Star Wars Roleplay: Chaos

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Approved Location Interstellar

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Nasir Drayen

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OUT OF CHARACTER INFORMATION
  • Intent: To develop more crime stuff and do a little genre bashing.
  • Image Credit: Dark Matter Concept Art
  • Canon: /
  • Permissions: /
  • Links: /
SETTING INFORMATION
  • Space Station Name: Interstellar
  • Station Model: Orbital Skyhook
  • Classification: Tourism
  • Location:
  • Affiliation:
  • Population: Heavy
  • Demographics: The Interstellar is open to all species yet caters to a very select clientele. Unless guests can provide an ardos disk from one of the syndicates they will be turned away.
  • Accessibility: It hides in plain sight over worlds like Nal Hutta. However, unlike other hotels the Interstellar is a known safe haven and neutral ground for bounty hunters, contract killers, government assassins, and hired guns. Anyone crazy enough to violate the peace will swiftly find themselves on the wrong side of the Exchange and that means dead.
  • Traffic: High. Although the hotel's business is selective there are no shortages of underworld contracts in these particular regions. Local skylines normally crawl with traffic from all over the galaxy yet within a few kilometers of the station space travel is restricted to designated approach vectors. Any deviation from the Interstellar's tower control will result in the station deploying its point defense network.
  • Description: Glamorous resort skyhooks floating high above some of the most wretched hives in the galaxy. Institutions like the Interstellar are a relic of times when refined Core World principles still held sway among the criminal cartels and there was such a thing as honor among thieves. The prices are always high but that kind of buy in all goes to ensuring a kind of security that most in this line of work never experience anywhere else. This is one of the only places in the galaxy where you can be almost certain no one is trying to kill you.
POINTS OF INTEREST
  • Hangar Bays: A luxury station like the Interstellar provides each of its guests with a personal hangar large enough to house a star yacht or light frigate. Hotel technicians are on site to service guest craft as a complementary part of the stay and they don't ask questions about scorch marks.
  • The Coil: In a stunning display of opulence the Interstellar is positioned so that its component tether can deliver guests or cargo to and from the surface without use of a spacecraft. The boundaries of the peace extend to this space elevator's planetside facility but no further.
  • Interstellar Hotel: Despite its eclectic patronage and underworld connections the Interstellar is in every other respect a state-of-the-art high-end hotel and resort station. Its staff is well trained and friendly, only betraying that they are all ruthless killers if necessary.
  • Lightskip Cantina: This is a classy bar. Hardly anything on the menu is worth less than fifty credits a glass. It is however a well-known secret that there is a moonshine distillery in the kitchens which caters to a less discerning crowd on the side for cheap.
  • Casino Deck: There is nothing like gambling when everyone else at the table is a proven killer. Sabacc, dejarik, chance cubes, jubilee wheels. But the real credits trade hands over betting on blood sport or Guild jobs.
  • Crown Suite: A special executive room reserved for ownership, the Prince is an information broker and underworld contact willing to trade secrets and arrange deals concerning all manner of shady deeds.
SECURITY
  • Rating: Maximum. Equipped with automated defense systems and tactical response teams that go far beyond the pale for any kind of civilian enterprise, the Interstellar's robust protocols are not meant to stand up to a direct assault but rather safeguard its clients from each other. Everyone on board is monitored by station specialists at all times just in case any radical outlaw attempts to violate the peace.
HISTORICAL INFORMATION

The Interstellar is an exclusive chain of hotels which serve a very specific, very dangerous kind of guest. Professional killers need a place to sleep too and since the people hunting line of work tends to make enemies it became necessary for third parties like the Exchange to step in and provide a valuable 'service to the community'. Nar Shaddaa Interstellar is one of the oldest known locations on the map and boasts plenty of legendary tall tales. Rumor even has it that Jorus Q. Merrill Jorus Q. Merrill died there in a hotel bathroom while overdosing on death sticks. Meanwhile the Terminus Interstellar is their newest addition.

On the rare occasion when someone is foolish enough to initiate violence on the premises the entire station enters a lockdown mode, and its staff demonstrate exactly why such a sanctuary is worth the expense. The Interstellar has a zero-tolerance policy and could not possibly be less interested in your explanations or justifications. Break the peace and the Exchange hunts you down. That is the rule, there are never exceptions.
 
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