about that too much with the suit's weapon systems. Mounted into the right gauntlet is a railgun of Tenloss design. Dual barreled and rapid fire, the weapon features a recoil system built into the arm to manage the nasty amount of kinetic energy transfer. Why we have that is because this thing will shred inch thick starship grade durasteel like no tomorrow. The ammo hopper is simple and basic, pushing the ammunition into the breech even in zero gravity.
The left gauntlet is a flamethrower, allowing troopers to engage light infantry without expending their railgun ammunition. It has a forty meter range and can be very, very nasty in close quarters. Swarming a soldier in this armor is akin to a death sentence already. That flamethrower makes it overkill.
Moving on, the helmet features some of the most advanced systems on the market. Notice how there's no visor or neck? There's no need for one with this design. The trooper inside sees things through a panoramic one hundred and sixty degree 'visor' projected inside the helmet. Assailants trying to strike the gap between helmet and torso don't have a target, meaning there'll be no decapitations from most nasty melee weapons.
Mounted on the shoulder you'll see a small missile pod. Those are optional, but recommended. They give the suit a way to engage heavier armor their railguns can't penetrate and their gauntlets can't reach. Toss in the jump jets built into the armor itself and this suit can move quickly across the battlefield to engage targets or reinforce the line where needed.
How is this all powered? Easy. We went low-tech. Forget power cells that run out in a few hours or fusion bottles that require a constant supply of fuel. For this, we used a small fission power plant. May sound scary, but it's perfectly safe in many ways. Plus, the power pack lasts for a long, long time. Functionally, in any combat area or mission, this suit will not run out of power.
Lastly, we have the armor plating. Matrix plating means that this thing shrugs off many kinetic and energy rounds with ease, though it isn't a good idea to take a proton cannon to the face. The suit only transfers so much. The main thing here, though, is that it protects the user extremely well and will keep soldiers combat effective that much longer.
And here you thought that last one was the end of it. I have one more aspect that makes sure this suit is the top of the line. Troopers wear a pressurized undersuit underneath the powered armor itself. The idea is to make the suit itself more comfortable, but the suit itself is also fairly durable and protective. Made of armorweave and other fabrics, the suit can stop spalling and occasional, lucky penetrations from enemy weapons and lightsabers. Top it off with basic radiation shielding and biological sensors so unit leaders and officers can monitor their troopers' vital signs and the suit gives the last tools to properly regulate and manage their troops in the field.
One final word, here. We also have a very, very limited availability variant. This suit is plated in phrik and is available only on demand, meaning custom ordered and even then only by those who can actually afford it with preference given to those groups with supply contracts for the standard variant. This suit is lightsaber resistant, which means Force users will need to explore other means to disable a suit, in which time the soldiers can often shred or torch said Force user before they can so much as focus.
Any questions?
~ Popo's debrief on the M1-01 Powered Armor prior to full production
OVERALL STRENGTHS:- Resistant to kinetic damage
- Resistant to energy/thermal damage
- Resistant to EMP/Ion damage
- Lightsaber resistant (semi-unique version)
- Jump Capable
- Durable and reliable
- Can lift 1 tonne with arms
- Can lift 2 tonnes with overall suit
- Long-lasting/Functionally endless power supply
- Flamethrower - 40m effective range
- Flamethrower - 60m maximum range
- Flamethrower - Internal, solid fuel source
- Flamethrower - 1 minute maximum full burn
- Railgun - Recoil suppression
- Railgun - 10,000 round ammunition capacity
- Railgun - Capable of shredding most light and many medium vehicle armor types
- Railgun - Capable of shredding most infantry and many heavy infantry armor types
- Powered Gauntlets - Capable of devastating crushing strength
- Powered Gauntlets - Capable of ripping apart many types of materials with various levels of ability.
- Missile Launcher - Bolted on addition capable of combating heavier vehicles (standard heavy missile launcher)
- Kinetic Resistance has limits for pilot (injury or death to wearer possible beyond certain limits)
- Kinetic Resistance has limits for machinery (severe impacts or constant heavy jarring can cause equipment malfunction or failure)
- EMP/Ion Resistance has limits (Sufficiently powerful electrical attacks can and will fry systems to varying degrees dependent on attack strength)
- Absolutely no ability to defend against many Force abilities that can bypass armor.
- Jump capable, but not flight capable.
- Expensive. REALLY expensive.
- Lifting weight can be exceeded at the risk of injury, maiming, or death of the wearer due to stress damage of the suit's frame.
- Lifting weight is static, meaning it does not augment existing strength (i.e. wookiees will pick up 1 tonne with the arms, same as Fabula, same as a normal human)
- Power supply can potentially irradiate wearer, suit, and/or surrounding area if damaged and/or breached.
- The armor's joints are more susceptible to damage than other areas of the suit.
- Flamethrower - Short ranged weapon
- Flamethrower - Requires atmosphere
- Flamethrower - Limited ammunition
- Flamethrower - Ineffective against most sealed and/or energy resistant armor types
- Railgun - Susceptible to electrical damage
- Railgun - Lessened effect/ineffective against heavy vehicle armor
- Railgun - Lessened effect/ineffective against heavy infantry armor (i.e. restricted materials)
- Railgun - Limited to kinetic damage
- Railgun - 150 rounds/minute
- Powered Gauntlets - Lessened effect/ineffective against heavier vehicle/installation armor
- Powered Gauntlets - Lessened effect/ineffective against rare/restricted material armor
- Powered Gauntlets - Melee weapon only
- Missile Launcher - Direct fire only, susceptible to anti-missile systems.