[member="Jack Ross"]
Easy.
The Trading Conglomerate is a new faction, to start. Because of that and its natural neutrality, there's a lot of flexibility involved. It isn't some massive, horrible leap for your character either. You're not all of the sudden a Jedi, or a member of the Sith. You're a part of a lucrative trade empire in the making, inspired by but not to be mistaken with the Trade Federation; far more multi-dimensional and not nearly as comical-- though we do have our moments, I'm sure
Businesses coming together, new worlds in the unknown regions being found and conquered, be it diplomatic or through show of force.
On the other end, there's a lot of room for potential leadership and faction shaping. Each new member, seeing as they're some of the original, will in some way shape the way the Conglomerate interacts with the rest of the galaxy. There are a bunch of options for joining, also. Fellow merchant, employee to one of the various companies involved, specialist of some sort. Even a soldier military provider of some kind, anything, informant, mole, you name it. Other than that I try and make the faction threads as much fun as possible, and the faction's heads (including myself) are consistently active and very responsive to PMs should you need them.
What more must I say?
Amirite?