Star Wars Roleplay: Chaos

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Approved Tech Jen'ari Nekesti

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OUT OF CHARACTER INFORMATION
  • Intent: Create a visage for which Vora Kaar keeps their real identity hidden.
  • Image Source: Artstation
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Sith Mask/Helmet - Isolation Helmet
  • Weight: Very Heavy
  • Resistances:
    • Energy: Very High
    • Kinetic: Average
    • Lightsabers: Very High
    • Ion/EMP: Extreme
    • Sonic: Very High
    • Atmospheric Conditions: High
    • Vacuum: None
    • Acid/Corrosion: Low
SPECIAL FEATURES
  • Helmet is influenced through the force to act as a Thought Shield. This makes it incredibly difficult for others to influence the individuals mind, mental state, or affect them via mental based powers. This can also make it extremely difficult for allies to aid the wearer in such abilities. However, this does not defend against abilities to sense the wearer in the force, or other sensory based powers or feats.
  • When speaking through the helmet, the wearer is able to easily adapt the usage of Dun Moch. Utilizing it in combat, or in general so that those affected have a higher chance of making mistakes, pushing forward too hard, doubting themselves, or other like minded mental manipulation. Due to it being a round about way of affecting another individuals mental state, it requires very little power, and isn't affected by the dampening of Mental manipulation on the helmets part.
STRENGTHS
  • Playing Games: As with many Sith, Being able to inflict mental persuasion, or affect ones mind. The helmet dubbed, "Dark Lord's Hate," is named such for the hatred it may cause. Namely against the wearer. Inciting opponents to fight against them due to actions akin to Dun Moch, as well as being protected against such effects due to the natural fortifications of the mind. Making it difficult for others to determine the thoughts, influence them, or alter their mental state.
  • Keldabe Kiss: Much akin to Mandalorian culture, A Keldabe Kiss is a slang term for Kov'nyn, or a Headbutt. The instance in which this helmet will be used for, is the idea of headbutting an enemy. In order to do so, the helmet has to be a high quality construction and durability. Which it has in spades. Able to resist a rather wide range of armaments to quite a degree, namely conventional weapons. Blasters, Lightsabers, Kinetic impacts, Slugs, Ion, Sonic, and even Atmospheric Conditions. Having utilities for an Air Scrubber or a HUD system in which can aid the user.
WEAKNESSES
  • Fragile Connection: Much like anyone who is smart enough about armor, they know that a helmet can only do so much to protect the wearer. Namely, prevents the head from being completely damaged, destroyed, or caved in. However, high enough kinetic impacts, while the helmet can protect against, cannot completely protect against brain injuries, trauma, or protect the neck. While there is a gorget connected to the helmet which aids in the protection from basic laser or energy weaponry, The head and neck are still very fragile. Just because the helmet doesn't break, doesn't mean the brain inside the head isn't getting beaten and battered around, or the bones holding up said head, resisting high impacts.
  • No Brainer: Like any kind of item that prevents the usage of the force, this helmet is influenced by such, and will not be able to provide any aid to the wearer via The Force in Force Suppression fields or in the influence of a Void Stone.
DESCRIPTION
Many years ago, what is known of Vora, is their ties to Kol Atorn. A known Mandalorian planet in which life, is not the easiest. Having to scrounge for years in order to survive. All that Kaar has spoken of from their past, is having to become accustomed to the Mandalorian Culture. While they do not completely accept all of its aspects, a host of inspiration comes from them. Knowing how capable Beskar is when used in armor, as well as various systems upon which can aid the user. A HUD system and the like.

However, due to the overwhelming influence later in life, the helmet has been imbued through the force. Allowing Kaar to wear the helmet and not be afflicted with abilities that would otherwise affect their mental state from outside sources. As a Sith Lord, Vora Kaar wears the helmet as a sign of moving on past their previous life. However, due to wanting to continue keeping their life hidden from others, allowing not just their face be hidden, but also the identity of the Sphere of Strength, to be kept to themselves.

Fortified by many different layers and applications of metals, steels, and even ceramics, the helmet is extremely durable. Able to withstand quite powerful blows from sabers, small arms weaponry, and even Ion weaponry. Having a filtration system, various Communication systems, A False Voice modulation device, and even isolated. So that should the wearer wish to speak to one through the communication systems without being heard, they may do so.
 
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