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Approved Starship Kom'rk Fighter/Transport

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Orn'om

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: MandalMotors
  • Affiliation: Open-Market
  • Model: Kom'rk-Class Transport

  • Production: Minor
  • Material:
    Mandalorian Steel
  • Durasteel
  • Transparisteel
  • Starship Parts

TECHNICAL SPECIFICATIONS
  • Classification: Transport
  • Length: 50 Meters
  • Width: 50 Meters
  • Height: 13 Meters
  • Armament: Low
    2 Forward Facing laser cannons
  • 1 Dual Laser Cannon Turret (rear)
  • Light Repeating Blaster Cannon (Mounted inside troop bay)

[*]Defenses: Moderate
  • Deflector Shields
  • Compartmentalized Design

[*]Squadron Count: Very Low: 4
[*]Maneuverability Rating: High
[*]Speed Rating: Moderate
[*]Hyperdrive Class: Average: 2
STANDARD FEATURES
  • Hyperdrive
  • Life Support
  • Inertial Dampners
  • Navigation Computers
  • HoloNet Suite
  • Communications Suite
  • Combat Sensors Suite
  • Standard Starship Features
  • Docking Ring (Rear)

ADVANCED SYSTEMS
  • S-Foils
  • Advanced Thrust Vector Control
  • Advanced Maneuvering Jets
  • Pivot Wing Mechanism
  • Semi-Modular Interior
  • Compartmentalized Design
Strengths:
  • Advanced maneuvering jets: Like its smaller cousins the Fang TypeNu and the Fang Advance, the Kom'rk-class transport utilizes MandalMotors' advanced maneuvering jets to give it one of the smoothest and most responsive rides in the Galaxy.
  • Turbojets: Crude and dismissed by many starship manufacturers as obsolete, the fuel-based turbojets allow the Kom'rk-class transport to out speed many ships of similar size, even managing to keep up with starfighters.
  • Compartmentalized Design: Allows for the ship to suffer up to full perforation in combat and remain functional by providing several sections of the ship with their own emergency power supply and life support systems.
Weaknesses:
  • Crude: Unlike most ships which can run off of refined coaxium for months at a time, the Kom'rk's main engines utilize older fuel-based technologies making it more prone to fire-based accidents. It also requires more maintenance than your typical modern transport
  • Limited Hyperspace Jumps: While its speed within hyperspace is relatively average, due to this ship's popularity during the Pirate Wars the design's range was gimped after several incidents resulting in loss of Mandalorian life. The short range hyperdrive ended up decreasing the cost of production to the point where it was kept even after laws had changed.
  • Easy to track: Partly due to its inability to perform long hyperspace jumps and partly due to its use of older hypermatter fuel types, the Kom'rk is easy to track through space.
  • Only forward facing laser cannons functional without full crew compliment
  • Light repeating blaster cannon can only be operated while troop bay doors are open
Description:
Designed sometime during the Clone Wars, the Kom'rk would stay a staple in MandalMotors' portfolio long after the fall of the One Sith. While some advances have been made in terms of weapons and shielding technologies, nothing has come close to the power to cost efficiency of using the turbojets over more standard ion engines when it came to the Kom'rk's design. Its simple engine construction and popular design made it a staple throughout Mandalorian Space even through the Gulag plague, serving as makeshift fighters and dropships with its large troop/cargo bay and its modular interior. With its swivel mounted S-foil wings and its narrow profile, it was difficult for larger ships to target and its advanced maneuvering jets provided amazing stability and maneuverability in flight. At some point during the Mandalorian Pirate Wars the ship was utilized by several anti-establishment groups resulting in the loss of Mandalorian life. The ship's hyperdrive in that time was one of the most advanced produced by MandalMotors allowing for quick getaways to far off worlds making them difficult to track. As a show of good faith MandalMotors began steadily reducing the hyperdrive's effective range to the point where it could only make small system jumps. Despite the gimped hyperdrive the ship continued to sell, most likely due to the fact that it was easily modified to compensate for its lack of range. Because the design continued to sell and the cut in hyperdrive performance brought down the cost of production for the ship, the range stayed low and it was marketed as a ship to use for short trips and inter-system travel. The design of the Kom'rk would later be re-adapted into the FangNu and Fang Advance fighters.
 
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