Star Wars Roleplay: Chaos

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Approved Tech LabRec Harness

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  • Classification: Labor and Recreation Harness System/Body Glove
  • Weight: Light
  • Resistances:
    • Energy/Plasmatic: High
    • Kinetic: Very High
    • Elemental(Up to Extreme Heat and Cold): High
    • Lightsabers: Very Low
    • Acid: Very Low
    • Sonic: High
    • Radiation: Very Low
    • EMP/ION: Extreme
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+ Energy - A high resistance to energy weapons is gained through the use of mixing shell spider silk, defensa textile, druetium to offer some protection to the wearer.
+ Kinetic - While the previous blend made excellent energy resistant qualities, the addition of anti-shank cloth makes this a highly anti-kinetic getup.
+ Ion/EMP - A strong blend of materials gives this general purpose suit a very strong resistance to ionic and electromagnetic systems as the focus was to keep both wearer, and the onboard systems as safe as possible from them.
+ Elemental/Environment - Due to mixing enviroweave with further environmental functions within the suit, grant decidedly higher resistances to abnormally high or low temperatures.
+ Neural Interface Device - Not a standard of most shipyard suits, the crown was put in as a further extension of the user interfacing with a device they connect it to with near instant thought to action transmission.
+ Personal Shield - Certain working conditions require a last resort shield, and while not top notch high end mil-spec grade systems, it serves above what is required for civilian use.
+ HAPU Generator - The system is built into the back of the chest harness, and feeds the power hungry systems aboard the helmet and suit.
+ Physiological Enhancement System - An upgraded system for long periods of activity and enhanced reaction times, the enhancement also aids in temperature regulation and health awareness fed directly into the hud of the helmet to better anticipate complications and environmental changes.
+ Capacitance Shield - Worked into the waist harness, this shield further aids in keeping the small generator in working order by disrupting oncoming ionic and electromagnetic energies as a final failsafe for the system.
+ Loaders Gloves - Able to lock the built in exoskeleton in place, the gloves enable extended periods of gripping endurance with this feature. As well, they come standard with armor plating atop the exoskeleton, and offer superior protection to the hands from being crushed or cut.
+ Heights - Any height less than 7 meters in fall time/length will have negligible ramifications. Meaning fewer chances for unexpected falls spraining a wrist or ankle, or potentially throwing a rib out of place.
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- Lightsabers - Laughably resistant to the favored weapons of force wielders, the materials are highly resistant to similar energies that produce the laser swords, but are merely a slight annoyance to get through.
- Radiation - The suit does have resistant qualities to light radiation, though a severe drawback of this is the dilatant material which actually draws in the radiation. Making the wearer a walking radioactive zone.
- Acid - Similar to radiation, while certain materials are resistant to the offending substance, the dilatant material "holds" onto acidic substances rather than outright being destroyed.
- Under-armor - It is just that. Under-armor. Dependence on this to fend off sustained or heavy weapon attacks will lead to a quick demise as it is produced to be a supplemental form of armor to aid another. As a standalone, it will ultimately fail in this task.
- Shield Light - Little more than a hopeful defense against sudden sustained energy discharge, or hazardous weather, the shield is useful for little else.
- Heights greater than 7 meters - If one should fall from a height greater than 7 meters, then the absorptive qualities of the anti-shank cloth are completely nullified as the energy transfer is too great.
- The Brain - A caveat to the Anti-shank cloth is that while protecting bones and muscle tissue, the brain is still capable of being harmed by inertia.
- Anti-shank - The material boasts high kinetic resistances, but truly it is designed to act against high speed weapons. A simple, non-vibrating knife slowly pushed into the material will defeat the dilatant material.
- Power Hungry - Use of multiple systems in the helmet, along with feeding the biofeedback system require a near endless supply of energy to keep working. Should the HAPU generator be destroyed, the suit is little more than a space suit with decent gloves.
- Loader Gloves - The gloves make dexterous tasks near impossible, even something as simple as pressing a button generally requires either extreme patience, or use of a highly specialized and adaptive tool (definitely not a plain old stick) to complete.
- Civilian Communication System - Even with an inbuilt comm system, the range of is rather deplorable compared to more comprehensive communication systems, barely able to reach orbiting ships directly above it's position. This range is only achievable due to the onboard generator providing excess power to boost the system. (Fuzzy and/or cuts in and out at that range)
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Saving up to buy a personal suit, the eventuality of the purchase ended up being a high grade civilian system in the end. Sporting a robust ability to resist a large swath of factory conditions from high heat and freezing conditions, to sudden impacts, and even random high energy discharges, the uses of this general LabRec suit are limited only to general ideas for use. This body suit doubles as a harness system for manual-labor exoskeleton systems. The light plating protects the vital points while allowing high mobility with limited additional weight being placed upon the user.

A blend of materials gives it a suitable weight while not undermining performance requirements. Placing the heaviest pieces in projected high contact points where weight and durability were needed. Most exoskeleton rigs are supported by this custom model, allowing for a plug and play system with the neural interface band to further extend the wearer's integration with the operating systems.

While highly unusual for a civilian to utilize the systems in question for work purposes, the harness and glove system are apparently dual functions for recreational use. Though the details of this recreational use has been kept from the developer.
 
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Issue.

  • Falling: Mitigates physical harm from heights<7 meters High
This is not an allowed resistance. This might as well fall under kinetic and if falling is that much of a concern, internal dampeners can be used. Just specify instead best falling height in special features nad it would do fine.

Let me know when this is fixed.
Niki Priddy Niki Priddy
 
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