Susanoo Tsukuyomi
Atrisia's Western Wolf
SPECIAL FEATURES
STRENGTHS
Born from the ashes of the Battle of Coruscant, the Inferno Squadron Armor known as the "Pyre Rig" was forged in the clandestine labs of the Valos laabs, under Isla's commando Jaxa's directive to create an unyielding force against the Rebel Alliance's growing insurgency. Commissioned alongside Inferno Squad's formation, it evolved from death trooper prototypes tested on Scarif, incorporating lessons from the infiltration where operatives endured brutal close-quarters ambushes. First deployed during the squad's purge of remnants on Valo's, the Pyre Rig allowed Jaxa's team to wade through flame-scorched kill zones, their venting arrays turning enemy explosives into opportunistic weapons. As the resistance crumbled, surviving suits were retrofitted for remnant operations, seeing action in the chaotic skirmishes of the squads's early uses.
This armor embodies Inferno's doctrine of unrelenting pursuit, performing as a mobile fortress in commando raids and sabotage missions, where its nanites keep fighters operational amid chaos and the ordnance rig turns squads into walking artillery. It excels against entrenched positions like enemy bunkers on Hoth or Endor clearings where explosive resistance lets wearers close distances under fire, detonating charges to collapse defenses while bio-restoratives shrug off retaliatory blasts. Limitations emerge in stealth-heavy ops, as the venting's telltale heat blooms betray positions to thermal scanners, and overuse of nanites risks dependency, with withdrawal causing heightened pain sensitivity that could break morale. Potential abuses loom large.
- Bio-Restorative Nanites: Embedded dermal injectors release self-repairing nanobots that accelerate wound clotting and tissue regeneration, stabilizing injuries from blaster fire or shrapnel in the field.
- Thermal Venting Array: Reinforced heat-dissipative plating with integrated flak vents allows operation in high-temperature zones, venting excess energy as controlled bursts for short-range incendiary attacks.
- Integrated Ordnance Rig: Modular hardpoints for deploying proximity mines or thermal detonators, with a helmet HUD for real-time targeting overlays synced to weapons
STRENGTHS
- Extreme Resistance to Explosives and Fire: The venting array and layered phrik-alloy underplating provide near-impervious shielding against detonations and plasma infernos, enabling Inferno operatives to breach fortified positions or survive artillery barrages that would incinerate standard troopers.
- Enhanced Endurance in Hostile Environments: Bio-restorative systems allow sustained performance in toxic or irradiated zones, turning squad members into relentless pursuers during extended hunts for high-value Rebel targets.
- Overheating Risk in Prolonged Combat: The thermal array can backfire under sustained fire, causing internal burns or system shutdowns if not manually vented, compromising mobility in drawn-out firefights.
- Vulnerability to EMP and Corrosive Agents: Nanite injectors and ordnance rigs are fried by electromagnetic pulses, while acidic sabotage weapons can degrade the bio-seals, leading to rapid toxin exposure.
Born from the ashes of the Battle of Coruscant, the Inferno Squadron Armor known as the "Pyre Rig" was forged in the clandestine labs of the Valos laabs, under Isla's commando Jaxa's directive to create an unyielding force against the Rebel Alliance's growing insurgency. Commissioned alongside Inferno Squad's formation, it evolved from death trooper prototypes tested on Scarif, incorporating lessons from the infiltration where operatives endured brutal close-quarters ambushes. First deployed during the squad's purge of remnants on Valo's, the Pyre Rig allowed Jaxa's team to wade through flame-scorched kill zones, their venting arrays turning enemy explosives into opportunistic weapons. As the resistance crumbled, surviving suits were retrofitted for remnant operations, seeing action in the chaotic skirmishes of the squads's early uses.
This armor embodies Inferno's doctrine of unrelenting pursuit, performing as a mobile fortress in commando raids and sabotage missions, where its nanites keep fighters operational amid chaos and the ordnance rig turns squads into walking artillery. It excels against entrenched positions like enemy bunkers on Hoth or Endor clearings where explosive resistance lets wearers close distances under fire, detonating charges to collapse defenses while bio-restoratives shrug off retaliatory blasts. Limitations emerge in stealth-heavy ops, as the venting's telltale heat blooms betray positions to thermal scanners, and overuse of nanites risks dependency, with withdrawal causing heightened pain sensitivity that could break morale. Potential abuses loom large.
Out Of Character Info
Intent:
To develop the armor and equipment of Isla's Inferno Squad
Canon Link:
N/A
Permissions:
N/A
Primary Source(s):
Inferno Squad
Technical Information
Affiliation:
Isla Sable
Model:
Combat Armor
Modular:
Yes
Material:
Karlini Silk Undersuit, Stygian-triprismatic polymer, Phrik, Nanites
Classification:
Multipurpose
Defense Rating:
Very High
Energy Resist:
Very High
Kinetic Resist:
Extreme
Sonic Resist:
Average
Thermal Resist:
Average
Radiation Resist:
Very High
Other Resistance(s):
Cryo - Very High