Star Wars Roleplay: Chaos

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Approved Starship Lysandra-Class Interceptor

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OUT OF CHARACTER INFORMATION
  • Intent: To create a fighter
mig_21_2000_by_romanostrov_d9tizys-fullview.jpg

PRODUCTION INFORMATION
  • Manufacturer: Wild Knights Star Technologies
  • Affiliation: Wild Knights Star Technologies
  • Market Status: Closed-Market
  • Model: N/A
  • Production: Semi-Unique
  • Material: Phrik Alloy, Starfighter Electronics
TECHNICAL SPECIFICATIONS
  • Classification: Starfighter
  • Length: 14.7 meters
  • Width: 7.1meters
  • Height: 4.1 meters
  • Armament: Average
Blaster Cannons (4, nose mounted)
Disruptor Cannons (2, Nose mounted)
Modular Bomb/Missile Launchers (4, Side Mounted)

  • Defenses: Very High
Heavy Deflector Shield
Heavy Ion Shield
Hyperwave Inertial Momentum Sustainer
Stealth Field Generator
Hologram Projector
Targeting Jammers
Missile Deactivators
Crystal Grav Field Trap



  • Squadron Count: Very Low | 4
  • Maneuverability Rating: Very High
  • Speed Rating: High
  • Hyperdrive Class: Very Fast | 0.1 (Path Engine)
STANDARD FEATURES
  • Standard Communications Array
  • Standard Deflector Shield Generator
  • Path Engine
  • Standard Ion Engines
  • Standard Life Support Systems
  • Standard Navigational Systems
  • Standard Repulsorlift Engines
  • Standard Sensor Array
  • Standard Targeting Systems
  • Can Enter Atmosphere and Land
  • Power Plant: Microfusion Pile
  • Back up Solar Power Generator
  • Ejection Seat
  • Stasis Chamber Technology in Cockpit with mini fusion generator
  • Distress Beacon
ADVANCED SYSTEMS
  • Crystal Grav Field Trap sensor for potentially detecting Stealth vessels
  • Path Engine allows for non standard Hyperspace routes
  • Cockpit doubles as Stasis Chamber tapping off mini fusion generator. Keeping pilot alive for a period of a year in case vessel is too heavily damaged
  • Stock cloaking device
  • Holographic disguise and camouflage system
  • Microfusion Pile provides technically limitless energy to the craft
STRENGTHS
  • Stealth Master: Not only does it have a stealth generator that can possibly keep it hidden, it has a crystal Grav Field trap to help it possibly detect other stealth ships It also possesses a holographic camouflage system to disguise it as either other starfighter designs or as vehicles of a similar length and size (can store up to 7 projections)
  • Maverick: Supreme speed and agility in dog fights. It's armament consists of four nose mounted laser cannons, two nose mounted disruptor cannons, and four mounted modular Bomb/missile launchers
  • Powah: It's Microfusion Pile provides potentially unlimited energy for the vessel
  • Pilot safety: It's cockpit doubles as an escape pod with stasis Chamber Technology, that can keep a pilot alive for up to a year adrift in deep space
  • Can't stop me: A hyperwave Inertial Momentum Sustainer allows the fighter a chance to escape grav well traps
  • Speed: It's 0.1 Path Engine can take it almost anywhere via unconventional Hyperspace routes
  • Dual use: It's design ensures the same performance in atmosphere as it does space
WEAKNESSES
  • Weak: Standard laser bolts are two thirds the strength of normal starfighter lasers
  • Fire rate: Disruptor cannons fire rate is half that of normal starfighter lasers
  • Ranges: Disruptor cannons ranges are half that of normal starfighter lasers
  • Stealth Limits: The cloaking device won't function in active combat, only outside it, and then only for an hour before it needs two to recharge
  • Repair weakness: It's more exotic systems are not easily repaired in the field
  • Path Engine weakness: After three jumps in a row, it needs 2 hours to cool down
  • Imbalance: It's speed is not as high as it's agility
DESCRIPTION

The Lysandra-Class Interceptor is given to only the best of the Wild Knights due to their expensive, hand assembled nature. Each fighter is customized to a specific pilots physiology to ensure optimal performance. A machine of relentless precision, they are so expensive to make you could never hoped to field more than two of them in a given skirmish. Just as well...only the best need apply. Deliberately given bright livery to mark out Wild Knights as a cut above ordinary Jedi Pilots.
 
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Issues.

Squadron Count: Base | 2
  • Squadron Count: (Please provide the amount of fighters this submission would have in a squadron. The average squadron for any starfighter is 12, at lengths averaging 12.5 meters. The bigger the fighter, the smaller your Squadron Count should be. The smaller the fighter, the bigger your Squadron count can be. [None: 1 | Very Low: 4 | Low: 8 | Average: 12 | High: 16 | Very High: 20 | Extreme: 24 ] Squadron Sizes may be listed as just the rating.)

Cannot have a Squadron Count of 2 and not have a rating called Base. Please fix.

Let me know when this is done.
Nathan Bloodscrawl Nathan Bloodscrawl
 
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