Star Wars Roleplay: Chaos

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Approved Tech Kragr's Sonic War Hammer

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Mace
  • Size: Average
  • Weight: Heavy
SPECIAL FEATURES
  • Toggle: The Mace is capable of toggling between a stun setting and the lethal setting.
  • Insulation: All the hammer's electronic components are encased entirely within the beskar haft and Phrik head, as well as insulated against undue damage from electrical surges, making it an incredibly resilient weapon.
STRENGTHS
  • Sonic Shattering Boom: In its lethal setting, the weapon is capable of deliever powerful Sonic energy when striking, enough to send a average sized person 40 feet back and shatter titanium.
  • Stunning Strike: In its stun setting, the Sonic War Mace released a high-pitched wail that caused disorientation and/or loss of consciousness in anyone affected by the blast it struck.
WEAKNESSES
  • Heavy: Without the right training, the Mace can feel incredible heavy and hard to handel.
  • EMP: A powerful EMP field is able of temporary shut down the electrical and sonic capability for a short period of time(1 post to repower itself up again).
DESCRIPTION
The Sonic War Mace is used for close quarter combat and is very effective in taking out or severely damage armoured targets, which is why it's forged with such a strong and high quality in materials. Like most other melee weapons, it has power cells, in order to keep the weapon charged. Being that this is specifically design for shatter armoured target through its strong sonic attacks, the weapon is quite effective against armoured targets. Strong enough to shatter thick and strong durasteel, with a powerful sonic strike, the mace can really bring destruction to the body, if not explode the area and internals.

However, due to its heaviness, makes the weapon unreliable to those that haven't tried with it extensively and a danger to the untrained. Also, it does have a weakness to a powerful EMP field and the sonic side of the weapon shuts down temporary, leaving the mace just as a normal mace without any special features for the time being.
 
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