RC 212
HUNGRY HUNGRY HIPPO!

- Intent: To create a new weapon for Naval Ops
- Image Source: http://toraiinxamikaze.deviantart.com/art/HR-Type-38-AA-Plasma-Cannon-189953052
- Canon Link: http://starwars.wikia.com/wiki/Electromagnetic_plasma_cannon
- Restricted Missions: N/A
- Primary Source: http://starwarsrp.net/topic/56167-retribution-plasma-cannon/ - (Precedent & Base of Template)
- Manufacturer: Jast Shipwright Co.
- Model: Plasma Cannon
- Affiliation: Semi-Unique (Jast Shipwright Co./Select Parties w/ Contract IC) (Can only be mounted on Semi-Unique or Above production vessels or lower.) (10 Vessels MAX CAN USE THIS)
- Modularity: Can be mounted in various turrets. Freighter size or above.
- Production: Limited
- Material: Electromagnets, Rails, Plasma Stasis field
- Classification: Plasma Cannon
- Size: Ship Mounted (See Restrictions)
- Length: 3M
- Weight: 79kg
- Ammunition Type: Power Cell and Plasma
- Ammunition Capacity: Effectively unlimited w/ Reactor Tie in. W/O 150 Rounds
- Effective Range: Very Close, Laser Cannon range Equivalent
- Rate of Fire: 10 Round burst Per Second (Rapid) (30 sec Cooldown)
- Rapid Fire: The J1 Can fire bursts at ten rounds a second. It requires a 30 sec Cool Down time between shots
- Hull Melter: The J1 Can melt, and slag most hulls themselves, and pretty much anything attached. It has no deep penetrating power.
- Can pass through shields: Plasma shots can pass both Ray and Particle shields. The offset is you have to get in close.
- Surface Warfare: They are a versatile Cannon, but have absolutely no penetrating power on a hull. (They will destroy things attached to said Hull. Systems, Weapons & Hull itself)
- Rapid Fire: The J1 Plasma cannon, in keeping with the theme of Jast Shipwright Co. was modified into a fast attack cannon. It did come with drawbacks (See Weaknesses)
DESCRIPTION
During her time in the outback Hala had access to some of the work that Jorus and his folks did. She was the designer and creator of the Merrill 1 Survey Ship. Thus she had some interaction with the Retribution Plasma Cannon. She managed to get a hold of the design and slip it her engineers, ordering them to come up with a custom enhancement.
So the Engineer pannel scrapped some parts, and made some mod's. The newer model was a shorter range then it's cousin and template. However it fired faster. The drawbacks were numerous. To be able to pass through shields and keep up a rapid clip, it's penetrating power was down to nothing, and it required a cool down period.
Operating this cannon past it's cool down will blow it up, and melt a huge hole in your hull in the process.
Strengths:
- Very Rapid Fire - The J1 Plasma cannon can fire bursts at 10 Rounds a second.
- Versatile Roles - The J1 Plasma cannon can be point defense or up close and personal weaponry for larger ships. Capitol, Freighter etc.
- Bypass Shields- The J1 effectively passes through shields, due to being an entirely different makeup than traditional projectile or laser weapons.
- No Penetration: The J1 Only destroys hull itself, or attachments such as weapons and systems on the hull. It cannot pass through the plating deep into the enemy vessel, unless a lucky shot makes it through an already present breach.
- Unstable Ordnance: Plasma relies on magnetic fields to hold superheated gasses in a form such as a projectile. If this cannon is hit hard by Ion fire and the shield is compromised, the Plasma will cease to be contained. This causes unpredictable effects, from the destruction of your hull to rogue plasma burning through multiple decks unchecked inside your vessel.
- Cool Down: Every burst has a mandatory 30 sec Cool down phase. Neglect this and kiss your cannon, and hull location it was attached to goodbye. (CAN FIRE EVERY TWO POSTS.)
- Short Range: This weapon does not hit anything past Laser Cannon range. That means you need to be up close (Broadside range) to effectively use it. Otherwise the containment field fizzles out and it disperses harmlessly.