Star Wars Roleplay: Chaos

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Approved Tech JH-70 Glitter Grenade

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I'm a likable guy. Ask your mom.
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
    • Manufacturer: Judd Hunter Judd Hunter
    • Affiliation: Agents of Chaos
    • Model: JH-70 Glitter Bomb
    • Modularity: Payload can easily be swapped out for different forms of glitter
    • Production: Mass-Produced
    • Material: Durasteel shell, Detonite priming charge, Glitter payload,

  • TECHNICAL SPECIFICATIONS
    • Classification: Non-Lethal Grenade
    • Size: Average
    • Weight: Average
    • Explosive Type: Non-Lethal, Disbursal detonation
    • Delivery Method: Thrown/Fired (From a Grenade Launcher)
    • Effective Range: Average
    • Area Of Effect: Average
    • Stopping Power: Low
  • SPECIAL FEATURES
    • The top of each canister houses a dial that can be turn to set a timer on the detonation.
  • STRENGTHS
    • Payload can be modified for a thicker, stickier glitter perfect for clogging up machinery
    • Explosion can be disorienting in close proximity to personal
    • The glitter never goes away. You think you got it all? Nope.
    • Material the glitter is made of is known to be slightly acidic.
  • WEAKNESSES
    • Non-lethal. Not practical in combat.
    • Glitter can sometimes jam up the priming charge, causing it not to go off
    • Water will destroy the glitter
  • DESCRIPTION
Created as a practical joke during his time in the Hapan Marines, Judd re-adapted the idea after joining AoC as a way of none traceble saboutage. He realized early on that with the right type of glitter you can destroy the inner workings of machines, as well as a blinding effect against helmeted troopers who would other wise not be affected by flashbangs. Due to the payload most of the weight comes instead from the casing and priming charge. They can either be armed by depressing the switch at the top, for a five second charge, or have the charge timer set via a dial.
 
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I'm a likable guy. Ask your mom.
Thanks Ravenfire Ravenfire . After discussing it with someone the following changes have been made.

Production: Mass Produced (making the availability to AoC greater
Area of Effect: Average (Glitter should be disbursed further due to the lightness of it)
Stopping Power: Low (I realized that stopping power just isn't the ability to kill, but to take out heavy machinery due to reason made in submission)

It will be still be a little underbalanced. But it that is sort of the whole point. A meme in the faction that we made into reality for the laughs.
 
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