Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Jen'kar-Class Wraithglider

Status
Not open for further replies.

korribanplanet.png








XlLi1jT.png




PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
  • Internal Ship Systems
  • Necrothermic Detonation Core
    • A standardized feature in all Jen'kar-Class Wraithgliders, the self-primed Detonation Core houses a sorcerous power cell connected to the ship's primary reactor, rendered inert through enduring glyphs and subtle sorceries. When armed by the pilot, the system activates a volatile chain reaction protocol that causes the starfighter to detonate upon critical failure or manual trigger. The resulting explosion is roughly equivalent to a heavy proton torpedo, capable of damaging adjacent starfighters and lightly damaging capital ship hulls or subsystems. This feature is typically used in kamikaze strike runs or to deny enemy salvage operations. As with many of this ship's systems, the resulting craft is a marriage of technological advancement and innovative Dark Side sorcery.

      Interestingly, the Wraithglider's considerable explosive payload is also tied to the priming of this craft's detonation core, rendering it inactive and inert in the case of the glider's sudden/unforeseen destruction. One result is a rather anticlimactic death, Wraithgliders merely blowing apart like so much old stone and metal shrapnel. Another result is the protection of the swarm in the case of a single glider's untimely destruction. Until primed, a glider's demise is like the breaking of porcelain pottery, any expected explosions suppressed by the sorcery inherent in the ship's ancient craft.
  • Howl EmitterArray
    • An integrated psychological/electronic warfare suite, the Howl Emitter Array is a dedicated comms disruption system designed for short-range tactical interference. Upon activation, the system locates and slices into (or else floods) local comms bands using algorithmic brute force paired with rapidly adaptive machine learning, frequency modulation, and signal amplification. Once a link is established to enemy craft, the system injects high-volume audio signals resembling screams, static-laced chants, and corrupted simian hooting or other strange vocal signatures into enemy comm channels. This causes operational disarray, breaks squadron cohesion, and in organic crews, often triggers panic responses. While non-lethal, the emitter is highly effective at breaking through enemy firewall encryptions, especially when deployed in swarms.
STRENGTHS
  • Kamikaze Terror Weapon: The ship's self detonating reactor makes the Wraithgliders highly dangerous, even/especially in death.
  • Psychological Warfare: Onboard Howl Emitters disrupt enemy communications and morale, causing chaos across communication channels.
  • Bomblet Generator: Wraithgliders have sustained bombardment potential without need for external rearmament.
  • Capital-Killer Utility: Gravity bombs provides a strategic threat to large vessels despite the ship's small size.
WEAKNESSES
  • No Hyperdrive: Cannot operate independently without carrier support.
  • Minimal Durability: With light shielding and fragile armor, these starfighters are extremely susceptible to enemy fire when hit, intending to overwhelm with sheer numbers rather than with the quality of each independent starfighter.
  • Minimal Pilot Protection: No ejection systems; hull integrity compromised in ways considered lethal to any organic pilot operating in the vacuum of space.
  • Living Crew Incompatibility: The interior environment is unshielded and often lethal to living pilots, nor can it be piloted except by Jen'kaar, owing to their specialized systems.
  • Screech of the Dead: What with unmistakable vapor trails and the signal flurry of the Wraithglider's Howl Emitters, once active, these ships are loud in every sense of the word, and therefore largely unfit for active stealth operations.
DESCRIPTION
The Jen'kar-Class Wraithglider is the Corpse Fleet's signature interceptor and sacrificial bomber, designed to instill fear and chaos on the battlefield through noise and ritualized death. Its silhouette resembles a skeletal spear or open coffin, with forward raked wings and exposed reactor coils which vent black exhaust into space.

Tiny fighters made to resemble bone sarcophagi, Wraithgliders are each just large enough for one undead pilot. These pilots jack their limited consciousness directly into their ships' sensors and controls through use of "undead" perversions of technologies like the cognition throne or the cognition hood, allowing them to recline in eerie repose as they direct the ships by thought alone. Typically, a Jen'koshū Dreadlord will draw upon one of their kind's inherent abilities and link with the hordes of the undead Wraithgliders, allowing the cunning ghuls to enact cruel and clever maneuvers with the swarm.

A notable project of Korriban's King, himself, Darth Caedes Darth Caedes , the fighter is designed to be flown by Jen'kaar undead pilots bound to the ship via alchemical grafts and old Sith Imperial sorcery. Caedes, and indeed some of his closest retinue, was notably fascinated by the union of arcane technology and Dark Side sorcery. Naturally, these pilots feel no fear, nor pain, and have no expectation of return. They exist merely to kill and to sow dread. Equipped with a modular bomblet generator, Jen'kar Wraithgliders can hover over battlefields or carrier ships and unleash volleys of energy bombs, while retaining a single (low powered) gravity bomb for catastrophic damage to capital vessels. In death, the fighter erupts in an explosive burst.

Deployed from the Corpse Fleet dreadnoughts' bone-rack launchers, Wraithgliders are rarely encountered alone. They fly in tightly, short-to-midrange, coordinated swarms controlled by Jen'koshū Dreadlords, executing flawless attack patterns and overwhelming horde tactics. Wherever they appear, they bring with them the howling and cold certainty of death.

 
Last edited:

Krass Wyms

Jedi Tech Division
Darth Caedes Darth Caedes

first thing to be addressed for the rest.

any extreme rating even squadron count means semi-unique to unique production per factory rules.

Now to the rest

The idea of a fragile swarm fighter armed with psychological weapons and a self-destruct mechanism is compelling. However, the current loadout attempts to make this ship a swarm fighter, a heavy bomber, a capital ship killer and an electronic warfare platform simultaneously. The result is a craft that excels at everything while its listed weaknesses are either the standard cost of doing business for a fighter with no hyperdrive or rendered irrelevant by its own lore as the minimal durability is fine when you intend to explode anyways.

The Yaret-Kor Plasma Cannon is a capital-grade weapon derived from Yuuzhan Vong biotechnology designed to ignore conventional shielding. Placing two of these on a nine-meter interceptor.

The combined presence of Null-burst projectors and Shield Leech weaponry is also problematic on a starfighter scale. While a capital ship using these systems is a tactical choice, a swarm of twenty-four fighters using them creates an instantaneous, unblockable alpha strike that strips a target of both shields and systems before the battle has even begun. Unbalancing nearly anything.

The inclusion of a Gravity Bomb Launcher on an interceptor frame this small even a low powered gravity bomb is something typically mounted on dedicated bombers or capital ships. Attaching this to a craft that is explicitly designed to be expendable and suicidal turns every single Wraithglider into a potential fleet-killer. A swarm of these fighters could, in theory, launch two dozen simultaneous gravity-well attacks on a single target, which is not a balanced tactical interaction but a narrative event deletion.

The description of the necrothermic detonation core and the kamikaze terror weapon strength currently uses language that creates an uncomfortable and unintended real-world parallel. The pilots of these craft are undead Jen'kaar, reanimated husks bound to the will of a dreadlord yes. Their destruction is not a suicide in the living sense but rather the expenditure of a disposable, animated asset. Please revise the terminology throughout the submission to reflect this distinction. Replace phrases like kamikaze strike runs and suicide fighters with different terms please.

Lastly, please ensure that the howl emitter array is defined as a short-range, tactical disruption tool rather than a system capable of breaching hardened military encryption at standoff ranges. The current text suggests the system can slice into and flood enemy comms with relative ease, even against firewalls. While this is thematic for show it is something that should be made clear its degree of success is determined by the one it is being used on.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom