Star Wars Roleplay: Chaos

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Ready For Judge Lao-Mon Class Star Destroyer

  • Intent: To create a Star Destroyer that hunts Battle Cruisers
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PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Star Destroyer
  • Length: 1400 meters
  • Width: 577 meters
  • Height: 277 meters
  • Armament: High
Star Destroyer Grade Composite Beam Laser (Main Weapon, forward mounted)
Electromagnetic Rail Cannons (2, Forward Mounted)
Energy Torpedo Turret Launchers (300, divided equally on all Sides, mounted on bottom of hull)
Star Destroyer Grade Pulse Cannons (200)
Point Defense continuous Ion Beam Cannons (700)
Ion Bomb Launchers (42, bottom of hull)


  • Defenses: High
Molecularly Bonded Triple Layer Durasteel Hull
Star Destroyer Grade Enhanced Deflector Shield
Star Destroyer Grade Enhanced Ion Shield
Star Destroyer Grade Solar Shield
Star Destroyer Grade Gravitic Shield
Anti Concussion Field Generator
Heavy internal Defenses
  • Hangar Space: Average (8)
  • Hangar Allocations:
    • Starfighters: 6 Squadrons
    • Support Craft: 2 Squadrons
  • Maneuverability Rating: Low
  • Speed Rating: Very Low
  • Hyperdrive Class: Average | 0.5
STANDARD FEATURES
  • Encrypted Communications Array
  • Standard Deflector Shield Generator
  • Enhanced Path Engine
  • Standard Ion Engines
  • Enhanced Navigational Systems
  • Enhanced Repulsorlift Engines
  • Enhanced Sensor Array
  • Can Enter Atmosphere and Land
  • Submersible
  • Advanced Life support systems
  • Advanced medbays
  • Enhanced Barracks
  • Mess Halls
  • Escape Pods
ADVANCED SYSTEMS
  • Posseses Composite Beam Heavy Laser Cannon that is capable of doing severe damage to most Star Destroyer Shields and Armor, and High Damage to Battle Cruisers if enough are used. Composite beam can switch between Standard, Ion, and Cryonic Damage
  • Advanced Shielding Allows it to get closer to both Stars and Black Holes
  • Power system of the power plant and solar energy collection system is based on the House Io Star Destroyer , allowing it to refuel by collecting Solar Energy. Can keep going for 14 months straight with all systems running daily before it needs several hours recharging by parking above a star
  • Energy Torpedo Launchers focused on both ship to ship and orbital bombardment
  • Deadly long range on rest of energy weapons, as well as unusually accurate targeting
  • Ion Bomb Launchers for Orbital Bombardment
  • High Automation leads to it needing only a skeleton crew of 400 due to modified brain from a Super Tactical Droid
  • Submersible for a near indefinite period
  • Sensor arrays allow it to sense threats at four times the range of Standard Star Destroyers
  • Heavily encrypted Communication array
  • Triple Layered Molecularly Bonded Durasteel Armor Hull
  • Electrical system composed of bio tissue, which self heals and is resistant to disease
  • Legions of repair drones, enabling it to restored to 50 percent function in 7 days
  • Molecular Furnace section for breaking down raw materials
  • Enhanced Repulsor engines allow it to hover longer in atmosphere than most Star Destroyers
STRENGTHS
  • Why won't you die: Triple Strength Molecularly Bonded Durasteel Armor, a Star Destroyer Deflector Shield, Anti Concussion Field and Ion Shield enable the Star Destroyer to withstand punishment that would raise the eyebrow of other Star Destroyer Commanders and maybe even a battle Cruiser on occasion, as it's primary defense shields regenerate twice as quickly as those of other Star Destroyers, and the armor can take hits even from magnetic Rail weapons weapons with the help of an Anti Concussion Field. It's a tough combatant in any scenario
  • Guns of The Patriots: It's Main Weapon is a Composite Beam Laser Dish array placed in the middle of the Destroyer, with a high rate of fire, able to fire every three minutes, with an incredibly long range and accuracy that allows it to fire out of standard Star Destroyers range of engagement, making it a sort of Sniper. This can make it an excellent hunter of Battle Cruiser type ships, as three are capable of harming one, and makes it a deadly threat against other Star Destroyers. It's Secondary Magnetic Rail Cannon Has four times the range of other weapons in it's size and category. It possesses point defense continuous Ion Beam Cannons with 7 times the range of other weapons in it's size and category, capable of damaging both starfighters and corvettes placed at strategic points everywhere top and bottom of the hull. It's Energy Torpedoes are capable of doing heavy damage to Star Destroyers and Ground targets from orbit
  • Go anywhere: It's Solar and Gravitic Shielding allow it to get much, much closer to Stars or Black holes than other ships in its category for a period of a day. It is also is Submersible on a near indefinite basis due to technology used in the House Io Destroyer
  • Speak no evil: Heavily encrypted Comms array makes it extremely difficult for enemy ships to Intercept and decode messages
  • Self Reliant: Molecular Furnace section and solar recovery reactor are called down versions of those found on the House Io Destroyers. The former allowing it to fabricate weapons and repair parts and repair parts by breaking down raw materials and salvage, the latter allowing it to stay fueled for up to 14 months without refueling or Dry dock (Can take in small amounts of hyper matter in an emergency to go for up to three months) with all systems running, vastly cutting costs. Has large sized healing field Generators and radiation scrubbers on every deck to heal severe injuries and Purge radioactive contaminants, and it's electrical system is biological, capable of self repair. It's legions if repair drones can restore if to fifty percent function over the course of seven days as long as the repair Materials are available. Posseses advanced internal Defenses such as gravity Generators and heavy Sonic blaster turrets
  • Far Ear: Sensors allow it to detect threats at 7 times the range of Standard Destroyers
  • Hover time: Can hover twice as long in atmosphere as other Destroyers
  • Automated: Enhanced Super Tactical Droid Brain allow most parts of the ship function to be automated, requiring only a Skeleton crew of about 400 in Staff command, Engineering, and Medbay
  • Barracks contain space saving bunks, Miniature Moisture Vaporators and escape pods Equipped with Stasis Technology that allows occupants to survive for up to a year stranded in suspended Animation
WEAKNESSES
  • Molasses: Slow as a snail and turns like one
  • Underwater Weakness: Underwater, only it's Energy Torpedoes can fire
  • Nebula Weakness: In nebulas it's sensors effectiveness are reduced to half that if a standard Destroyer
  • Composite weakness: Switching from damage modes on its Composite Beam Array shuts it down for seven minutes as a safety feature
  • Railgun Weakness: The railguns can fire only once every seven minutes
  • Recharge Vulnerability: The best time to hit it is when it's recharging, as any damage it's solar collectors take while active will cascade down to other systems
  • Slow reaction: If it's Droid Brain stops functioning the crew can use emergency systems on bridge and Engineering which unlock only in the even the Droid Brain goes down, but they will have an incredibly slow reaction time to facing threats and issues as they crop up
DESCRIPTION

The Lao-Mon Class Star Destroyer the latest product of Scion Mobile Shipyards. Conceived as a sort of Sniping Star Destroyer, it's main weapons allow it to engage threats at vastly greater ranges than other Destroyers, making the ship a potentially deadly Guerilla Fighter of battleships. Able to fight almost anywhere, this is a joint item to be shared between the Eternal Empire and the House.
 
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