Queen Bots™
Just A Toy


Life is not easy for the people of Katanos VII. It had never been. Never would be.
Once home to booming business due to a surplus of Cortosis Ore the state of the planet has fallen on desperate times due to ore becoming scarce. Just when the people seemed to be at their most desperate, literally killing one another for a drop of clean water, a new vein of unrefined ore was found near the equator. It was located deep within the crust of planet and would need to be extracted with the use of brute force hydraulic jacks. It was an extremely difficult process, but luckily, many of the old facilities still held equipment. Energy tools, such as plasma torches, would be completely useless in this endeavor—but if the citizens of Katanos VII knew how to do one thing, safely and efficiently, it was mining.
Instead of being profited upon by a larger corporation they extracted and refined what they could on their own, before reaching out to dealers, to sell their newfound export. They used the proceeds from the first sale to both feed their families and to purchase more equipment. So far, the process has worked, and Katanos, though still struggling, has begun to show a glimmer of life. The terrain is rocky and barren, while the mining communities themselves are fairly isolated. Everything seems to be covered in a fine layer of dust, even the food, though most are so hungry they barely notice.
Not long after the first sale, the workers began to notice large supplies of recently refined Cortosis missing from their stores. It was reported to the very loosely maintained authorities and an investigation was opened. At first, they blamed one another, but after a pocket of highly-combustible lethane gas was deliberately disturbed, they began to suspect they were under attack from an outside source. No one in the community would risk releasing Cortosis particles to the air, considering that once it built up in the body, it could result in sickness and death. No, it was most definitely an act of terror. It was an attempt to scare them away from the newly re-opened mines.
When the initial attack had no effect a large band of pirates and mercenaries, known as the Spiders, made themselves known by bombing structures and setting up shop not far from the newly erected city known as New Haven. It was the biggest community, with the largest defense force, and the pirates were determined to lay siege and take it by any means necessary. Their goals lay strictly within controlling the mine for their employers. Casualties, no matter how high, were of little consequence. The ore buried below was worth a fortune, enough to keep the mining planet alive, and more than enough to ensure a satisfying payday for any criminal organization.
A bloody and long battle ensued, brutal, and it eventually became a standoff. New Haven became desperate and sent out distress calls when their supply routes were cut off. The Confederacy has responded, promising protection, and the security of their livelihood. In exchange, Katanos VII has vowed to become a Confederate member world and has also graciously sworn to sell the CIS refined Cortosis at a discounted rate.

This mission will be geared toward rescuing citizens and protecting New Haven. There is a standoff taking place on the edges of New Haven between the local miners and the pirate syndicate. Within the city limits are a variety of structures, including, but not limited to warehouses that store refined Cortosis, shanty homes, diners, and very, very small businesses. Everything seems old. Covered in dust, in a state of disrepair, and hard to defend. The pirates are aware of this and have identified veins of lethane gas to set off explosions within the city. Unbeknownst to everyone, New Haven, used to be the site of a failed cloning facility. Beneath the ground are decrepit pods that contain botched cyborg clones that have been left to decay. Their bodies are partially formed, more machine than flesh, and their programming is stuck in a fractured state. They cannot be reasoned with, are surprisingly fast, and will seek to destroy anyone that crosses their path.
[TLDR: Includes…Standoff/frontier fighting with pirates, fighting with unearthed cyborg clones, rescuing citizens, and securing the city.]

As the CIS has promised to protect and defend Katanos VII they also need to clear the space around the planet from a plethora of pirate starships that are waiting in orbit. The system will need to be patrolled, thoroughly, to ensure that any enemy forces are either chased away or destroyed.
[TLDR: Includes…Fleeting! Please, CIS pilots. Make the enemy suffer! ]

Unlike the rickety city of New Haven, the Spiders, under the payroll of the Black Sun, have a veritable fortress. It is referred to as the Spider's Lair. They have had enough time on the ground to set up a base with high walls, traps, and fortified armaments. A small band of Confederate forces have been tasked with infiltrating the base of operations with the intention of bringing it down from the inside out.
[TLDR: Includes…Infiltration, ground battle, and assassination. Join this objective if you favor stealth, have a peg leg hidden in the closet, and or really just want to pick up some nasty weapons off of dead pirates.]

If there is a route that you'd like to take during this Dominion that doesn't line up exactly with the above please feel free. Enjoy yourselves and have fun!


1.) Main Gate
2.) West Gate
3.) East Gate
4.) Barracks - Many miners and members of the working class stay in tents and shanty houses. There are some homes with families that are more 'modern' but these people don't have much. Even their wealthiest are poor by most galactic standards.
5.) Food Stores - Bears evidence of recent attacks from the Spiders [Mercs & Pirates hired by the Black Sun]
6.) Armory
7.) Ore Storage - Heavily Guarded
8.) Medical - Critical, and filled with wounded from recent attacks and troubles while mining. Cortosis is poisonous and lethane gas is dangerous.
9.) Refinery Offices - Ore is passed through a secure hole in the fence and then refined before being sent to storage so it can be prepped for sale. Also contains those that handle the business dealings.
Map of the Spider's Lair [Merc and Pirate Base]

1.) Main Gate - Entrance
2.) Barracks
3.) Barracks
4.) Hangar
5.) Armory
6.) Gambling Den - Complete with spice for patrons and some very, very gritty ale.
7.) Stolen Ore - Some is unrefined. Handle with caution and care.
8.) General Supplies
9.) Merc/Pirate HQ and Mess Hall - This is where most of the Spider's congregate when not trying to kill and or drive away the locals. They drink, brag, and get into brawls regularly.
Note: The Spider's Lair has some impressive defenses for a pop-up fortress. There are automated turrets on most of the buildings, pickets, high walls, and even laser tripwires designed to disintegrate those who try to enter the base in any fashion but the front door. The base cannot be blown to smithereens from orbit or by any huge explosions because pockets of lethane gas could cause irreparable damage. This is a dirty killing job. But hey, someone's got to do it.
Tags
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