Trip the Light Monastic
You know who's had it too good for too long? The Sith Covenant.
So here's the pitch: A handful (or more!) of Jedi and other operatives infiltrate Coruscant's infamous Level 1313, where the Sith Covenant's influence on Coruscant is strongest, and from which it recruits the bulk of the planet's enforcers and new acolytes. There, we scout for intelligence, recruit informants, do a little sabotage, and maybe, if we have the time, do a little humanitarian aid on the side.
The Covenant's internal security is notoriously terrible, so getting in should be easy - but we're likely to face more than a little opposition down in the Guts.
So here's the pitch: A handful (or more!) of Jedi and other operatives infiltrate Coruscant's infamous Level 1313, where the Sith Covenant's influence on Coruscant is strongest, and from which it recruits the bulk of the planet's enforcers and new acolytes. There, we scout for intelligence, recruit informants, do a little sabotage, and maybe, if we have the time, do a little humanitarian aid on the side.
The Covenant's internal security is notoriously terrible, so getting in should be easy - but we're likely to face more than a little opposition down in the Guts.