Well-Known Member
OUT OF CHARACTER INFORMATION
Intent: To sub a potent but realistic shield system for Visanj T'shkali to use in future subs.
Image Credit: N/A
Canon Link: N/A
Primary Source: N/A
PRODUCTION INFORMATION
Manufacturer: Visanj T'shkali
Model: Invictus Shield Generator
Affiliation: Visanj T'shkali
Modularity: No
Production: Mass Production
Material(s): Absorbital; stygian-triprismatic polymer duraplast; electronic components
SPECIAL FEATURES
[OOC: 9/16/2019 - Changed to "Mass Production" per Factory Suggestion]
Intent: To sub a potent but realistic shield system for Visanj T'shkali to use in future subs.
Image Credit: N/A
Canon Link: N/A
Primary Source: N/A
PRODUCTION INFORMATION
Manufacturer: Visanj T'shkali
Model: Invictus Shield Generator
Affiliation: Visanj T'shkali
Modularity: No
Production: Mass Production
Material(s): Absorbital; stygian-triprismatic polymer duraplast; electronic components
SPECIAL FEATURES
- Molecular Shielding Overlay
- Particle Shield
- Ion Shield
- Atmospheric Friction Shield
- Deflector Shields
- Absorbital-coated Duraplast-armored Generators
- Layered Defensive Protection
- Molecular Shielding totally envelops the ship, absorbing energy from blasters and other energy weapons while still allowing kinetic particles to pass through to better-suited defensive layering. This increases the efficiency of the molecular shields to absorb energy and redistribute it back to the ship's systems, meaning roughly 64.35% of energy is absorbed. Thus, the overall durability of this layer is extended. Specifically, this energy is sent back to the shield system itself rather than into other systems, allowing faster recharge rates and meaning that the shield system appears to just 'keep coming back' time and again.
- A particle shield provides the next layer of defense, followed by ion shielding, and standard deflector shields. Taken together, these provide a stern defense against a variety of weapons. However, due to power draw, these systems individually are relatively low-powered. They can be recharged quickly (20-30 seconds usually) but will only take a handful of heavily-concentrated precision strikes coming in short-order to overload this layer. In combat, this means brief gaps of vulnerability can occur, making this system unsuited for warships that intend to wade into prolonged, intense combat.
- Atmospheric-friction shields, together with the deflector shields can increase atmospheric speeds considerably when active, causing boosts of up to twenty times standard speed. However, again, to minimize power draw, these are set to low-power settings and not designed for extended use. Making a fast getaway or a short 'sprint' through the air of a planet's atmosphere is fine, but keeping them running for long periods of time will put a significant burden on the power system, resulting in these shields going down and taking much longer (2-3 minutes now) to recharge.
- Shield emitters are housed in reinforced stygian-triprismatic polymer duraplast, which was then coated in absorbital. This makes them both difficult to target, due to the duraplast's stealthy material but also hardens them significantly against blasters and other energy weapons as well as being knocked out by EMP/Ion attacks, ensuring your shields will be there when you need them. That is, of course, barring kinetic damage as by projectile weapons, etc. This shield system is designed to work on ships within a very specific size range, that of 30m to 100m, anything smaller won't have the power system to sustain it while anything larger won't be able to ensure full coverage without the addition of micropoles and additional emitters, causing the power draw to expand relativistically. Though the generator itself is relatively smaller than most comparable systems, it would be a major space-drain on a smaller vessel as well.
- Highly-efficient molecular shielding allows for the system to be much more sustainable in combat.
- Solid particle, ion, and deflector shielding layers provide a well-rounded defense against a variety of attacks.
- Atmospheric-friction and deflector shielding increase speeds by twenty times normal for limited periods of use while traveling inside a planet's atmosphere.
- Armored emitter housing protects against energy weapons and EMP/Ion attacks. Materials used here aid in stealth and make targeting them difficult.
- Compact generator size makes it a solid choice for smaller-sized vessels where space is at a premium.
- Heavy power draw requires relatively low-powered settings for particle, ion, and deflector shield layers, meaning that several heavily-concentrated precision strikes will cause the system to go down while it recharges, creating momentary gaps of vulnerability that could have devastating results in combat. Thus making this system unsuited for combat-oriented ships.
- While this system allows for short but powerful speed boosts inside a planetary atmosphere, these are best used a 'sprint' rather than a 'marathon' asset. Prolonged operation using them will overload the system, causing it to entirely recycle and requiring several minutes to recharge, leaving the ship entirely without shields while it does.
- Not suited for ships under 30m as size and power requirements make it virtually prohibitive.
- Not suited for ships over 100m as this would require additional emitters and micropoles, dramatically increasing the power draw and causing exponential drain. Further, secondary generators would be required for ships over 100m, meaning still further power drain and negating the benefit of compact size.
- Emitter armor is designed to protect against energy weapons and EMP/Ion attacks, and provides much less protection against projectile weapons and serious kinetic attacks due to the use of duraplast rather than stronger materials such as durasteel, titanium, etc.
[OOC: 9/16/2019 - Changed to "Mass Production" per Factory Suggestion]