Star Wars Roleplay: Chaos

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Approved Tech Lockium

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  • Name: Lockium

  • Manufacturer: Allya Vi'Dreya, CIS, Locke And Key Mechanics

  • Affiliation: Closed Market

  • Homeworld (optional): N/A

  • Production: Mass Produced

  • Modularity: Can Easily be made into alloys

  • Material: Lockium Ore
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PHYSICAL SPECIFICATIONS

  • Classification: Synthetic Metal

  • Weight: Light

  • Resistances:

    Blasters (And other plasma type weapons): High

  • Kinetic: Low

  • Lightsabers: High

  • Sonic: Low

  • EMP/ION: Average

  • Energy: High

  • Radiation: Very Low

  • Acid: Average

  • Elemental: Average

  • Others: Average

[*]
Color: Pewter Grey

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  • Lightweight: It is a light metal, similar to aluminum.

  • High Defense against energy based weapons: It is Highly resistant to damage from weapons like lasers, blasters, lightsabers, arc casters, and the like.

  • Energy Shattering: The metal has the curious effect of causing a “shatter” effect on energy weapons, like lasers, blasters, arc casters, and lightsabers.

  • Easy to make alloys: The metal pairs well with other metals and maintains all it's defensive properties and energy shattering/absorbing capabilities when made into an alloy.

  • Energy Absorbing
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  • Lightweight: It is a light metal, similar to aluminum.

  • High Defense against energy based weapons: It is Highly resistant to damage from weapons like lasers, blasters, lightsabers, arc casters, and the like.

  • Absorbs: It has energy absorptive abilities, able to take in the excess energy when it causes the bolts, blades and energy to destabilize. This protects the metal, and any users from explosions that would normally be caused by such an event.

  • Shatters: When an energy bolt, lightsaber, blaster bolt etc hits the metal, the metal causes a reaction within it that causes the gathered energy to become unstable. However, the metal also contains energy absorptive properties, allowing much of the dangerous collapse to get absorbed. What's left scatters in a small explosion of light, that appears as if the energy has shattered into many pieces. This renders blaster bolts ineffective, lasers, arc casters and the like as well. As for lightsabers, if the containment field fails and the metal's effects happen, it could take about a second for the blade of lightsaber to return as the containment field reforms and the plasma once more returns to its original form.

  • Alloys: It pairs well with other metals, and creates strong alloys. While there will always be certain innate weaknesses in these alloys, these allow the metal to be viable for combat use.

  • Shields: Due to it's nature, it can also cause issues when it comes into contact with standard deflector shields.

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  • Radiation: The metal is light, and lacks any true density. As such, it cannot stop much, if any, radiation from moving through it. This is an inherent problem, and should be present as a weakness in all alloys.

  • Durability: The metal is soft, and lightweight, it can bend like pewter. Even against things like blasters and lightsabers, even with its unique properties, it will break under multiple hits. It is not a durable metal, and requires constant attention. Lesser durability should be noted in all alloys as a constant weakness.

  • Kinetic Damage: As the metal is light and soft, and lacks real durability, it is easily punctured by kinetic weapons. It doesn't take the strain of slug throwers well, it cannot handle up to crushing pressures, and it chips away from vibroblades. Over all, a sad state of affairs when it comes up against this type of weaponry.

  • Sonic: Vibrations travel straight through it. It offers only a little protection from sonic attacks, able to take only a few before it fails entirely.

  • Masers: Masers are this material's mortal enemy. While the material can absorb the beam's energy, the particles reek havoc on the metal, and it cannot take more than a few shots from one before it entirely fails in a spectacular fashion.

  • Barrage: A barrage of attacks will overwhelm the metal's energy absorption abilities outpace it's ability to release the stored up energy safely into the air. Due to it's low durability it will fail shortly after. In this stage, it is possible, the shatter effect will cause plasma to still destabilize, and cause an explosion as it can't safely adsorb any more. (Can be mitigated to some extent by creating an alloy. However, there will still be a saturation point in any alloy created from this. Meaning, there is a limit to how much is can absorb at once in all alloys as well.)

  • Shields: Molecular Shielding is completely unaffected by it's shield harming nature due to its own energy absorptive properties canceling out the metals.
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Designed in the workshops of Locke and Key Mechanics and the Confederacy of Independent Systems, the project was a long and tedious one. It was created to find a better alternative to cortosis to protect against lightsabers. However, the project took several turns, and instead, created a lightweight, flexible metal that had the capacity to absorb energy and dissipate it harmlessly into the area around it. It tended to break energy fields, and to cause plasma to destabilize. This gives it a good future as a metal slug against shielding as well.

The metal has two properties that allow it to do what it does. The first is an energy absorption, that takes in energy that hits it, and quickly vents it back out, in a harmless manner. The second, is the shatter effect. This is caused by a rapid re-stabilization of the energy fields that hold the plasma, the bolt, the blade, etc together, give it shape, and allow it to remain cohesive enough to deliver damage. Once destabilized, the energy absorption happens, and it pulls in much of the energy. What is left is scattered as light, which appears to cause the energy to shatter.

However, the metal is practically worthless in it's pure state. It only shines when put into alloys, because otherwise, it is simply to flexible, and would bend at the slightest hit of a single blaster bolt. Sadly, it is not very durable, a weakness it passes on to any alloy created from it. However, it simply makes a metal one stage lower in durability. So if paired with an exceptionally strong metal, there would be only issues after rather intense, long lasting battles. Right now, adding it into the mix with durasteel seems to be one of the better applications, as it allows it to create a strong slug, that can maintain its shape after rapid acceleration.

Due to it's low density, the metal is all but worthless at protecting a person from radiation. This is another inherent flaw in it, no matter the alloy used. It will always create a product weaker to radiation than the average. Over all, it's weak, but has it's specialized uses. And in those uses, it is a beast.
 
Allya Vi'Dreya said:
As for lightsabers the effects happened most of the time but it only takes a couple of seconds before the blade of the lightsaber reforms if it does indeed shatter. The lack of dimitris circuits does not interfere with the event.
That makes it look like it's calling a hit (in other words, telling another writer what will happen to his equipment), which we do not allow. As always, we can suggest how an opponent's tech might react to our own, but we cannot tell them what will happen to it for sure.
 
Allya Vi'Dreya said:
it would take about a second for the blade of lightsaber to return as the containment field reforms and the plasma once more returns to its original form.
If you'll change "would" to "could", we'll be all set here. We can suggest what could or should happen, but we can't dictate that will happen.
 
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