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Kyffk Glint

Silver Jedi Knight
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Kann



OUT OF CHARACTER INFORMATION
  • Intent: To provide a new unique Homeworld for Kyffk Glint, that allows for creative freedom within the Kann System
  • Image Credit: Link
  • Canon: N/A
  • Permissions: N/A
  • Links: Kyffk Glint
GENERAL INFORMATION
  • Planet Name: Kann
  • Demonym: Kanni
  • Region: Talcene Sector, Mid Rim close to Orleon
  • System Name: Kann
  • System Features: Single Star named Kann Prime, Seven planet system. Kann is the third planet in the system, with Kol as a moon.
  • Location: Same tile as Orleon somewhat close, along the Perlemian Trade Route
  • Major Imports: TBD
  • Major Exports: TBD
  • Unexploited Resources: TBD
GEOGRAPHIC INFORMATION
  • Gravity: Standard
  • Climate: Tropical Climate
  • Primary Terrain: Rain Forests, Island Chains, Bogs, and rolling hills
  • Atmosphere: Type I
LOCATION INFORMATION
  • Capital City: Kandor
  • Planetary Features: This planet is mostly a beautiful ocean world with many island chains, the biggest continent (Southern Hemi-Sphere) holds the capital. From the edge of the capital on, the wild brush, bushes, flowers, and trees govern no one but themselves. In the north sits a sacred place, the force is so strong and free it created dangerous wildlife not safe enough to settle by. Kandor is a massive city built under Kol when the first settlers settled. The natural beauty of Kol was indescribable, the moon appears to not move at all in the night sky, due to Kann's fast rotation and Kol's slow orbit.
  • Major Locations:
    • Kandor: The planet's capital. It was here where the first people landed and explored. The settlers took notice fast to the subtle but unreasonable moon pattern. There was only one possible place for the moon to be, right above the center of Kador. This lead many to believe the place was blessed, the force presence of Kann attracted many Jedi, that would build a Temple Directly under Kol called the Kann Temple.
    • Northern Woods: A place where the force thrives very powerfully, mass organic organisms even the terrain has been bent to the forces will
  • Force Nexus (Optional): N/A
POPULATION
  • Native Species: Wookiee
  • Immigrated Species: Human, Zabark, Quarren
  • Population: Moderate 750 million inhabitants, several million creatures in the wild (majority ocean)
  • Demographics:
    • Human: 65% or 487 million
    • Wookiee: 30% or 225 million
    • Zabrak: 2.5% or 18.75 million
    • Quarren: 2.5% or 18.75 million
  • Primary Languages: Galatic Basic, Shyriiwook, Quarrenese
  • Culture:
    • Basic Life: Kanni valued education, the performing and fine arts, and peaceful resolutions to conflicts
    • Militaristic Life: Protection of Kann its allies at all costs

GOVERNMENT & ECONOMY
  • Government: Kann Allegiance
  • Affiliation: Silver Jedi Order
  • Wealth: Medium - Luxury Items, Art, Space Fighter Sales
  • Stability: Medium - This planet welcomes newcomers, the only danger you'll find is from neighboring planets
  • Freedom & Oppression: Freedom flourishes here, danger from neighboring planets is the number one threat. These planets have grown hatred toward the Jedi and Kanni.
MILITARY & TECHNOLOGY
  • Military: Heavy shielded military, strong space fleet, lacks significant ground forces
  • Technology: Galactic Standard
HISTORICAL INFORMATION
This planet was discovered sometime during the Old Republic. Commonly looked over because it wasn't seen as a possible money-making scheme, Kann was left to be relatively untouched. Those who first landed and experienced the aura of Kann, stayed more times than not. They planted the seeds for a future paradise. When those who landed ventured out and found Wookiees, the question rose how the Wookiees were transported. This question still remains unknown, but with the peace of the local Wookiee tribes through lengthy sessions in the Kann Senate. This allowed the world to prosper, expansion of the original landing site sped up yearly.

During the Galatic Civil War, Palpatine ordered the creation of a Tie-Fighter production and testing facility. Beri Tulon -an Imperial defector- shared the location of a Trasse Proving Grounds and the Tie-Fighter production facility. Brenn Tantor raided the facility, the size, and production of the facility forced Brenn to do something on the spot. The Factory ran off a rare power core, Unknown Technology that came from Lego. When Brenn Tantor found the core he destroyed it, bringing the end to the production of Tie-Fighters and ultimately any empire involvement with Kann. The Kanni restored the Factory using different technology, this started an arms production spree, new research to begin, reformation of the Kanni Space Force (KSF), economic and political success.

Empire command caused some on Kann to begin to adopt empire ideology. Leading a group to form known as the Domination of Kann (DK), they settled on the farthest planet out in the system, they built a dome to keep out the natural toxins in the atmosphere from the immense Volcanoes and Lava Lakes. They would colonize the three farthest and harshest conditioned planets. 854 ABY the Domination of Kann attacked the fourth planet in the Kann system. The Kann Civil War would last 6 years and see various battles on Kann.
 
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i'm in ur codex, judgin ur subz
Codex Judge
Kyffk Glint Kyffk Glint

This is a very good start, but there's more meat that will need to be put on the proverbial bone before this is ready to be stamped.

1. Location (Cautionary Note).
Location: Same tile as Orleon somewhat close, along the Perlemian Trade Route
Submitting custom planets to the Chaos Map is voluntary and you do not have to take that step. However, I wanted to include a cautionary note that your requested map location is not guaranteed. Orleon Hex already contains 2 planets, so an Administrator may suggest an adjacent hex that is less populated.

2. Missing Image Credit.
System Features: Single Star named Kann Prime, Seven planet system. Kann is the third planet in the system, with Kol as a moon.
The included image link should be included in your Image Credits even if the image, itself, is not embedded in the submission.

3. Missing Information (Imports, Exports, Unexploited Resources).
Major Imports: TBD
Major Exports: TBD
Unexploited Resources: TBD
This will need to be filled in regarding what is found on the planet. Particularly since we later have this:
Wealth: Medium - Luxury Items, Art, Space Fighter Sales
So Imports/Exports/Resources would be the section where you would explain what the natural resources are and what exports support this wealthy economy.

If you're not certain what you want to include here, I can move this to Pre-Codex for you while you finish work on those sections (works in progress are not allowed in active judging). If you complete this section and later decide that you wished that you had thought to include another material or ore, you can always do a submission modification to amend these sections later.

4. Force Nexus (Remove).
Force Nexus (Optional): N/A
As per the Codex rules, if the Force Nexus field is N/A then please remove it from the submission. This only applies to the Force Nexus field and all other fields must be included.

5. Immigrated Species (Spelling Error, Links).
Immigrated Species: Human, Zabark, Quarren
The correct spelling is Zabrak. Additionally, please link Zabrak and Quarren, as some readers may not be immediately familiar with those species.

6. Government.
Government: Kann Allegiance
Note what the template is looking for here. Giving the government a name is a good detail, but it doesn't answer the fundamental question for this field. Which is, what is the type of government? Is this a representative democracy? A theocracy? Absolutist monarchy? I'm not sure what the term Allegiance is meant to imply here.

7. Affiliation.
Affiliation: Silver Jedi Order
Please link Order of the Silver Jedi here (please note, Order of the Silver Jedi is the actual name of the faction).

8. Clarification (Stability / Freedom & Oppression).
Stability: Medium - This planet welcomes newcomers, the only danger you'll find is from neighboring planets
Freedom & Oppression: Freedom flourishes here, danger from neighboring planets is the number one threat. These planets have grown hatred toward the Jedi and Kanni.
Referring to the Chaos Map, based on your chosen location, Kann's closest neighbors would be Orleon and Trasse -- which are also inside of the SIlver Jedi major faction influence cloud. Why the danger? Could you elaborate on why Kann would perceive seemingly friendly planets as threats? Or does this refer to other inhabited planets inside of the Kann System itself?

Also, since you have listed that here, how does that threat impact the stability of the planet? In what way does that perceived threat limit the freedoms or otherwise oppress the people of this planet? Is it due to security measures that the Kann government has taken to protect its home space?

9. Historical Information.
This is a great start and I love the tie in to the lore for Trasse, but this needs further elaboration.

As per the Codex rules, planet submissions should include the Chaos timeline. How was Kann impacted by the Gulag Plague? What was the condition of the planet during the Four Hundred Years Darkness? Did it suffer at all from the Netherworld Event or the Clockwork Rebellion? As is, you seem to jump from the Galactic Civil War straight to 854 ABY, which is omitting a significant period of time. This should be addressed in some form or fashion.

Furthermore, it would appear from the Stability/Freedom & Oppression sections that Kann has poor diplomatic relations with its neighbors. Was there an event the precipitated this? You mentioned hatred of the Jedi and the Kann among those neighbors, was the Kann Temple responsible for a diplomatic incident in the past? Here would be a great place to bring these details together.

Those are my thoughts. Please tag me when you have completed any edits.
 
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