Alric Kuhn
Handsome K'lor'slug
Hello everyone.
I was just having a discussion with someone who, like me, are very big fans of invasions. Both this person and I have partaken in dozens of invasions and orchestrated more than a few of our own. We've also taken part in every single invasion under the new rule set and we've found one big glaring problem; People don't seem to be interacting with the enemy as much.
I'm not claiming that no one is doing it, but it is obvious to myself and others that it is happening more and more. Instead of focusing upon the actual conflict with the other faction people are more focusing on their own faction, interacting with their own members and the story their faction is trying to push rather than working with the enemy. I think this has happened all too often in invasions as of late, and honestly I understand why. It's often far easier to work with members of your own faction than it is the enemy, but in truth...that's not what invasions are about.
Invasions are meant to be about conflict, fighting with the enemy.
Below are the current rules for invasions;
Nowhere in this does it qualify that either side should or has to work with the opposing faction, I think this is a glaring oversight in what is essentially a class of threads that is supposed to push interaction between factions.
My solution for this is simply, add a Sixth Qualifier within the rules; Interaction.
Factions would be judged, along with the other 5 factors, on whether or not they actively and effectively attempted to engage with the enemy. I think this could be really good for invasions as a whole, and in general would push people to actually work with enemy factions in Invasions.
The Rule could look something like this;
I was just having a discussion with someone who, like me, are very big fans of invasions. Both this person and I have partaken in dozens of invasions and orchestrated more than a few of our own. We've also taken part in every single invasion under the new rule set and we've found one big glaring problem; People don't seem to be interacting with the enemy as much.
I'm not claiming that no one is doing it, but it is obvious to myself and others that it is happening more and more. Instead of focusing upon the actual conflict with the other faction people are more focusing on their own faction, interacting with their own members and the story their faction is trying to push rather than working with the enemy. I think this has happened all too often in invasions as of late, and honestly I understand why. It's often far easier to work with members of your own faction than it is the enemy, but in truth...that's not what invasions are about.
Invasions are meant to be about conflict, fighting with the enemy.
Below are the current rules for invasions;
- Teamwork. The amount of teamwork each faction exhibits over the course of the Invasion will contribute to victory, including its organization, cooperation with the faction's members, and how it executes its vision for the Invasion. This also includes members from opposing factions working with each other, rather than against each other, to provide entertaining role-play.
- Story. Does it make sense? How exciting is it? Are the factions trying to weave a purposeful story or put up points on a scoreboard? This should not include the reason for the Invasion, but rather the story that proceeds once the Invasion has begun.
- OOC Drama. Negative drama instigated by either side, publicly, can negatively impact a Faction’s chances for victory in an Invasion.
- Entertainment. The value of entertainment provided by Factions in an Invasion can positively impact a Faction’s chances for victory in an Invasion.
- Effort. The amount of effort put into the Invasion by each faction participating will positively impact that faction's chances for victory. This includes, but is not limited to - active writers participating, quality of writing, and responding to your writing partners in a reasonable time.
Nowhere in this does it qualify that either side should or has to work with the opposing faction, I think this is a glaring oversight in what is essentially a class of threads that is supposed to push interaction between factions.
My solution for this is simply, add a Sixth Qualifier within the rules; Interaction.
Factions would be judged, along with the other 5 factors, on whether or not they actively and effectively attempted to engage with the enemy. I think this could be really good for invasions as a whole, and in general would push people to actually work with enemy factions in Invasions.
The Rule could look something like this;
- Interaction. The amount of effort shown by each side in attempting to engage and write with the opposing faction. This includes, but is not limited to - engaging enemies IC, responding to opponents in a timely manner, working to craft a cooperative story.