Star Wars Roleplay: Chaos

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Approved NPC Lucerne Internal Security Team (LIST)

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OUT OF CHARACTER INFORMATION
  • Intent: To codify Lucerne Lab's internal security forces
  • Image Credit: N/A
  • Role: Security
  • Permissions: N/A
  • Links: Lucerne Labs
GENERAL INFORMATION
  • Unit Name: Lucerne Internal Security Team (LIST)
  • Affiliation: Lucerne Labs & subsidiaries
  • Classification: Security Troops
  • Description: Most companies have valuables that they want secured, whether its simple credits stored in a safe to the latest products found in research and development laboratories. The Lucerne consortium is no different, with a wide variety of assets that it wants secure, especially given the largely lethal nature of many of their products - if they end up in the wrong hands, many deaths are likely. To prevent that, the company employs a mixture of battle droids and highly trained organic security officers who largely Directorate or antarian ranger veterans who are formed into mixed security squads. Each squad is composed a stationary perimeter element, a roving patrol group, and a disguised counterintelligence group. In theory, each of these elements can independently detect and react to threats they encounter on their own or aid other elements if called upon. In actual practice, the threats encountered by LIST squads so far have been relatively minor, needing only the attention of a single element of a squad to resolve.
COMBAT INFORMATION:
  • Unit Size: Small
  • Unit Availability: Common
  • Unit Experience: Trained
  • Equipment:
  • Squad layout with equipment
  • Combat Function: Lucerne Internal Security Teams are responsible for maintaining the physical security of Lucerne consortium facilities using a multi-layered domain approach. Typically, a squad is assigned to guard a particular section of a facility, though occasionally exceptionally important areas will have multiple squads in place. A stationary perimeter element has a Legionnaire Battle Droid who guards the primary entrance, using his weapons scanner to detect unauthorized weapons and to double check IDs- the droid can't be bribed and is tirelessly alert. A Vigil Automated Weapons Platform is nearby situated 90 degrees perpendicular to the Legionairre, usually concealed behind a wall panel or projected holo. If any intruder attempts to infiltrate or fight at an entrance, these two droids will almost always immediately attack, creating a withering crossfire that escalates up the scale of lethality, from stun bolts and physical restraint to deadly attacks. If the droids are evaded or defeated, intruders will next likely encounter a roving group of power-armored patrolmen, who are largely concerned with ensuring that less direct means of access are monitored and who rapidly respond to situations in their areas. They too start with less than lethal force, often favoring to saturate their targets with stun bolts with their rifles on light repeater mode. Nonlethal grenades are typically their next choice before they move to close quarter combat to physically incapacitate targets before resorting to lethal force. Lastly, each team has an undercover counterintelligence team, with a pair of synthetic soldiers impersonating low-level employees in area (typically janitors, secretaries, labor men, etc) who are most interested in detecting and capturing infiltrators, but who can also act as a hidden reserve to the rest of the team. Mirage Esponiage Droids outfitted to look like typical maintenance and cleaning droids perform a similar task, appearing utterly innocuous to the uninformed, but who are on the secret lookout for problems. The team frequently communicates with each other by communicate, but rarely physically interact - the counterintelligence team need to keep their cover from the other employees intact, while the other two have clearly distinct areas which they need to control. Consequently, they rarely fight together as an entire unit, with the patrolmen typically being the mobile reserve that reinforces the droid elements if required.
  • Force Abilities (Force User Units Only): N/A
Strengths:
  • Guardsmens: All elements of the internal security team have some advantage in simply detecting their foes that most combatants don't have, either in specialized sensors or by their mere appearance as harmless noncombatants.
  • Well-Equipped: For simple corporate security, LIST members are fairly well equipped, with the overt elements of the team sporting high tech weapons, sensors, and armor.
Weaknesses:
  • Stationary (Perimeter Element): While Vigil Automated Weapons platforms provide a lot of additional firepower if needed, they are not immobile and cannot be left alone, which renders th perimeter element entirely static.
  • Less Lethal: Due to the team's focus on security, most of their weapons have been chosen for their nonlethal settings based on legal restraint on the use of force. However, most of their opponents aren't likely to follow the same rules, which can give opponents an edge in the first few moments of interaction.
HISTORICAL INFORMATION
For years, the Lucerne consortium simply used their battle droids to provide basic facility security. Ever alert and well-equipped to deal with trouble, the droids were capable of protecting facilities from overt danger. But it was clear that their programming, largely suited to waging destructive war, wasn't always the best fit for preventing the destruction of property and actually maintaining security integrity, especially from social infiltrators. Consequently, shortly after the extenuating circumstances of the Bryn'adaul war, the consortium quietly revamped their internal security, trading large numbers of overt battle droids to an apparently smaller number of more highly equipped organics, limiting a few battle droids to maintain outside order. This apparent smaller presence was welcomed by most employees, who are typically unaware of the counterintelligence teams and the hidden automated weapons platform. While largely concerned with preventing physical theft and destruction, the teams also play a secondary role in apprehending corporate spies and possibly traitorous employees.
 
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