I, Nightmare
OUT OF CHARACTER INFORMATION
- Intent: Create a Personal Home
- Image Credit: LINK
- Canon: N/A
- Permissions: N/A
- Links: N/A
- Structure Name: Labyrinth
- Classification: Homestead
- Location: Kesh
- Affiliation: Vexorion
- Accessibility:
- The homestead's accessibility is its greatest cruelty: it hangs suspended amid choking clouds and ruined airways, reachable only through fractured bridges that end abruptly in open void, their stone ribs gnawed away by time and corrosion. Any approach is exposed and unforgiving, with no clear roads; only narrow causeways tangled in cables, skeletal arches, and vertical climbs that demand precision while offering no shelter from the elements. The structure itself seems to repel visitors, its entrances hidden within labyrinthine metalwork and sheer faces that force would-be arrivals into slow, perilous ascents where a single misstep means a long, silent fall into the haze below.
- Description:
- At a glance, the homestead is a colossal, floating assemblage of skulls fused with cathedral-like machinery, their hollow eye sockets glowing with embers as if lit from some internal furnace. Tangled cables, ribs of metal, and decaying architecture weave through bone and steel, giving the impression of a flying necropolis drifting through toxic green clouds. Smaller skull-structures trail behind like attendants or echoes, while distant, crumbling towers vanish into the fog below, creating a nightmarish fusion of death, industry, and ruin that feels both ancient and grotesquely advanced.
- Training Facility
- The training chamber is a vast, echoing hall of blackened stone and reinforced metal, its walls etched with scars from countless past trials. Adjustable gravity, shifting light, and concealed emitters allow the room to transform instantly from open arena to crushing labyrinth. Every element is designed to exhaust, disorient, and punish, ensuring that only discipline, adaptability, and willpower allow one to endure its lessons.
- Hanger Bay
- The hangar bay is a narrow, enclosed space designed to house only a single ship, its dimensions leaving little room for error during landing or departure. Along the walls, heavy workbenches, tool racks, and scarred metal tables are packed tightly together, allowing for rapid repairs and modifications without ever moving the vessel. The air is thick with fuel residue and hot metal, making the bay feel less like a dock and more like a mechanic's den carved out of necessity.
- Droid Shop
- The droid shop is a dim, precision-ordered chamber where Vexorion designs, assembles, and repairs his personal assassin droids, the TC-66 "Stalkers". Suspended arms, diagnostic frames, and humming recharge cradles line the room, each tailored to the Stalkers' stealth systems, adaptive plating, and lethal programming. The space feels more like a surgeon's theater than a workshop, every tool placed with intent, every surface marked by careful, deliberate creation.
- Dysfunctional Factory
- The factory lies dormant and abandoned, its once-thundering machines frozen in silence and choked by rust, dust, and creeping decay born of years of neglect. Collapsed gantries, darkened furnaces, and severed power lines tell the story of a place long unused, its purpose forgotten or deliberately buried. Yet beneath the ruin lingers a quiet mystery, as if something unfinished still waits within the corroded depths to be awakened.
- Main Chamber (Personal)
- The main chamber serves as Vexorion's personal quarters, a vast yet austere space that blends living quarters with a command sanctum. Stark furnishings, weapon racks, and holographic displays are arranged with deliberate restraint, reflecting a life devoted to control rather than comfort. The air carries a constant sense of watchfulness, as though the chamber itself is an extension of Vexorion's presence and will.
- Daughter's Chamber
- Vexorion's daughter's chamber bears nothing of warmth or innocence, instead resembling a calculated proving ground for something dangerous yet unfinished. Training implements, tactical schematics, and reinforced furnishings replace toys or comforts, shaping the room into a crucible rather than a refuge. It feels less like a child's space and more like the quiet origin point of a future threat poised to one day scar the galaxy.
- Meditation Chamber
- The meditation chamber is a lightless vault where cold stone and obsidian surfaces drink in sound, amplifying every breath and thought. Dark Side energies coil thickly through the space, pressing inward like a living presence that rewards focus and punishes weakness. Within its oppressive stillness, clarity is forged through pain, fear, and absolute surrender to shadow.
- Star Map Chamber
- The star map chamber is a vast, dimly lit sanctum where a massive holographic projection of the entire galaxy floats in midair, its spiraling arms and shimmering starfields rendered with cold, crystalline precision. From this luminous atlas, Vexorion can lock onto any point in space, plotting lethal courses directly into his ship's navigation computer with the ease of a hunter marking a target. As the hologram pulses and shifts, he watches the galaxy like a predator stalking prey, tracking movements and waiting for the perfect moment to strike.
- Several Hidden Corridors
- The homestead hides several secret corridors behind false panels and shadowed alcoves, their walls cold and narrow as if they were meant to keep something in rather than let anyone out. Some of these passageways end abruptly in sealed doors, while others wind and twist into dark, forgotten areas where dust and silence have lived for centuries. A few are whispered to be haunted by the dead, the air growing heavy and the shadows seeming to move as if unseen footsteps still walk their lengths.
- Several Abandoned Chambers
- Several abandoned chambers lie hidden within the homestead, each with its own eerie purpose and unanswered questions. Some appear to have been ritual rooms, marked by scorched sigils and cracked altars, while others are plain storage spaces filled with rotting crates and broken tools. A few rooms exist for no clear reason at all, their architecture alien and haunting, as if they belong to a culture long extinct and forgotten by time.
- A Makeshift Graveyard
- In the lowest region of the homestead lies a makeshift graveyard, its uneven rows of shallow mounds and crude markers carved by unknown hands. The air there is unnaturally cold, and the silence feels heavy, broken only by faint whispers that seem to drift through the stones like breath from another world. It is rumored ghosts haunt the place, though that may be nothing more than speculation, yet even standing among the graves makes the hair on your arms rise.
- Eternal Flame Pits
- Scattered throughout the homestead are eternal flame pits, their fires burning with a steady, ancient heat that predates Vexorion's arrival and refuses to be extinguished. The flames cast a perpetual, amber glow that paints the walls in shifting shadows, as if the house itself remembers a long-dead worship or curse; silent witnesses to whatever dark purpose first ignited them.
SECURITY
Medium
The homestead's security is not just a matter of locks and sensors, but a living, breathing system of dread. Assassin droids stalk the corridors like patient hunters, their footsteps quiet and their attention unwavering, ready to strike at any sign of intrusion. They move with the same cold precision as Vexorion himself, blending into the shadows until the moment they choose to reveal themselves, when the walls suddenly feel less like architecture and more like a trap. Even if someone manages to evade them, the layout of the homestead is designed to disorient, with hidden passageways and dead ends that make it easy to become lost or cornered.
Beyond the mechanical defenses, the homestead's location is its own natural fortress. It is perched in a region so difficult to reach that many would-be intruders never make it past the journey, turning the approach into a test of endurance and will. And for those who do arrive, the macabre appearance of the place; its decaying corridors, shadowed rooms, and lingering sense of ancient rituals pushes even the strongest hearts to the brink. The atmosphere itself acts like a psychological barrier, forcing most to turn away before they ever dare to enter, leaving the homestead protected by fear as much as by technology.
HISTORICAL INFORMATION
The history of the homestead lies wrapped in a shrouded mystery, a past that refuses to fully reveal itself even under the scrutiny of modern eyes. Its stones and corridors seem older than any record, as if the building was carved out of the planet's memory rather than built by hands. The architecture carries echoes of a culture long dead, its symbols and design language whispering of rituals and beliefs that no longer exist in any living world. Over time, the homestead was swallowed by age and neglect, its original purpose buried beneath layers of dust and decay, leaving only fragments of a story that may never be pieced together.
Long before Vexorion made the place his own, the homestead stood abandoned, its halls empty save for the echoes of whatever had once filled them. It is believed that the structure was linked to a civilization that vanished in a cataclysm, leaving behind only relics and ruins scattered across Kesh, perhaps predating the Lost Tribe of the Sith or the planet's first known species. The homestead's very existence seemed to defy the planet's slow decay, its eternal flame pits still burning as if time itself had been forced to step around them. No historian or archaeologist could pinpoint its origin, and those who attempted to study it were often driven away by the oppressive atmosphere, as if the building itself resented being questioned.
Vexorion first discovered the ancient, abandoned homestead on the planet of Kesh while traveling with his daughter, a journey that would alter both of their lives forever. They stumbled upon it during a mission that had gone wrong, the ship's navigation leading them to a remote region where few dared to venture. The homestead rose out of the landscape like a wound in the earth, dark and imposing, and Vexorion felt the pull of it immediately; an almost instinctive recognition of something old and powerful. He entered with caution, his senses on edge, and the air inside felt thick with history, as if the building had been waiting for someone to come and awaken it.
What began as a discovery soon became a home, as Vexorion claimed the homestead for himself and began to uncover its secrets, one shadowed corridor at a time. He was drawn not only to its strategic isolation but to the eerie sense that the place was a link to a past he could not fully understand. As he explored, he found rooms that hinted at rituals, storage chambers filled with artifacts, and hidden passages that led deeper into the planet's forgotten heart. The homestead's mystery became part of Vexorion's own story, and though he would never fully know its origin, he understood that the place had shaped him as much as he had shaped it; an ancient tomb turned into a fortress, and a quiet witness to the dark history that had come before.