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Approved Starship ISS Indomitable

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Levanthal Eastwind

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Destriyer.jpg


OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Destroyer
  • Length: 5000 meters
  • Width: 1000 m
  • Height: 1200 m
  • Armament: Very High
The Pouvoir Railgun (x2) Nose mounted (nonturnable)
Point-defense laser cannon (x100)
Rocket pod (x16, 8 per side) Capacity of 6 each


  • Defenses: Very High
Deflector shield
Ion shield
  • Hangar Space: (Please provide the amount of fighters/support craft this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of advanced systems should be. )
    5000 Meters: Very Low: 15

[*]Hangar Allocations: (This is the allocated amounts of starfighters and support craft (dropships, shuttles,gunships,etc) this submission can hold in its hangar based on the maximum hangar space capacity listed above)
  • Starfighters: 13 squadrons
  • Support Craft: 2 squadrons

[*]Maneuverability Rating: Average
  • Speed Rating: Very Low
  • Hyperdrive Class: Very Slow: 7
STANDARD FEATURES
Deflector Shields
Ion Shields
Pouvoir Railgun
Point-Defense Laser Cannon
Rocket Pods
ADVANCED SYSTEMS
Power can be switched from systems
Secondary Bridge

Strengths:
  • This ship has a lot of power to the shields
  • Power can be taken from different parts of the ship and applied to others I.E. Power from the shields to the Engines (can get up to Average turning shields to Low)
  • The armor plating of the ship is very powerful
  • Heavily Resistant to EMPs
  • The shields don't need to go down for to fire the Railguns
Weaknesses:
  • While power can be transferred it takes time, and this turns the deflector shield off (ships can pass through)
  • The Railguns aren't moving meaning they can be shot and blow up the entire ship.
  • The bridge isn't the most well defended, a fast ship can get to it (though it might not do too much damage)
Description:
<1000 crew
<500 standard infantry
<250 pilots
<250 Repair team
<100 officers
<10 Captains
1 Major+

200 Quarters
15 Mess halls
5 Officer Quarters
2 Captains Quarters
1 CO Quarters
6 storage rooms
10 armories
5 spaceship weapon ammo storage

Each Railgun has 10 shots
Rocket Pods: 2 sets, 8 on each set, 6 rockets per pod
25 Laser Cannons on sides and 50 leading up to bridge
 
Hey, [member="Levanthal Eastwind"]! I will working with you as we go through the review and approval process for this submission



Levanthal Eastwind said:
Strengths:
  • This ship has a lot of power to the shields
  • Power can be taken from different parts of the ship and applied to others I.E. Power from the shields to the Engines (can get up to Average turning shields to Low)
  • The armor plating of the ship is very powerful
  • Immune to EMPs
  • The railguns can go through the shields without them needing to be turned off
A couple quick little notes on two of these strengths you have listed. Please strive to steer clear of absolutes in terminology such as "immune". Try using "Highly Resistant" or similar terminology as to avoid the likelihood of future reports by others should such an occurrence arise.

Please tag me with any edits and/or clarifications made in regards to this submission
 
Just one more quick thing, [member="Levanthal Eastwind"]



Levanthal Eastwind said:
Strengths:
  • This ship has a lot of power to the shields
  • Power can be taken from different parts of the ship and applied to others I.E. Power from the shields to the Engines (can get up to Average turning shields to Low)
  • The armor plating of the ship is very powerful
  • Heavily Resistant to EMPs
  • The shields don't need to go down for the shields
I'm not completely sure what you mean with the wording here.
 
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