Star Wars Roleplay: Chaos

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Iron Sun Intelligence

Machines Making Machines

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IRON SUN INTELLIGENCE
INTEGRITY | ORDER | PRECISION

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Image Source: All images included here were made by little old me in Inkscape.​
Canon Link: N/A​
Primary Source: N/A​
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Corporation Name: Iron Sun Intelligence​
Headquarters: Prime Administrative Ziggurat - Diadochron, Jaemus​
Locations: Jaemus
Operations: Droids, Technology, War Materiel​
Parent Corporation: N/A​
Subsidiaries: N/A​
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Iron Sun Intelligence was established in 897 ABY from the still-smoldering wreckage of the New Imperial state. Its founder, the renegade planning droid Moff Antipater, has made it his stated goal to perfect the droid and automation technology necessary for the next Empire to succeed in a more permanent fashion. Organic cupidity and infighting drove the collapse of the last Empire, and so it stands to reason that the less organics involved... The higher the likelihood of success.​
For the time being, Iron Sun Intelligence is little more than an arsenal for various imperial warlords and other unsavory elements. A litany of cheap, black market war materiel spills from its commandeered foundries - a temporary measure meant to finance the eventual development of the droids and supercomputers necessary to usher in an inevitably more perfect Order.​
Iron Sun Intelligence favors dealing with Imperial successors above all, eager to curry favor with any who might restore the Empire's borders. As with any business, however, it's receptive to making outside arrangements...​
Composed 900 ABY
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Iron Sun Intelligence is the result of the nationalization and consolidation of several private manufacturing firms on Jaemus. Aggravated by corruption, mismanagement, and lax quality standards, the recently-seated Moff Antipater elected to place their resources under his direct control. Many business magnates protested the Moff's extraordinary actions. Antipater remedied the situation by introducing these detractors to the stockpile of nerve agents left behind by his predecessors.​
Afterwards, the survivors quietly acquiesced to the new Moff. Iron Sun Intelligence then spent the better part of the last three years consolidating its control over the industrial sector of Diadochron. Now it is ready to take a more active role in the galactic economy.​
Composed 900 ABY
 
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Machines Making Machines

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IRON SUNSET
"The most disadvantageous peace is better than the most just war."
- Erasmus
Overview: An Iron Sunset
The age of the Empire is over. The time of the Diarchy has come.​
Moff Antipater remains the dictator of the cascadian planet Jaemus, and his Directory - headquartered in Diadochron - holds a tight leash on the system. Evolving realities have nevertheless brought him into the Diarchy's fold as a willing vassal. Not kicking and screaming, as with the Mygeetans, but through treaty and compromise.​
Jaemus is still pulling itself back together in the wake of its civil war. Much of Antipater's political project remains a speculative future. These first few weeks will set the tone for the Directory's new status as a client state, as it works with the Diarchy to correct a few lingering problems.​
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Objective I: Territories
Combat / Warposting: Soldiers, Warriors, Mercenaries, etc.

Among the many factions involved in the Jaemus Civil War were Sith-Imperial restorationists. These deranged occultists were a peripheral but highly motivated element. At the war's conclusion, they rejected attempts at political reconciliation and withdrew into the rugged, forested mountains of the north-western quadrant.​
There they remain to this day, waging a brutal insurgency. Attempts to suppress and dislodge them have been ongoing, and were at one point spearheaded by the infamous Red Right Hand. With their withdrawal, it now falls to the Diarchy to put an end to this insurrection once and for all.​
You are to assist elements of the 404th Stormtrooper Legion in pacifying these extremists once and for all. Comb the forests and burn them out. Please abide by the Directory's stringent rules of engagement. Conduct yourselves responsibly. Further orbital bombardments have been ruled out in the interest of preventing further planetary scarring.​
Your enemies are merely cultists. They have no true Sith among their ranks, and those Force Sensitives who associate with them are conjurers of parlor tricks and feeble soothsayers. The Directory prefers they be captured so that they might be "rehabilitated"... But there are no guarantees in war, are there?​

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Objective II: Grand Designs
Diplomacy / Terraforming: Diplomats, Scientists, Engineers, etc.

Decades of war have left terrible scars across the surface of Jaemus: scorched forests, poisoned lakes, toxic battlefields, and perilous minefields. It has been deemed a matter of national dignity that the environment be repaired and restored. To this end, the Directory has retained the services of a local Ithorian herd, native to the herdship Terra Invicta, led by the eccentric Meldo Sathot.​
Sathot and his herd are an old fixture along the Braxant Run. Decades of kowtowing to local moffs have seen them adopt a number of faux-Imperial mannerisms which are downright uncanny for Ithorians to possess. They are no longer welcome at herd meets, or so it is said.​
They have pursued the restoration project of Jaemus imperiously and with little regard for local rural populations, colloquially known as freeholders. The freeholders are generally armed, suspicious, and backwards, but they remain citizens of the Directory. Their eccentricities are to be humored rather than squashed... For the time being, anyway.​
You are to assist Meldo Sathot and his herd in cleaning up the battlefields of Jaemus. Disputes between the Ithorians and the freeholders are bound to arise, and it will be greatly preferable if these were resolved through mediation rather than violence.​

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Objective III: The Big Money
Contract Bidding: Entrepreneurs and Industrialists - by request ONLY!

The shipyards of Jaemus are not nearly as coveted as those in orbit of Yaga Minor, but they have nonetheless dutifully served many nations over the centuries. In these modern times, they have been reduced to little more than a series of wrecked durasteel hulks, picked apart in the aftermath of the Empire's fall and woefully neglected by succeeding regimes.​
The restoration of these shipyards is of paramount importance to the Directory. It's unfortunate, then, that the nascent government's own logistics and infrastructure are preoccupied with planetary concerns.​
To complete the project, the Directory has elected to enlist the help of private enterprise. Business magnates from across the Braxant Run have been invited to Diadochron to bid for the contract to restore the shipyards. Money is no object, and the Directory promises favorable treatment​
This objective is instanced between you and Moff Antipater. You will present your pitch, answer the droid's questions and - hopefully - be awarded the contract. Remember that the Moff is known to prefer succinct speech. Bloviation is impolite.​

 
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