Star Wars Roleplay: Chaos

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Kelos Banetine

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EmKay

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D8iB7Cg.jpg
IMAGE MADE USING RESOURCE PROVIDED HERE
NAME
KELOS BANETINE

REGION
OUTER RIM

SYSTEM
KELOS MAJOR

SUNS
  • ​KELOS MAJOR
    Red giant, Solar Mass of 3.5, Luminosity of 225, Average Temperature of 3200K

ORBITAL POSITION
16AU AT THE SEMIMAJOR AXIS

MOONS
  • ELA MINOR
    A small rock, with little else worth describing.
  • ELA MAJOR
    A larger moon than Ela Minor, but still no more than a cratered rock.
  • ATNI
    A very large moon with a delicate, developing savanna-like ecosystem. Home to a few native species, and largely untouched. Contains no cortosis.

SYSTEM FEATURES
The Kelos Major system is one of two sibling systems of the Tricular Nebula, found in the Outer Rim near the intersection of the Hydian Way and the Corellian Trade Spine. It features five planets and two asteroid belts.

Starting closest to the bright red star, the first asteroid belt, known as the Secondary Belt, is comprised of many large asteroids made mostly of common metals. Despite being so rich in resources, its proximity to the star makes mining difficult due to extreme temperatures and unpredictable surfaces. Some of the large asteroids are 'tidally locked' to Kelos Major, which means they are being slowly melted. Molten rock and metal sometimes float among the asteroids, which proves exceptionally problematic and hazardous for conventional mining operations.

Next from the Secondary Belt is the small world known as Kelos Jun. Jun is mostly formed of rock, and is no larger than the moons of most planets. Its formation is primarily comprised of mineral and crystalline deposits. Some unusual combinations often happen, including interactivity with particles of molten metal from the S.B., making the growth of some exotic crystals potentially worth the danger of traversing that close to Kelos Major.

At the border of the system's habitable zone, Kelos Refaas is a mid-sized gaseous world with several rings of cooled metal and rock surrounding it. The planet, rich and ideal for mining, has had a few private mining operations on it, but no major collection of resources has taken place.

Next down the line is the world this article of focused on, Kelos Banetine. After that, the Primary Asteroid Belt cloaks the world and inner contents from the outer reaches of the system and further space. It is a typical asteroid belt, with Mynocks, metals, minerals, and other common features. It is noteworthy in the fact that there are more very large asteroids than usual, capable of easily smashing unwary capital-sized ships.

The final two planets of the Kelos Major system are Kelos Fe and Kelos Po, both dwarf worlds with dangerous orbits that send them very close to Kelos Banetine and Kelos Refaas every ten Banetinian years. There has been no recorded history of impact, so the passing has become something of a local spectacle.

COORDINATES
5, 5 - AT THE INTERSECTION OF THE HYDIAN WAY AND THE CORELLIAN TRADE SPINE, NEXT TO THE "H" IN HYDIAN



ROTATIONAL PERIOD
48 HOURS

ORBITAL PERIOD
6246.55 DAYS

CLASS
TERRESTRIAL

DIAMETER
25520KM

ATMOSPHERE
TYPE II

CLIMATE
FROZEN

GRAVITY
TWICE STANDARD

PRIMARY TERRAIN
  • TUNDRAS
    The most common land-based terrain of Kelos Banetine are the Tundras and snowfields that reflect the red light of the sun.
  • MOUNTAINS
    Creating natural borders between regions of the planet, Kelos Banetine's mountain ranges are tall and mighty, riddles with caves and natural labrynths.
  • ICE OCEANS
    The surface of Kelos Banetine as seen from space is primarily oceanic. However, these oceans have been frozen over with over-a-kilometer-thick ice. Not much is known about what lies beneath the surface.
  • VOLCANIC CANYONS
    The volcanic canyons can be found practically anywhere, but are most common within the mountain ranges. These rifts in the planet's crust are dangerous gashes to the magma layer of the planet. These are the most ripe, and the most dangerous, mining locations

NATIVE SPECIES
  • "DEEP LEVIATHAN"
    More local folklore than a confirmed creature, the Deep Leviathan has no other name, and is said to be a large serpent-like creature. It has several rows of diamond-hard teeth that are designed to cut through and crush ice. Many who have grown up on Kelos Banetine will never go out into deep ocean for fear of its attacks.
  • ICE REEK
    A creature thought to have evolved from a long-ago immigrated species, the Ice Reek has shown enough physiological and behavioural similarities to its Ylesian counterpart to warrant its name.
  • MAK'ATA
    Similar to the Tuk'ata, the Mak'ata are a creature that have (theortetically) evolved from imported Tuk'ata an unknown number of years ago. They have settled down from their usual Dark Side influence, and instead are highly adapted to the cold. They hunt in packs, and prefer to live in the mountains.
  • ICE WRAITH
    Unique to Kelos Banetine, the Ice Wraiths are large wooly avians with a long, sharp beak and serrated feet. Its beak is for hunting, lined with fine, hard teeth for crushing bone and ice. Its feet are less inclined toward combat and more toward grasping onto the sides of glaciers where they silently swoop in upon their prey. Despite their aggressive appearance, Ice Wraiths are mostly docile carnivores, who prefer to be left to their perches than randomly prey on miners. However, some mining tools create intense vibrations that disturb roosts and cause Ice Wraith attacks. They are highly coveted for their warm furs, which are useful on cold planets such as Banetine, Hoth, Ziost, etc.

IMMIGRATED SPECIES
  • GIZKA
    While they cannot survive long in the frigid climate of Kelos Banetine,
    Gizka have become a serious problem within structures and along the warmer rock faces of the volcanic canyons.
  • MYNOCKS
    Unfortunately, Mynocks have taken root in many areas of Kelos Banetine as well as the Primary Asteroid Belt due to high interstellar traffic.
  • VARIOUS HUMANOIDS AND SENTIENTS
    Due to the scope and near-constantly changing demographic of Banetinian Operations, sentient species of all kinds inhabit the world at any given time, with the right protection. Humans, Devaonians, Twi'Leks, Rodians, and others can almost always be found on-world. The reptilian Trandoshans are a rarity, but still visit on occasion.



PRIMARY LANGUAGES
  • GALACTIC STANDARD BASIC
  • TRADER'S ARGOT

GOVERNMENT
Kelos Banetine's government was born of the need to regulate the local mining operations. As a resource planet, it was sought after for its metals and minerals. The Jensaarai Order has long had a playing hand in the background of the Banetinian Government. They value the cortosis deposits for their armour, and do not wish to see it disturbed too heavily.

The Banentinian Government runs with a council of individuals ordained by ability and reason. They are to be rational, fair, and willing to lay laws to benefit the populace as a whole. None are to take power, or they will be impeached and replaced as soon as possible. Corruption is not tolerated, and while the system has gaps they don't often have to deal with crooked officials.

Outside of the government, everyone is very autonomous. Once they have their claim for mining, they answer to their private higher-ups than they do the governmental officials.

The Banetinian Government is currently in a state of unrest (see History).

POPULATION
ROUGHLY 10-20 MILLION

DEMONYM
BANETINIAN

MAJOR IMPORTS
  • FOOD
  • MINING SUPPLIES
  • FUEL

MAJOR EXPORTS
  • METALS [ALUMINIUM, IRON, MAGNESIUM, AND TERENTHIUM]
  • MINERALS
  • ICE
  • ICE WRAITH PELTS



AFFILIATION
  • THE JENSAARAI ORDER
  • ANY TRADE-BASED FACTION

MAJOR LOCATIONS
  • THE BANETINIAN CAPITOL
    The Capitol City of Kelos Banetine is a hive of activity. Closed within several BioDomes, the atmosphere within is pressurised and given a slight boost to help make life more comfortable. These domes comprise different sections of the city. The central dome is the headquarters sector with governmental and business interests all holed up there. The other off-shoots are marketing, labour, storage, and residential. All of these work in tandem like a normal city. Each sector has its own power generator in an effort to prevent complete failure in the event of one malfunction or Gizka.

    The security measures are strongest in the Headquarters Sector and Asset Storage Sector. Next is the Marketplace, and finally the Residential Sector. All arrivals to the city must land at an external spaceport, where they are escorted on foot to the city proper. Despite obvious security advantages, this system exists because a hole in the dome large enough to fit large freighters would be unrealistic.

  • THE GREAT OCEAN
    Not so much a location as it is the majority of the world. Rather than labeling each semi-enclosed section of the water, the Banetinians found it simpler to just refer to the entirety as the Great Ocean of Kelos Banetine. It is a vast expanse, and is theorised to harbour rich deposits of potentially profitable export. However, the ice and frigid water has proven to be an extremely problematic obstacle to work around.
  • GODS' PILLARS
    The most glorious of Kelos Banetine's mountain ranges. It is clearly visible from space, and blocks out the sky if one were to stand at its base. No one is quite sure why or how these mountains came to be, and the Jensaarai never sensed anything mystic about them. They're merely a geological anomaly, and breathtaking to behold. Unfortunately, their beauty is marred by the few mining operations uncouth enough to pervert such a wonder.


CULTURE
Banetinian culture is based primarily around marketing, mining, and trade. The inhabitants are all shrewd businesspeople and are firm and well-versed in their knowledge of the local stock. There are also hunters who take down the Ice Wraiths and Ice Reek for their pelts and horns, respectively. Trouble is rare aside from the odd thief, and the people are content to live their lives. There is no centralised tradition or custom of holiday observance or religion. The world is exposed to so many different cultures at any given time that there is no room to get comfortable.

TECHNOLOGY
Banetinian technology is approximately up-to-date with the rest of the galaxy. It may fall behind sometimes, but it will always eventually catch up. They have no original technology, nothing can be branded "Banetinian Tech". It's all imported from somewhere else, usually on a ship carrying a mining crew.

HISTORY
The earliest recorded history of the Kelos Major system is only of its discovery back c.100BBY. It had never become a focus of attention until c.500ABY, when the Jensaarai Order scouted out star systems relatively close to Suarbi 7. When they stumbled through the Primary Asteroid Belt of Kelos Major and discovered Kelos Banetine, they were interested in the barely-habitable ice planet. With an atmosphere just slightly too thin to make breathing completely safe, they established small camps to scout from. A few years passed before the Banetinian Jensaarai discovered small Cortosis reserves. From that point, some Jensaarai chose to challenge themselves of the harsh terrain and climes of Kelos Banetine to gather the Cortosis necessary for their armour.

Because of this, any population that existed on Kelos Banetine, which was too little, too sparse, and too infrequent to even bring the planet into common knowledge, most likely died off with the Gulag Virus. None of the native life forms show remnants of the Plague, so it is supposed to have come and gone relatively quickly. As a whole, Banetine was lucky that it was too underpopulated and too obscure to be severely affected by Gulag.

Some time later, c.650ABY, the first smugglers arrived at Kelos Banetine. Their intent was unknown to the secluded Jensaarai there, but they suspected things would only pick up from there. More smugglers used the world as a hideout, and slowly but surely prospectors came to survey the almost-uncharted world. Mining operations began, and the planet was quickly loud with machinery and drills. The Jensaarai knew that their wild yet peaceful sanctuary would be compromised, so they helped guide the local groups toward establishing both civilisation and government.

Through subtle influence and an invisible hand, Kelos Banetine had established the rudimentary mark-up of the current Banetinian governmental system. With the guidance of the Banetinian Officials Council, the massed people of Kelos Banetine either aided in a safe haven for miners and merchants against the harsh world outside, or they were evicted by contract or by force. c.800ABY, the Banetinian Government and the Kelos Banetine Capitol City had been fully developed and installed. Mining operations were booming, and the planet was a local trade hub, perfectly positioned at the apex of two major trade routes; and the Jensaarai retained the ability to carry out their traditions out of the public eye.

Then everything changed with the coming of the Netherworld. Most of the workers mysteriously vanished, some of the Jensaarai were gone, and the Officials were absent. In the power vacuum, competitions rose to become the next seat on the Council. The Jensaarai did what they could to quell it, but with no head of government, even the invisible hand that the Order commands cannot hold the lines forever.

The leadership conflict is the current state of affairs on Kelos Banetine. While this doesn't need to be mentioned in casual roleplaying, any Dominion of this world is recommended to touch on this subject. This submission will be amended when action is taken to stabilise Banetinian Government.




NOTABLE PCS
NONE CURRENTLY

INTENT
To provide this region of the Outer Rim Territories with an interesting, well-developed world where various adventures, mining operations (for both Cortosis and IC Profiteering), monster hunts, exploration, and settling can be had. Kelos Banetine is very much a wild world still, and away from mining operations there is much that can be newly discovered. People should see it as an opportunity to have fun and seek adventure, credits, or both.

The intent of the planet Kelos Jun is to provide a location for Phond Crystals to grow, which is not precisely explained in the Star Wars wiki.

The intent of the planet Kelos Refaas is to provide a location for gaseous substance mining. Fluff, really.

Also I like to make planets.



RESTRICTED MATERIAL SUBMISSION

MATERIAL
CORTOSIS

AMOUNT
MEDIUM

INTENT AND REASONING
The primary role of adding Cortosis to the planet is to add the material to this corner of the Galaxy for easier access to factions or characters residing nearby. In-Character ease of access. The secondary role is to stimulate the modern history of the Jensaarai. The only record on the SWW is from back in Luke Skywalker's time, and since then they vanished into obscurity. By adding Cortosis here, it gives the planet additional value to the Jensaarai Order and therefore allows more history to be written in as least as far as Chaos goes.
 

EmKay

Well-Known Member
I know I'm not technically supposed to double-post on my submission, but I wanted to say this apart from the sub sheet:

I realise this requires a development thread that isn't there. I posted this without the dev so I know for certain what I need to complete based on the preference of the Codex Judge who takes this submission.

Thanks!
 
[member="Tachon Zur-Ksi"]

So a few things that I saw that need addressed/fleshing out:
  • Under immigrated, or native as the case maybe, species, you also need to list what makes up the population of the planet (such as humans, Twi'leks, etc.) and give us a percentage of how much of the population they are
  • For exports, you state metals as one and I would like to know which metals also exist on this planet that they sell
  • Also under exports, you mention Ice Wraiths but you don't mention them at all in your species so that needs addressed
  • In the history section, you need to address how both the Gulag Virus and the Netherworld event effected the planet. Both board shaping historical events can be found under the Holonet tab
  • Okay, intent for both the planet and for the cortosis addition need to be stronger than just making a world to mine cortosis. I'm leaving that up for you to decide, but that can't be the primary reasons for adding them
With all that said, I will be asking for a 25 to 30 post dev thread of good quality posts. No need to do it alone, but I want to see relevant posts as to how there is cortosis here
 

EmKay

Well-Known Member
[member="Taeli Raaf"]

I'm on mobile, so bear with me on a poor quality reply.


Demographic: Didn't know I should have included that. I'll fix it.

Metals: Time to do some digging. I was using Wookieepedia-style where many world's just say "metals", I don'tmind going into more detail tthough.

Ice Wraiths: We'll this is awkward and frustrating. I wrote them up but I guess I lost them when I was fighting with some formatting errors. I'll fix that too.

History: I've never been asked to include Chaos events before. Not complaining just surprised. I'll write that up too after I brush back up on what happened.

Intent: I was being honest. The main reason for the world is located providing cortosis to this piece of the pie, but I do really like the world I've made. It's a fun, semi-unique little place where people could explore, make money, build stuff (a lot of it is intamed), Battle that fabled Deep Leviathan... Hey does that work for new intent?

As far as dev, could you explain a little more? Like do I need to do some kind of geological explanation or does an expedition to discover a quarry work, or...?

I'll make the edits ASAP. Probably tomorrow, maybe sooner.
 
[member="Tachon Zur-Ksi"]

Everything look goods now, except the Gulag Virus was in the 400s ABY so just need to change the dates around in the history and need the dev thread for the cortosis and you'll be good to go
 

EmKay

Well-Known Member
[member="Taeli Raaf"]
Haven't been able to get the dev off the ground yet. Life/Holidays keeping me from posting as regularly as I'd like. Sub isn't dead, though.
 
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