Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Unreviewed Keira Voss

OUT OF CHARACTER INFORMATION
  • Intent: To introduce Keira Voss as a reliable and experienced NPC that can serve as a personal ally, combat support, and trusted confidant for characters such as Korda and Rynar. She adds grounded military grit, emotional depth, and readiness for sudden crises in RP.
  • Image Credit: [N/A]
  • Role: Keira is a retired mercenary commando—now a wanderer who occasionally works odd combat jobs or supports old friends with tactical expertise and raw combat capability. To some, she's like a sister or drinking buddy. To others, she's a weapon to be called when things turn violent.
  • Permissions: N/A
  • Links: [ Korda Veydran Korda Veydran ] | [ Rynar Solde Rynar Solde ]

PHYSICAL INFORMATION

  • [*]Age: 37
    [*]Force Sensitivity: Non-Force User
    [*]Species: Human
    [*]Appearance: Keira stands at 6'0" with a muscular build honed by decades of mercenary work. Her skin bears scars from shrapnel, vibroblades, and gunfire. She has a cybernetic left eye, stark and matte-black with combat HUD assist. Her skin and upper back are crossed by tactical and memorial tattoos, including a hawk spreading its wings. She wears reinforced leather armor and tactical attire. Dark hair is shaved and undercut for practicality.


SOCIAL INFORMATION
  • Name: Keira Voss
    Aliases: "The Ghost Gun"
  • Loyalties: Loyal only to a select few—Korda and Rynar included. No faction allegiance.
  • Wealth: Modest. Earns credits through freelance jobs, underground fight bets, and gear salvage. No real estate or corporate ties.
  • Notable Possessions:
    • Custom SoroSuub K-12 blaster carbine (shortened barrel, modified for suppression fire)
    • Vibro-hatchet with custom grip and engraving
    • Cybernetic eye with night vision and rangefinder
    • Field survival pack (medspray, ration cubes, sealant tape, short-range commlink)
  • Skills: Small arms combat, infiltration, tactical breaching, survival and tracking, demolitions, squad leadership under fire, basic field medical and cybernetic troubleshooting.
  • Languages: Basic (fluent), Huttese (business fluent), Binary (interpretive), Mando'a (conversational)
  • Personality: Dry-humored, fearless, and honest to a fault. She's tough, unfiltered, and distantly friendly until trust is earned. Not much of a talker about personal life but enjoys sharp conversation and late-night drinking. Has difficulty being vulnerable but fiercely loyal to the few she lets in.

COMBAT INFORMATION
  • Weapon of Choice: Modified K-12 blaster rifle and vibro-hatchet
  • Combat Function: Mid-range suppression and close-quarters breach specialist. Works well in small squad assaults, ambushes, or holding a defensive flank. Not equipped to fight Force users or heavy-armored walkers alone but excels in guerrilla and tactical combat.
  • Force Abilities (Force Users Only): N/A

Strengths:
  • Versatile and highly experienced in combat tactics and survival
  • Extremely loyal and dependable once trust is earned

Weaknesses:
  • No starship or long-term base of operations
  • Old battlefield injuries flare under stress; cybernetic eye vulnerable to EMP

HISTORICAL INFORMATION
Born in a dead-end mining colony, Keira grew up surrounded by hunger, dust, and death. Her father died in a riot—her mother from untreated injuries. By sixteen, Keira had stolen a pistol and joined a mercenary company. She served in forgotten wars, smuggling raids, border purges, and orbital sieges. Hardened herself into something unbreakable.

Her last job with the Talon Band went wrong—leaving her crew dead and her left eye ruined by a flash mine. She retired from company work soon after, choosing instead to wander the Outer Rim alone, making ends meet through freelance combat jobs, scouting runs, and card games.

Eventually, she crossed paths with Korda and Rynar, who fought with the same honest grit she admired. They shared drinks, scars, and missions. Now she drifts across the galaxy: not a hero, not a villain—just a survivor with a blaster and a promise to keep to the few she still cares about.
 

Users who are viewing this thread

Top Bottom