Star Wars Roleplay: Chaos

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Approved Vehicle Irnfall main battle tank

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An Irnfall main battle tank

  • Manufacturer: Ringovinda StarYards
  • Model: Irnfall main battle tank
  • Affiliation: Dominion
  • Production: Mass-Produced
  • Material: Desh-terenthium hull, weapon components, repulsorlift parts, electronics, durasteel chassis
  • Classification: Main Battle Tank
  • Role: Attack Tank
  • Size: Average for a tank (barrel fully retracted)
    11m long (barrel fully extended)
  • 8.5m long (barrel fully retracted)
  • 3.77m wide
  • 2.7m high
  • Weight: 66 tons
  • Minimum Crew: 2
  • Optimal Crew: 4 (1 pilot, 2 gunners and 1 commander)
  • Propulsion: Repulsorlift
  • Speed: Slow: 70 km/h
  • Maneuverability rating: Low
  • Armament: Very high
    1 dual particle cannon turret (main gun, maximum elevation: 50 degrees, maximum depression: 10 degrees)
  • 2 concussion missile launchers (can load both surface-to-surface as well as surface-to-air missiles, may be chosen by user, 4 rounds apiece)
  • 2 Korriban heavy machineguns (swivel-mounted on the sides of the turret; maximum elevation: 90 degrees)
  • Defenses: Very high
  • Deflector shields (ray/particle)
  • Reinforced desh/terenthium hull
  • Squadron Count: 12
  • Passenger Capacity: 8 (atop the turret or on the back of the hull)
  • Cargo Capacity: 250kg

- Integrated rangefinder
- Long-range communications array
- Sensor array
- Environmental control equipment (temperature control, air purifier, containment field)
- Electronic warfare package (ECM, ECCM)
- 3 Sabrina waste heat recovery devices

  • Main weapons long range: the standard concussion missiles and the dual particle cannon turret both have a 5 km effective range
  • Heavy firepower capable of being used for a wide variety of battlefield purposes
  • Capable of defending itself against both airborne and ground-bound threats
  • Slow/ponderous: sacrifices have been made in the mobility area
  • Weak turret joint: one lucky shot at the turret joint and the turret is frozen
  • Tank becomes unstable in flight if flying altitudes are too high above ground (5 meters above ground or more at normal gravity)
  • Weak tank underside, which can be exploited if the tanks hovers too high above the surface
Description: In the face of the Chiloon Rift campaign, the Tenth Dominion Sector Army came to the realization that the hitherto main battle tank used by the Dominion was outclassed by the main battle tanks used by the Primeval army in several respects, the main weakness being that they are unshielded, but also vulnerable to ground-attack aircraft. It was decided that the next generation of Dominion main battle tanks would be shielded, and address a number of shortcomings, with the main battle tanks used in the defense of Irnfall during the Chiloon Rift campaign now being used for one specific purpose: minesweeping. However, one weakness that is common to turreted vehicles that is still, unfortunately, remaining on that vehicle is the turret joint. One well-placed heavy repeater shot or armor-piercing ammunition fired at the turret joint can disable it, rendering the vehicle much less effective. Nevertheless the main weapons, such as the heavy particle turret (whose maximum elevation is 50 degrees up, with maximum depression being 10 degrees down) and the concussion missiles, have an effective range of about five kilometers, meaning that it can blast other vehicles from that distance if it has a clear shot at it. The driver has the control over the concussion missiles as well as driving the vehicle; the two gunners control the main cannons (and with it, the turret) and the machineguns respectively, which can swivel even straight up to deal with airborne threats.

Despite the flaws of its predecessor, the Irnfall still used a chassis mostly based on the Zamboni, with the rotating flail being removed to make way for other items like a shield generator as well as missile launchers positioned on the sides of the main barrels, which can be retracted to facilitate transport. It also exhibits similar mobility flaws: once the tank flies at an altitude over a few meters above ground (the safe altitude depends on the gravity: in general, higher gravity allows for higher altitudes of stability due to the nature of repulsorlifts - at standard gravity, this is about five meters). Also, due to the Irnfall not being designed to float high above the ground, it has another flaw: once the tank hovers high enough above ground, enemies underneath it can fire rocket-propelled grenades or small-caliber missiles at the soft underbelly. Finally, while unable to provide boosts to weapons or shields, the waste heat recovery devices, one of which is mounted on the reactor, one on the main battery and one on the shield generator, allows the tank to power the sensor suite, the communications systems, as well as the life support systems.
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