T'yr Dellos
Imperial

Image Source: Legos!
Intent: To create a unique, main-line weapon for use as a primary weapon on Star Destroyers where a Long Range or HLR weapon would be inappropriate.
Development Thread: NA
Manufacturer: Imperial State Hypernautics
Model: Imperator Turbolasers
Affiliation: Restricted Sales to Imperial Factions
Modularity: Can be used in Hull Mounts, Single Barreled High Accuracy Turrets, Single Barreled Fast-Tracking Turrets, Standard Dual Turrets, and Standard Quad Turrets. Does not come in a Long Range or HLR variant.
Production: Mass
Material: Alusteel and other common turbolaser construction materials
Description:
The Imperator class Turbolaser is a large caliber capital ship weapon with outstanding damage potential and a high rate of fire. It was designed as an alternative weapon for the Imperial Navy to utilize where the cumbersome Heavy Long Range Turbolasers would be inappropriate. As such, the weapon sports an identical 'per shot' damage potential when compared to a Heavy Long Range Turbolaser, but with a significantly higher rate of fire and, consequently, a significantly shorter range. Also, since the weapon lacks the delicate mounting and advanced targeting and tracking systems required to engage targets at extreme ranges, engineers were able to incorporate significantly higher tracking speeds into the design. Though originally designed to fire a burst of twenty high powered shots in rapid succession, limitations with the weapon's coolant system have reduced this. In practice, commanders and gun crews have found two different weapon setting to be most effective with this gun. By lowering the power settings and rate of fire by one-third, crews are able to safely operate the weapon at a speed of one shot every 3 seconds indefinitely, so long as ammunition remains. Alternatively, when keeping the weapon's rate of fire and power settings at their standard levels, gun crews are able to fire a burst of six or seven high powered shots over ten seconds before allowing a twenty second cooldown period. When operating at full power settings, the Imperator class Turbolaser proves to be four times as powerful as a standard turbolaser, or twice as powerful as most 'heavy turbolasers'. However, due to the weapon's rapid burst of energy interfering with the cannon's own targeting systems, the weapon proves to be inaccurate at long ranges when utilizing the burst firing method and is only advised at medium and close ranges. When operating at its two-thirds power setting, the Imperator class Turbolaser proves to be roughly two and a half times as powerful as a standard turbolaser and has proven to be very accurate at long ranges.
Dual Cannon Turret variants of this weapon are able to utilize three fire control settings. The first two settings utilize the sustained fire setting mentioned above, which fires each barrel at a rate of one shot every 3 seconds. While on the sustained fire setting, a dual cannon turret will either fire in alternating bursts to sustain a near-constant stream of fire, or will fire in twin-linked bursts for maximum penetration and stopping power per shot. The third fire control setting utilizes both cannon barrels firing identical six or seven round bursts of laser fire over ten seconds at the maximum power setting, then pausing for 20 seconds between firings for the barrels to cool down.
Quad Cannon Turret variants of this weapon are able to utilize five different fire control settings. The first three fire control settings utilize the sustained fire setting of the Imperator Turbolaser, which fires each barrel at a rate of one shot every 3 seconds. On the first setting, four identical shots are fired from each barrel simultaneously for maximum penetration and stopping power per shot. On the second setting, two barrels are fired at a time in an alternating pattern that allows for a near-constant stream of fire and superior damage and penetration potential than a pair of dual cannon turrets would have on a target. On the third setting, each barrel is timed to fire 750 milliseconds after the last barrel, creating a constant stream of fire from the turret. The fourth and fifth fire control setting for this type of turret utilizes the burst laser fire setting of the Imperator Turbolaser. For the fourth fire control setting, the turret crews operate the weapon as if it were a pair of dual cannons, firing each pair in alternating six or seven round bursts over ten secondswith a five second delay between the silencing of one pair and the firing of the other pair. In the fifth and final fire control setting, all four weapon barrels are fired at their maximum power setting for ten seconds before allowing twenty seconds of cooldown before firing the weapon once again. When utilizing the fifth fire control setting, the weapon system is firing a burst of energy equivalent to 96 turbolasers firing at a single area over a ten second period of time. While the damage potential is impressive, the extreme levels of interference on the weapon's own targeting systems causes this fire control setting to be wildly inaccurate at long and medium ranges and is only advised for very close ranges.
Classification: Turbolaser Variant
Size: Capital Ship Weapon
Length: 9m
Weight: 50,000kg
Ammunition Type: Standard Turbolaser Fuel
Ammunition Capacity: Standard Capital Ship Capacity
Effective Range: Long Range (Standard Turbolaser Ranges), Medium Range, and Close Range depending on fire control settings
Rate of Fire: Sustained Double Standard Turbolaser ROF or two Pulses of Six to Seven Shots every minute
Special Features: Effectively "Heavy, Heavy, Repeating Turbolasers" for purposes of gun consolidation. Worth 8 Capital Ship Guns.
Primary Source: Turbolaser System I, DBY-827 Heavy Duel Torbolaser Turret, HMC-15 Laser Cannon, Spitfire Rapid-Fire Laser Cannon,
Note: Rate of Fire calculations based on Umi Ganzu Cannon's ROF for a Heavy (15x) Turbolaser Damage value, as opposed to this weapon's 2.5x and 4x damage value settings.
Summary:
- Single Barrel Turret
- Sustained Mode: Long Range, 1 shot every 3 seconds, 2.5x turbolaser damage (per shot)
- Burst Mode: Medium Range, 6-7 shots over 10 seconds, 20 second cooldown, 4x turbolaser damage (per shot)
- Dual Barrel Turret
- Alternating Shot: Sustained Mode, Long Range, 1 shot every 1.5 seconds, 2.5x turbolaser damage (per shot)
- Double-Shot: Sustained Mode, Long Range, 2 shots every 3 seconds, 2.5x turbolaser damage (per shot)
- Twin-Burst: Burst Mode, Medium Range, 2 bursts of 6-7 shots over 10 seconds, 20 second cooldown, 4x turbolaser damage (per shot)
- Quad Barrel Turret
- Quad Stutter-Fire: Sustained Mode, Long Range, 4 shots every 3 seconds, 2.5x turbolaser damage (per shot)
- Alternating Double-Shot: Sustained Mode, Long Range, 2 shots every 1.5 seconds, 2.5x turbolaser damage (per shot)
- Rotating Pattern: Sustained Mode, Long Range, 1 shot every 750 milliseconds, 2.5x turbolaser damage (per shot)
- Alternating Twin-Bursts: Burst Mode, Medium Range, 2 burst of 6-7 shots over 10 seconds, 5 second cooldown, 4x turbolaser damage (per shot)
- Quad-Burst: Burst Mode, Short Range, 4 bursts of 6-7 shots over 10 seconds, 20 second cooldown, 4x turbolaser damage (per shot)
