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Approved Tech Jasper's Prosthetic Arm

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JASPER'S PROSTHETIC ARM

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OUT OF CHARACTER INFORMATION
  • Intent: To create a prosthetic arm for Jasper Kai'el
  • Image Source: Arm: Deviantart, Crossbow: Twitter (Original Artist Matthew Savage)
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Arm
  • Size: Average
  • Weight: Average
  • Resistances (Optional): This is suggested for Cybernetics and Bionics which can double as weapons or are made from very durable materials. (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme. Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.) Resistance Ratings Extreme will require the submission to be Semi-Unique and restricted to Player Characters only.
    • Energy (And other Blaster type weapons): High
    • Kinetic: Very High
    • Lightsabers: Very Low
    • Other: Sonic: Average, ION/EMP: None
CROSSBOW:

TECHNICAL SPECIFICATIONS

  • Classification: Crossbow
  • Size: Small
  • Weight: Light
  • Ammunition Type: Arrows
  • Ammunition Capacity: Very Small
  • Effective Range: Long Range
  • Rate of Fire: Very High
  • Damage Output: Average
  • Recoil: Average

SPECIAL FEATURES
  • Has been armed with a crossbow, allowing for ranged attacks.
  • The use of a Hydraulic Piston allows for some increased physical strength
STRENGTHS
  • Slight strength increase from a Hydraulic Piston.
  • Crossbow allows for ranged attacks.
  • Resistant to most physical damage and some energy-based damage.
  • Simulates pain, allowing for the user to gauge the damage of the prosthetic at all times.
WEAKNESSES
  • Weak to lightsabers.
  • Susceptible to explosives, high energy rounds, and heavier slugthrowers.
  • Can overheat if exposed to too much heat.
  • Will shut down if hit by an EMP.
DESCRIPTION
A cybernetic limb created by Jasper Kai'el to replace the one he lost (right arm) in a near-fatal ship crash. The limb has an industrial look to it rather than the traditional synthflesh prosthetics, designed to improve his performance in a duel. A Hydraulic Piston within gives the arm an increased strength output, making strikes slightly more powerful when dueling, and a crossbow has been rigged to the outer-wrist to allow for some ranged capabilities, though it isn't as reliable as a hand-held blaster.
 
Last edited:
HPI AI; Terraris Command
Factory Judge
Jasper Kai'el Jasper Kai'el

Simple and solid.
  • Your ratingsa are underpowered (-8), if you want, you can edit it.
  • And because it is a ranged weapon too, please add these to your template:
    TECHNICAL SPECIFICATIONS
    • Classification: (Blaster, Disruptor, Ion/EMP, Slugthower, Rail/Coil/Gauss, Etc.)
    • Size: (Please choose a size between Extremely Large, Very Large, Large, Average, Small, Very Small, Extremely Small.)
    • Weight: (Please choose a weight between Extremely Heavy, Very Heavy, Heavy , Average, Light, Very Light, Extremely Light.)
    • Ammunition Type: (List the ammunition type: Power cell, gas canister, slugs, etc.)
    • Ammunition Capacity: (List the ammunition capacity. The more powerful and lighter the weapon, the lower the magazine capacity is likely to be. Please choose a size between Extremely Small, Very Small, Small, Average, Large, Very Large and Extremely Large. You may also include a number with the Rating)
    • Effective Range: (Effective range in relation to the weapon type. Remember that a carbine will have a longer range than a pistol, an assault rifle longer range than a carbine, and a sniper rifle longer than an assault rifle. Choose from None, Point Blank, Personal, Average, Long Range, Battlefield, and Extreme. Battlefield and Extreme will require justification in strengths and weaknesses.)
    • Rate of Fire: (How quickly the weapon fires. Choose from None, Very Low, Low, Average, High, Very High, and Extremely High. Very High and Extreme will require justification in the strengths and weaknesses.)
    • Damage Output: (How powerful the weapon is, in relation to its class. Choose from None, Very Low, Low, Average, High, Very High, and Extreme. Very High and Extreme will require justification in strengths and weaknesses.)
    • Recoil: (How much recoil does the weapon have? Generally speaking, the lighter the weapon and the more damage output it has, the more recoil it will have. Also, certain types of weapons will not have recoil. Choose from Extreme, Very High, High, Average, Low, Very Low, and None.)
 
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