Star Wars Roleplay: Chaos

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Galactic Illusionary Gaming

Company page to contain assets and such for Age of Chaos, a galactic card game that takes inspiration from the people and events of the galaxy.

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Quick Overview

Category
Mercantile
Total members
9
Total events
0
Total discussions
25
Total views
17K

Keyword List and Descriptions - Revamped - Updating In Progress

Standard Keywords
Keyword​
Related Costs (if applicable)​
Description​
Possible Addendum Notes​
Alert​
None​
This card does not tap after attacking.​
None at present​
Backup (N)​
None​
When this card enters the field, put a +1/+1 counter on target Being card. It gains the following ability until end of turn​
None at present​
Experience​
None​
Whenever this card attacks, put a +1/+1 counter on target Being card you control with lesser attack​
None at present​
Flying​
None​
This card can't be defended against except by cards with Flying, Force Pull, or Telekinesis​
  • All Starship Vehicle cards, even when not listed, have Flying.​
Stealth​
None​
This card can't be defended against except by cards with Sense, Force Sense, or Force Sight​
None at present​
Haste​
None​
This card can attack and tap as soon as it comes under your control.​
None at present​
Dispatched​
None​
You may play this card on any player's turn​
None at present​
Rally (N)​
None​
While you control this card, Trooper, Raider, and Commando cards you control gain +N/+N​
None at present​
Swift Strike​
None​
This card deals combat damage before cards without Swift Strike​
None at present​
Twin Strike​
None​
This card deals both Swift Strike damage and regular combat damage​
None at present​
Multi-Attack​
None​
This card can attack a second time. Tap this card after its second attack​
None at present​
Rampage​
None​
This card deals excess combat damage to a player or Planeswalker it is attacking​
None at present​
Acrobatics​
None​
This card can't be defended against except by cards with Acrobatics or Forceful Being cards​
  • Previously called Agile Acrobatics​
Defender​
None​
This card cannot attack. When a card with Defender is destroyed, distribute +1/+1 counters equal to its defense to cards you control.​
None at present​
Zealot​
None​
This card gains +1/+0 and Swift Strike whenever it battles a card of an opposing archetype:
Jedi <-> Sith
Jedi <-> Dark Jedi
Jedi <-> Cultist
Alliance <-> Maw​
None at present​
Deadly Strike​
None​
Any amount of damage this card deals to a non-Vehicle card is enough to destroy it​
None at present​
Bond​
None​
While you control a card with the designated name, the card with Bond gains a designated ability​
None at present​
Archivist​
None​
When you play an Artifact card, draw a card or gain 3 Vitality​
None at present​
Martialist​
  • Cannot be equipped with a Tech or Artifact card​
When this card attacks while it is not equipped with a Tech or Artifact card, it gains your choice of Swift Strike or Brutal Strike until end of turn.​
None at present​
Steadfast​
None​
This card can defend against two attacking cards instead of one​
None at present​
(Color) Traverse​
None​
This card cannot be defended against if you control any untapped basic Biomes of the designated color​
None at present​
Armored​
None​
If this card would be destroyed, reduce its base defense by half, rounding up, instead. This card loses Armored after this effect resolves​
None at present​
Heavy Armored​
None​
If this card would be destroyed, reduce its base defense by half, rounding up, instead. It loses Heavy Armored, but gains Armored, after this effect resolves​
None at present​
Bloodlust​
None​
Whenever this card deals combat damage to a player, put a +1/+1 counter on it.​
None at present​
Overwhelm​
None​
Whenever cards with the same name with this keyword attack together, they gain +1/+0 for each card until end of turn.​
None at present​
Decayed​
None​
This card can't defend. After it attacks, send it to your Netherworld​
None at present​
Undead (N)​
  • Vitality
Pay Vitality equal to N to play this card from your Netherworld​
None at present​

Faction Specific Keywords
Keyword​
Related Costs (if applicable)​
Description​
Possible Addendum Notes​
Alliance​
None​
Whenever another Alliance Being card enters the field under your control, a listed ability triggers​
  • Only appears on Alliance cards​
Adaptive​
None​
When this card enters the field, choose a designated number of options listed​
  • Only appears on Alliance cards​
Battalion​
None​
Whenever this card and at least two other Trooper Squads attack, each Trooper Squad attacking gets the designated effect​
  • Only appears on Imperial cards​
Enlist (N)​
None​
Create N 1/1 Imperial Trooper Being tokens​
  • Only appears on Imperial cards
Pillage​
None​
When this card enters the field, if you attacked with or sacrificed a Being or Creature card this turn, the designated effect triggers​
  • Only appears on Maw cards
Atrocity​
  • Supply, sacrifice a Being or Creature
After cost is paid, the designed effect triggers. If the sacrificed card has a designated or higher defense, a secondary effect triggers​
  • Only appears on Maw cards

Force Power and Lightsaber Form Keywords
Keyword​
Related Costs (if applicable)​
Description​
Possible Addendum Notes​
Rank (N)​
None​
Force Power abilities of this card can only target Forceful Being cards with the same Rank or lower and can target any non-Forceful Being card​
  • Current Ranks - I, II, III, IV
Meld​
None​
Cards with Meld gain +1/+1 for each other card with Meld and have Alert​
  • Only counts towards cards you control, not board-wide
Force Sense​
None​
This card can defend against cards with Stealth​
None at present​
Force Sight​
None​
This card can defend against any attack​
None at present​
Tutaminis (N)​
None​
This card negates the first points of damage equal to N it would be dealt from any source​
None at present​
Force Resistance (N)​
None​
When this card is targeted by a Force Power ability, Force Power Action card, or a Sorcery card an opponent controls, counter it unless that player pays the designated cost​
None at present​
Form Master​
  • Costs listed for certain Lightsaber Form abilities​
  • Must have a Lightsaber Artifact card equipped​
Whenever a card with Form Master is equipped with a Lightsaber Artifact card, it can use any Lightsaber Form ability​
None at present​
Healing Aura​
None​
At the start of your turn, gain Vitality equal to the number of Being cards you control​
None at present​
Alter Environment​
None​
When this card enters the field under your control, you can change any Biomes you control to a different color​
None at present​
Way of the Dark​
  • Remove Dark counters or pay Vitality
Choose an effect by removing Dark counters or paying an equal amount of Vitality​
None at present​
Blackwing​
None​
Place an Infected counter on a card this card battled. At the start of each player's turn, put a -1/-1 counter on each card with an Infected counter on it. When a card's defense with an Infected counter reaches 0, destroy it and create a black 1/1 Infected Victim Being token with Blackwing.​
  • Cannot be combined with the effect of Rakghoul Plague or Technovirus.​

Political Keywords
Keyword​
Related Costs (if applicable)​
Description​
Possible Addendum Notes​
Orator​
None​
Whenever a Debate or Vote is called, you roll one d20​
None at present​
Skilled Orator​
None​
Whenever a Debate or Vote is called, you roll two d20​
None at present​
Master Orator​
None​
Whenever a Debate or Vote is called, you roll three d20​
None at present​

Espionage Keywords
Keyword​
Related Costs (if applicable)​
Description​
Possible Addendum Notes​
Cipher (N)​
None​
Abilities that would target your hand or deck have their cost increased by N​
  • If you control multiple cards with Cipher, the abilities stack on each other
Surveil (N)​
None​
Look at N cards on the top of your deck. You may put this cards into your Netherworld​
None at present​

Corporate Keywords
Keyword​
Related Costs (if applicable)​
Description​
Possible Addendum Notes​
Loan​
  • Remove Credit Counters from this card
Remove Credit Counters from this card when playing another card to reduce its supply cost by 1 for each removed Credit Counter. After two turns, you must place the same number of Credit Counters removed on this card, or exile the card that had its cost reduced by this ability​
None at present​

Currently Exclusive Keywords
Keyword​
Related Costs (if applicable)​
Description​
Possible Addendum Notes​
Jedi Sorcery​
None​
When this card enters the field, choose one set of abilities for it to gain​
  • Exclusive to Starlin, Jedi Sorcerer
 
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