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Approved Tech JSA-PLASSHOT6

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Jak Sandrow

"Nobody cares for the woods anymore."
ueCKRA5.png


OUT OF CHARACTER INFORMATION
  • Intent: To create a custom plasma shotgun for Jak, and to pave the way for future JSA tech
  • Image Source: Me, I made it. You can see more images here.
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: JSA
  • Model: JSA-PLASSHOT6
  • Affiliation: Jak Sandrow
  • Modularity: Alternating fire modes
  • Production: Unique
  • Material: Durasteel, plasteel, plasma, blaster components
TECHNICAL SPECIFICATIONS
  • Classification: Plasma-thrower
  • Size: Handheld
  • Length: 1.7 m
  • Weight: 8 kg
  • Ammunition Type: Plasma canister
  • Ammunition Capacity: 6 (alt-fire 1)
  • Effective Range: 40 m (alt fire 60 m)
  • Rate of Fire: Semi-automatic (alt-fire single shot)
SPECIAL FEATURES
  • Can utilize an alternate fire mode (consumes the entire canister in 1 shot; see description)
Strengths:
  • Sticky Shots - Each scatter shot sticks upon impact and then ignites. This effect is greatly pronounced with the alternate fire.
  • Blobulon - Alternate fire acts as a sticky incendiary grenade, exploding upon contact and igniting the immediate vicinity with sticky flame.
Weaknesses:
  • Outta Range - With a very low effective range and firing very slow shots, this gun is not meant for hectic combat.
  • Small Mag - Only having 6 shots (1, using alternate fire), this gun requires frequent reloading.
DESCRIPTION
The JSA-PLASSHOT6 is a new type of plasma weaponry, using standard plasma energy in a new way - instead of simply exploding on contact, the plasma instead ignites, burning like napalm as it sticks to its targets. In alternate fire, the entire magazine is expended in a single slug-like shape, exploding upon contact like a sticky incendiary grenade, coating the vicinity in napalm-like fire.

Alternate fire is activated by the thumb trigger and can easily switch back and forth. The magazine (a plasma canister) is ejected by pumping the shotgun once; the weapon is primed again upon inserting a fresh canister.

The efficiency of alternate fire is drastically reduced on a magazine that is less than full; it requires a full canister for maximum effect.
 

Rusty

Purveyor of Fine Weaponry
Jak Sandrow said:
Sticky Shots - Each scatter shot sticks to the target, igniting upon impact. This effect is greatly pronounced with the alternate fire.
Please change the wording here to be a bit less absolute. Has the potential to stick to the target versus sticks to the target.

[member="Jak Sandrow"]
 

Jak Sandrow

"Nobody cares for the woods anymore."
Changed
  • Sticky Shots - Each scatter shot sticks to the target, igniting upon impact. This effect is greatly pronounced with the alternate fire.
to
  • Sticky Shots - Each scatter shot sticks upon impact and then ignites. This effect is greatly pronounced with the alternate fire.

[member="Rusty"]
 
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