Star Wars Roleplay: Chaos

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Looking for Jedi Scouts

Well I brought it up with [member="Corvus Raaf"] and to give some nibbles of things coming. I am extending an invitation to jedi who wish to scout out the more dangerous projects that are to large to fully keep under wraps. One of which is the nearing completion Nightmare child. This could be a way to try and find weaknesses or some way to survive the more dangerous machinations that are being created.
 
[member="Amelia Rivers"] [member="Trinity"] well this is a chance I presented to give the jedi and republic a chance to disrupt or not be surprised when larger sithspawn are unleashed or some of the super soldiers we have been working on. Get a chance to see creatures like the nightmare child in action so it can be reported and expected or known. [member="Corvus Raaf"] and [member="Kana Truden"] liked the idea... So the first part that can happen since it has been fairly large is the Nightmare child and you can have a chance to scout and try to find weaknesses or things that could be used to stop it. It has progressed to far to fully stop but you can disrupt the control and binding of it so it isn't fully loyal.

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Image Credit: http://es.warframe.w...igthumbnail.jpg
Name: Nightmare Child

Designation: Non-sentient
Homeworld: Widek
Language: None
Average height of adults:
  • 2000m long
  • 500m wide
  • 500m tall
Skin color: Ebony black
Hair color: None
Breathes: Does not breathe gathering ambient force energy

Strengths:
  • Massive with a thick hide: The sheer size of the Nightmare Child has created thick plates, using the dragons armor like hide as an example it is thick like bone armor and able to resist intense heat.
  • Able to survive in vacuum: The Nightmare Child is able to travel through space itself the sections between its armored scales slightly opening to absorb ambient radiation and energy in space to nourish it.
  • Blister pods within body: Grafted from leviathans and used to adsorb sustenance from the souls of those it devours along with knowledge and vague thoughts.
  • Chryslide Sacks: Designed to transport and grow sithspawn, the green sacks can be sealed with creatures inside and used to travel in vacuum transporting the creatures until needed to be released.
  • Repulsor lift organs: Grafted from the stardragon and designed so that it can lift itself off from the ground and land. The organs give the Nightmare Child an advantage but it cannot chase and go after others in aerial combat.
  • Able to travel through hyperspace: The nightmare child is able to travel and make hyperspace jumps to transport itself to follow its master or search for good.
  • Large Tongues: Three large five hundred meter tongues are grafted into the mouth able to latch onto and grab other things as they pull in and eat for themselves other things.
Weaknesses:
  • Slow moving in space (Sublight speed of 17): The beasts ability to travel under its own power is proportional to its mass and it moves at the speed of a capital command ship. The beast is able to do plenty while slow moving.
  • Slow in hyperspace (Hyperdrive rating of 9): With its ability to move through space and fly its weight from world to world it can jump to hyperspace, the large size matching that of older model ships and it slowly progresses through hyperspace to its targets.
  • Purely Darkside being and vulnerable to force light: The beast is a large product of sith alchemy crafted from sithspawn and other creatures then shaped with the blood of force users. The aura the creature has cannot be masked from the senses of others.
  • Basic brain function: The creature is borderline nearing intelligence somewhat. It can make hyperspace jumps to find food or when directed by a controller... but it will not be creating complex plans or learning in its single minded path of destruction.
  • Only one of its kind: The Nightmare Child is a singular being created and the power of the exogorth to reproduce asexually has been altered. With its new biology it is sterile even to itself.
  • Uncontrollable without Beastmaster or Amulet
  • Requires large amounts of food:The beasts movements make it a large tool of destruction and weapon of the one sith, it cannot be fed normally and must feed regularly be it from ambient energy in space, force energy more specifically the darkside like many sithspawn or ingesting metal, people, rock extracting slowly what is required from it.
  • Can go into hibernation if starved or alone for to long: Like several sithspawn the child is able to hibernate extending its life when not hunting or destroying around the galaxy.
  • Something to do with the problems of space radiation and atmospheric reentry heat - maybe reentry interferes with its senses, so it's blind and deaf for a while after it lands: The child is built to be strong and powerful, able to sense the vibrations from smaller creatures but transfer from space to groundside and vice versa is trying. Its body can take the strain but the soft sections under the heavily armored scales act as nerves sending more pain and sensations to its receptors then normal. This makes it go almost into a system shock where it cannot feel vibrations or hear its masters until it calms down.
  • Something to do with the fault lines between grafted elements: The connections between the grafted parts, the sacks, the blister pods, the tongues are weaker and dangerous points of contact that can be severed.
  • Tongues could rip out if it grabs something too big: The tongues are strong but the grafting process is not perfect, they can only grasp certain things to pull it in that don't resist to much. The connections between them and the grafting can be torn under strain severing the worms from the body.
  • Gets confused and lashes out irrationally if multiple beastmasters are competing for its control: Self explanitory, the beast is only able to be controlled by a powerful master and if more then one try and control it they will cancel each other out and control over it will be lost.
Distinctions: There is only one creature like this in existence
Average Lifespan: Unknown
Races: There is none other like it, an amalgamation of creatures organs, looks and abilities grafted into one of the strongest and largest creatures in the galaxy. Generated and molded with the darkside and copious amount of force user blood as they gave their lives to allow for its glory to be created. Rows of teeth and smaller worm like tongues that can attack and eat.
Diet: Ships, asteroids, debris, living creatures, ambient force energy
Communication: Darkside Telepathic Link
Culture: The need for a culture would imply the creature has more to its mind then the most basic of instincts. The most original of thoughts and impulses, it needs to feed and destroy. It wants to kill and wipe out all it can find when pointed in a direction by its sith masters. It does not care about art, nature, preservation or the spoken languages of a planet. Its only goal when unleashed and summoned is the complete and utter destruction of everything in its path and tearing apart whatever its master sends it after.
Technology level: The Creature does not use technology, though it feeds on ships and metal
General behavior:

The nightmare child is a patient thing, able to live and hibernate in vacuum of space for long periods of time. If it goes to a world it can burrow through the earth like it is an asteroid and attack as commanded by a darkside master. Then with its organs it can leave the world returning to space and moving through hyperspace along with the fleet.

The beast requires a powerful beast master to control or a strong sith amulet binding it to the wearer for them to have mastery over it. Without the amulet it will function with the basics of intelligence, the need to eat and search for a mate that does not exist. Its hunger and wanting for destruction, to consume everything in its path.

History:
Crafted from the mind of Balaya and built for the One Sith. The Nightmare Child is a being of proportions to rival Darth Hauntrusses pet worm she crafted the size of a command ship. Balaya started with the massive space worm and through alchemical engineering added in the organs of the stardragons allowing for repulsor effects and the beasts brain to allow for traveling. One of the more dangerous things is the lack of availability of the worm in battles across the One Siths campaign.

The Beasts hunters guild was contacted for their services, being able to capture as advertized any creature that is not intelligent at least. The Stardragon was a no go but with the power of a special apprentice the being was caught and harvested its organs being alchemically grafted into the worm along with blister pods from a leviathan that will allow it to absorb knowledge and rip the souls from those it captures in space. The massive beast being able to if they are not noticing swallow most decently sized starships.

When they came and found the beast on Ashera grafting it together and infusing it with the darkside energies Balaya used as many sith as she could to empower the spell and pour their energies into it to make it grow larger then either of its single species combined. Val'ryss creating her worm with lesser power to larger sizes to attack and decimate Alderaan's university and palace. The comparison's between them being how dangerous this could become being easier to move and control for the one sith.

The creature was expanded and built stronger, sections of its body grafted and altered, using the magics of strong masters who could empower it, using the blood of captured slaves or enemies who were force sensitive and would serve the cause properly. Their blood being used to empower and strengthen the alchemy while their sacrifice towards the rituals could allow much of the power to seep through every fiber and muscle of the creature. The One Siths massive war beast growing larger and larger as its time went on with the darkside.

Development Thread:
Notable Player-Characters: War Beast
Intent: To create a deadly sithspawn that can show the might of the One Sith much like the Akure showed the might of the Sith Empire and Sparkle the power of the lords of shadow.

A preview of the nigthmare child for you to see why it would be such a dangerous thing to leave for surprise.
 
The thread will be level appropriate - so nobody will be over or underwhelmed by what's presented. Our mission is to gain intelligence - and will undoubtedly be fun.

[member="Kana Truden"] | [member="Amelia Rivers"] | [member="Trinity"]
 
[member="Kana Truden"] the current thread I tagged you in I recommend solely scouting and observing. Fighting against that many sith can be dangerous but yes jump on in and see another giant worm covered in scaly armor and huge moving around.
 
[member="Kana Truden"] plus a giant worm so will all be good don't you worry... we'll see to it. Now come on you little scouting team get in there and enjoy it. I'll even tell you about the next creature we are making and testing.
 

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